如何使用touches方法拖动UIImageView

时间:2016-01-26 07:19:38

标签: ios swift uiimage

我试图通过触摸屏幕在屏幕上拖动UIImageView。但是我希望能够不断移动Sprite,目前我的代码只将精灵移动到我触摸的位置,如果我在屏幕上保持触摸一段时间然后移动,精灵就会跟随。但是,我不想"有"要触摸UIImageView以激活动作,我想触摸屏幕上的任意位置,并从当前位置获得UIImageView的动作响应。

这是我的代码。

var location = CGPoint()

override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
    if let touch = touches.first {
        location = touch.locationInView(self.view)
        ImageView.center = location}

}

override func prefersStatusBarHidden() -> Bool {
    return true
}

感谢您提供的任何帮助。

2 个答案:

答案 0 :(得分:2)

这是一个更简单的实现。只需记住触摸的最后位置并计算差异,然后使用差异来设置图像的新位置。

var lastLocation = CGPoint()
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
    if let touch = touches.first {
        self.lastLocation = touch.locationInView(self.view)
    }
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
    if let touch = touches.first {
        let location = touch.locationInView(self.view)
        self.imageView.center = CGPoint(x: (location.x - self.lastLocation.x) + self.imageView.center.x, y: (location.y - self.lastLocation.y) + self.imageView.center.y)
        lastLocation = touch.locationInView(self.view)
    }
}

答案 1 :(得分:0)

以下是我为UIImageView撰写的代码。代替img,您需要使用sprite对象。

您需要创建3个全局变量。

var offset: CGPoint
var isHold: Bool
var timerToCheckHold: NSTimer

使用触摸的方法。

func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent) {
    var touch: UITouch = touches.first!
    var location: CGPoint = touch.locationInView(self.view!)
    var imgCenter: CGPoint = img.center
    offset = CGPointMake(img.center.x - location.x, imgCenter.y - location.y)
    timerToCheckHold = NSTimer.scheduledTimerWithTimeInterval(0.5, target: self, selector: "timerToUpdateHold", userInfo: nil, repeats: false)
}

func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent) {
    if timerToCheckHold != nil && timerToCheckHold.isValid() {
        timerToCheckHold.invalidate()
    }
    if isHold {
        var touch: UITouch = touches.first!
        var location: CGPoint = touch.locationInView(self.view!)
        var newcenter: CGPoint = CGPointMake(offset.x + location.x, offset.y + location.y)
        img.center = newcenter
    }
}

func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent) {
    if timerToCheckHold != nil && timerToCheckHold.isValid() {
        timerToCheckHold.invalidate()
    }
    isHold = false
}

您还需要实现计时器方法

func timerToUpdateHold() {
    isHold = true
}