我最近开始使用canvas。我想在canvas中移动mousemove上的元素。这不是问题,但后来我添加了一个调整大小的功能,使其流畅。之后,即使我设置宽度和高度(因此你必须调整窗口大小以获得画布的宽度和高度,或者它没有宽度和高度)以及“眼睛”,也会在调整大小后设置画布的宽度和高度。 “他们自己离开了赛道,所以画布没有清理或更新(?)但是我找不到原因。任何帮助将不胜感激。
DEMO:https://jsfiddle.net/62jkx9rj/2/
JS:
window.requestAnimFrame = (function() {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1000 / 60);
};
})();
var ctx,
widthCanvas,
heightCanvas,
leftEye,
rightEye,
mouse;
Eye = function(pos) {
this.pos = {
x: pos.x,
y: pos.y
};
this.center = {
x: pos.x,
y: pos.y
};
this.translation = {
x: (window.innerWidth / 2 - canvas.width / 2) + this.center.x,
y: this.center.y
};
}
Eye.prototype.draw = function() {
ctx.beginPath();
ctx.arc(this.pos.x, this.pos.y, 7, 0, Math.PI * 2);
ctx.fillStyle = '#333';
ctx.fill();
ctx.beginPath();
ctx.arc(this.pos.x, this.pos.y - 4, 3, 0, Math.PI * 2);
ctx.fillStyle = '#fff';
ctx.fill();
}
Eye.prototype.update = function() {
var deltaX = mouse.x - this.translation.x;
var deltaY = mouse.y - this.translation.y;
var mag = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
var angleRad = Math.atan2(deltaY, deltaX);
var newPosX = this.center.x + 6 * Math.cos(angleRad);
var newPosY = this.center.y + 6 * Math.sin(angleRad);
this.pos.x += (newPosX - this.pos.x) / 5;
this.pos.y += (newPosY - this.pos.y) / 5;
}
var init = function() {
var canvas = document.getElementById("canvas");
var $canvas = $('#canvas');
ctx = canvas.getContext('2d');
container = $("body");
widthCanvas = 300;
heightCanvas = 250;
$(window).resize(resizeCanvas);
function resizeCanvas() {
widthCanvas = $canvas.attr('width', $(container).width());
heightCanvas = $canvas.attr('height', $(container).height());
}
resizeCanvas();
canvas.width = widthCanvas;
canvas.height = heightCanvas;
leftEye = new Eye({
x: 130,
y: 95
});
rightEye = new Eye({
x: 160,
y: 85
});
mouse = {
x: 0,
y: 0
};
bindEventHandlers();
draw();
}
var draw = function() {
ctx.clearRect(0, 0, widthCanvas, heightCanvas);
leftEye.update();
rightEye.update();
leftEye.draw();
rightEye.draw();
requestAnimFrame(draw);
}
var bindEventHandlers = function() {
document.onmousemove = function(e) {
mouse.x = e.pageX;
mouse.y = e.pageY;
}
}
init();
答案 0 :(得分:1)
以下是工作版本:https://jsfiddle.net/62jkx9rj/6/
我修复了第一个问题:你同时拥有$ canvas,canvas。我删除了$ canvas:
function resizeCanvas() {
widthCanvas = canvas.width = $(container).width();
heightCanvas = canvas.height = $(container).height();
}
这是第二个问题的解决方法。还因为画布,画布的混乱。改变第一线:
var draw = function() {
ctx.clearRect(0, 0, canvas.width, canvas.height);