HTML画布 - 拖动并调整上传的图像大小

时间:2016-11-19 23:33:19

标签: javascript html canvas

我正在为一个大学项目做一个绘图应用程序,目前我能够将图像上传到画布,我想让这些图像可调整大小/可拖动。 我已经看到了这个伟大的example,并试图在我的项目中应用它几个小时,但没有成功。

是否可以将其应用于上传的图像而不是像该示例中那样的预加载图像?

我上传图片的javascript代码和fiddle。提前谢谢。

var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");

function el(id){return document.getElementById(id);}
function readImage() {
    if ( this.files && this.files[0] ) {
        var FR= new FileReader();
        FR.onload = function(e) {
           var img = new Image();
           img.onload = function() {
             ctx.drawImage(img, true, true);
           };
           img.src = e.target.result;
        };       
        FR.readAsDataURL( this.files[0] );
    }
}
el("fileUpload").addEventListener("change", readImage, false);

1 个答案:

答案 0 :(得分:1)

正如您提供了一个很好的示例,我在您的代码中添加了方法变量并添加了jquery,然后声明了var img = new Image();变量在readImage函数之外。

这就是我做的,它按预期工作。

你走了,



var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");

var canvasOffset = $("#canvas").offset();
var offsetX = canvasOffset.left;
var offsetY = canvasOffset.top;

var startX;
var startY;
var isDown = false;


var pi2 = Math.PI * 2;
var resizerRadius = 8;
var rr = resizerRadius * resizerRadius;
var draggingResizer = {
    x: 0,
    y: 0
};
var imageX = 50;
var imageY = 50;
var imageWidth, imageHeight, imageRight, imageBottom;
var draggingImage = false;
var startX;
var startY;

function el(id){return document.getElementById(id);}

var img = new Image();

function readImage() {
    if ( this.files && this.files[0] ) {
        var FR= new FileReader();
        FR.onload = function(e) {
           img = new Image();
           img.onload = function() {
             imageWidth = img.width;
             imageHeight = img.height;
             imageRight = imageX + imageWidth;
             imageBottom = imageY + imageHeight
             draw(true, false);
           };
           img.src = e.target.result;
        };       
        FR.readAsDataURL( this.files[0] );
    }
}

el("fileUpload").addEventListener("change", readImage, false);


function draw(withAnchors, withBorders) {

    // clear the canvas
    ctx.clearRect(0, 0, canvas.width, canvas.height);

    // draw the image
    ctx.drawImage(img, 0, 0, img.width, img.height, imageX, imageY, imageWidth, imageHeight);

    // optionally draw the draggable anchors
    if (withAnchors) {
        drawDragAnchor(imageX, imageY);
        drawDragAnchor(imageRight, imageY);
        drawDragAnchor(imageRight, imageBottom);
        drawDragAnchor(imageX, imageBottom);
    }

    // optionally draw the connecting anchor lines
    if (withBorders) {
        ctx.beginPath();
        ctx.moveTo(imageX, imageY);
        ctx.lineTo(imageRight, imageY);
        ctx.lineTo(imageRight, imageBottom);
        ctx.lineTo(imageX, imageBottom);
        ctx.closePath();
        ctx.stroke();
    }

}

function drawDragAnchor(x, y) {
    ctx.beginPath();
    ctx.arc(x, y, resizerRadius, 0, pi2, false);
    ctx.closePath();
    ctx.fill();
}

function anchorHitTest(x, y) {

    var dx, dy;

    // top-left
    dx = x - imageX;
    dy = y - imageY;
    if (dx * dx + dy * dy <= rr) {
        return (0);
    }
    // top-right
    dx = x - imageRight;
    dy = y - imageY;
    if (dx * dx + dy * dy <= rr) {
        return (1);
    }
    // bottom-right
    dx = x - imageRight;
    dy = y - imageBottom;
    if (dx * dx + dy * dy <= rr) {
        return (2);
    }
    // bottom-left
    dx = x - imageX;
    dy = y - imageBottom;
    if (dx * dx + dy * dy <= rr) {
        return (3);
    }
    return (-1);

}


function hitImage(x, y) {
    return (x > imageX && x < imageX + imageWidth && y > imageY && y < imageY + imageHeight);
}


function handleMouseDown(e) {
    startX = parseInt(e.clientX - offsetX);
    startY = parseInt(e.clientY - offsetY);
    draggingResizer = anchorHitTest(startX, startY);
    draggingImage = draggingResizer < 0 && hitImage(startX, startY);
}

function handleMouseUp(e) {
    draggingResizer = -1;
    draggingImage = false;
    draw(true, false);
}

function handleMouseOut(e) {
    handleMouseUp(e);
}

function handleMouseMove(e) {

    if (draggingResizer > -1) {

        mouseX = parseInt(e.clientX - offsetX);
        mouseY = parseInt(e.clientY - offsetY);

        // resize the image
        switch (draggingResizer) {
            case 0:
                //top-left
                imageX = mouseX;
                imageWidth = imageRight - mouseX;
                imageY = mouseY;
                imageHeight = imageBottom - mouseY;
                break;
            case 1:
                //top-right
                imageY = mouseY;
                imageWidth = mouseX - imageX;
                imageHeight = imageBottom - mouseY;
                break;
            case 2:
                //bottom-right
                imageWidth = mouseX - imageX;
                imageHeight = mouseY - imageY;
                break;
            case 3:
                //bottom-left
                imageX = mouseX;
                imageWidth = imageRight - mouseX;
                imageHeight = mouseY - imageY;
                break;
        }

        if(imageWidth<25){imageWidth=25;}
        if(imageHeight<25){imageHeight=25;}

        // set the image right and bottom
        imageRight = imageX + imageWidth;
        imageBottom = imageY + imageHeight;

        // redraw the image with resizing anchors
        draw(true, true);

    } else if (draggingImage) {

        imageClick = false;

        mouseX = parseInt(e.clientX - offsetX);
        mouseY = parseInt(e.clientY - offsetY);

        // move the image by the amount of the latest drag
        var dx = mouseX - startX;
        var dy = mouseY - startY;
        imageX += dx;
        imageY += dy;
        imageRight += dx;
        imageBottom += dy;
        // reset the startXY for next time
        startX = mouseX;
        startY = mouseY;

        // redraw the image with border
        draw(false, true);

    }
}


$("#canvas").mousedown(function (e) {
    handleMouseDown(e);
});
$("#canvas").mousemove(function (e) {
    handleMouseMove(e);
});
$("#canvas").mouseup(function (e) {
    handleMouseUp(e);
});
$("#canvas").mouseout(function (e) {
    handleMouseOut(e);
});
&#13;
#canvas {
    border:1px solid black;
}
&#13;
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<input type='file' id="fileUpload" />
<canvas id="canvas" width="500" height="500"></canvas>
&#13;
&#13;
&#13;