我使用fabric js在画布上上传图片。现在它是一个可拖动的,但我想删除拖动属性并将区域设置为在画布上上传的图像。
HTML:
<script src="https://rawgit.com/kangax/fabric.js/master/dist/fabric.min.js"></script>
<canvas id="canvas" width="750" height="550"></canvas>
<input type="file" id="file">
CSS:
canvas{
border: 1px solid black;
}
JAVA SCRIPT:
var canvas = new fabric.Canvas('canvas');
document.getElementById('file').addEventListener("change", function (e) {
var file = e.target.files[0];
var reader = new FileReader();
reader.onload = function (f) {
var data = f.target.result;
fabric.Image.fromURL(data, function (img) {
var oImg = img.set({left: 50, top: 100,width: 250, height: 200, angle: 00}).scale(0.9);
canvas.add(oImg).renderAll();
var a = canvas.setActiveObject(oImg);
});
};
reader.readAsDataURL(file);
var dataURL = canvas.toDataURL({
format: 'png',
opacity: 0.9
});
});
var canvas = new fabric.Canvas('canvas');
document.getElementById('file').addEventListener("change", function (e) {
var file = e.target.files[0];
var reader = new FileReader();
reader.onload = function (f) {
var data = f.target.result;
fabric.Image.fromURL(data, function (img) {
var oImg = img.set({left: 50, top: 100,width:200,height:200, angle: 00}).scale(0.9);
canvas.add(oImg).renderAll();
var a = canvas.setActiveObject(oImg);
});
};
reader.readAsDataURL(file);
var dataURL = canvas.toDataURL({
format: 'png',
opacity: 0.9
});
console.log("Canvas Image " + dataURL);
});
canvas{
border: 1px solid black;
}
<script src="https://rawgit.com/kangax/fabric.js/master/dist/fabric.min.js"></script>
<canvas id="canvas" width="750" height="550"></canvas>
<input type="file" id="file">
我只想删除已上传图片的拖动属性。
答案 0 :(得分:0)
只需用
锁定它.lockMovementX = true;
.lockMovementY = true;
var canvas = new fabric.Canvas('canvas');
document.getElementById('file').addEventListener("change", function (e) {
var file = e.target.files[0];
var reader = new FileReader();
reader.onload = function (f) {
var data = f.target.result;
fabric.Image.fromURL(data, function (img) {
var oImg = img.set({left: 50, top: 100,width:200,height:200, angle: 00}).scale(0.9);
oImg.lockMovementX = true;
oImg.lockMovementY = true;
canvas.add(oImg);
var a = canvas.setActiveObject(oImg);
});
};
reader.readAsDataURL(file);
var dataURL = canvas.toDataURL({
format: 'png',
opacity: 0.9
});
console.log("Canvas Image " + dataURL);
});
canvas{
border: 1px solid black;
}
<script src="https://rawgit.com/kangax/fabric.js/master/dist/fabric.min.js"></script>
<canvas id="canvas" width="750" height="550"></canvas>
<input type="file" id="file">