Three.js隐形平面不能与raycaster.intersectObject一起使用

时间:2016-01-20 19:21:16

标签: javascript three.js raycasting

我正在尝试制作可拖动的对象,如下例所示:https://www.script-tutorials.com/demos/467/index.html

应该可拖动的对象位于数组objectMoverLines中。

我已经使用以下代码为我的场景添加了一架飞机:

plane = new THREE.Mesh(new THREE.PlaneBufferGeometry(500, 500, 8, 8), new THREE.MeshBasicMaterial({color: 0x248f24, alphaTest: 0}));
plane.visible = false;
scene.add(plane);

问题出现在 onDocumentMouseDown 函数下。出于某种原因,如果平面可见性设置为false(plane.visible = false),那么在某个点,将不会填充intersectsobjmovers。但是,如果将飞机的可见性设置为true,它将正常工作(但很明显,这会导致巨大的飞机妨碍一切):

function onDocumentMouseDown(event) {
    // Object position movers
    var vector = new THREE.Vector3(mouse.x, mouse.y, 1);
    vector.unproject(camera);

    raycaster.set( camera.position, vector.sub( camera.position ).normalize() );
    var intersectsobjmovers = raycaster.intersectObjects(objectMoverLines);
    if (intersectsobjmovers.length > 0) {
        console.log('clicking an object mover');
        // Disable the controls
        controls.enabled = false;
        // Set the selection - first intersected object
        objmoverselection = intersectsobjmovers[0].object;
        // Calculate the offset
        var intersectsobjmovers = raycaster.intersectObject(plane);

        // At this point, intersectsobjmovers does not include any items, even though
        // it should (but it does work when plane.visible is set to true...)

        offset.copy(intersectsobjmovers[0].point).sub(plane.position);
    } else {
        controls.enabled = true;
    }
}

此外,这是我目前在 onDocumentMouseMove 功能下所拥有的:

function onDocumentMouseMove(event) {
    event.preventDefault();

    mouse.x = ( event.clientX / renderer.domElement.clientWidth ) * 2 - 1;
    mouse.y = - ( event.clientY / renderer.domElement.clientHeight ) * 2 + 1;

    // Get 3D vector from 3D mouse position using 'unproject' function
    var vector = new THREE.Vector3(mouse.x, mouse.y, 1);
    vector.unproject(camera);

    // Set the raycaster position
    raycaster.set( camera.position, vector.sub( camera.position ).normalize() );

    if (objmoverselection) {
        // Check the position where the plane is intersected
        var intersectsobjmovers = raycaster.intersectObject(plane);
        // Reposition the object based on the intersection point with the plane
        objmoverselection.position.copy(intersectsobjmovers[0].point.sub(offset));
    } else {
        // Update position of the plane if need
        var intersectsobjmovers = raycaster.intersectObjects(objectMoverLines);
        if (intersectsobjmovers.length > 0) {
            // var lookAtVector = new THREE.Vector3(0,0, -1);
            // lookAtVector.applyQuaternion(camera.quaternion);
            plane.position.copy(intersectsobjmovers[0].object.position);
            plane.lookAt(camera.position);
        }
    }

    requestAnimationFrame( render );
}

1 个答案:

答案 0 :(得分:8)

试试这个:

plane = new THREE.Mesh(new THREE.PlaneBufferGeometry(500, 500, 8, 8), 
   new THREE.MeshBasicMaterial( {
       color: 0x248f24, alphaTest: 0, visible: false
}));

scene.add(plane);