我是kivy的新手,我试图制作一个8puzzle游戏,我的问题是,在gridlayout中移动数字(使用按钮或标签)后(使用动画calss移动按钮)没有问题直到调整窗口大小!调整窗口大小后,每个按钮或标签都会在其初始位置: - / 那么,为什么gridlayout孩子在重新调整窗口后回到初始位置? 我怎样才能解决这个问题 ?
python code :
class Cubes(Button):
#value=StringProperty('0')
pos_i=NumericProperty(0)
pos_j=NumericProperty(0)
class Puzzle(GridLayout):
def __init__(self,**kwargs):
super(Puzzle,self).__init__()
self._keyboard = Window.request_keyboard(None,self)
print("Tsfsdfsdfdsfsdfdsf")
if not self._keyboard:
return
game =[
[1,2,3],
[4,5,6],
[7,8,"-"]
]
for i in range (3):
for j in range (3):
self.add_widget(Cubes(text=str(game[i][j]),pos_i=i,pos_j=j))
self._keyboard.bind(on_key_down=self.move)
self.wait=False
self._index=-1
self._solution=[]
def move(self, keyboard, keycode, text,modifires):
pos=-1
for i in range(9):
if self.children[i].text=="-":
pos=self.children[i].pos
self._index=i
#print (self.children[self._index].pos)
if keycode[1]=="up":
if Expand(Node(self.generatePuzzleTable())).CanGoUp():
for m in range(9):
if self.children[m].pos_i==self.children[self._index].pos_i-1:
if self.children[m].pos_j==self.children[self._index].pos_j:
self.replace(self.children[m].pos,self.children[self._index].pos,m)
break
if keycode[1]=="right":
if Expand(Node(self.generatePuzzleTable())).CanGoRight:
for m in range(9):
if self.children[m].pos_i==self.children[self._index].pos_i:
if self.children[m].pos_j==self.children[self._index].pos_j+1:
self.replace(self.children[m].pos,self.children[self._index].pos,m)
break
if keycode[1]=="down":
if Expand(Node(self.generatePuzzleTable())).CanGoDown():
for m in range(9):
if self.children[m].pos_i==self.children[self._index].pos_i+1:
if self.children[m].pos_j==self.children[self._index].pos_j:
self.replace(self.children[m].pos,self.children[self._index].pos,m)
break
print (keycode[1])
if keycode[1]=="enter":
self.ans()
if keycode[1]=="left":
if Expand(Node(self.generatePuzzleTable())).CanGoLeft():
for m in range(9):
if self.children[m].pos_i==self.children[self._index].pos_i:
if self.children[m].pos_j==self.children[self._index].pos_j-1:
self.replace(self.children[m].pos,self.children[self._index].pos,m)
break
if keycode[1]=="spacebar":
print ("what the fuck ?!? ",keycode[1])
self.solve()
def replace(self,pos,pos1,NodeIndex):
anime=Animation(pos=(float(pos[0]),float(pos[1])),d=0.2,t="out_cubic")#.start(self.children[0])
anime.start(self.children[self._index])
anime2=Animation(pos=(float(pos1[0]),float(pos1[1])), d=0.2,t="out_cubic")#.start(self.children[1])
anime2.start(self.children[NodeIndex])
ti=self.children[self._index].pos_i
tj=self.children[self._index].pos_j
self.children[self._index].pos_i,self.children[self._index].pos_j=self.children[NodeIndex].pos_i,self.children[NodeIndex].pos_j
self.children[NodeIndex].pos_i,self.children[NodeIndex].pos_j=ti,tj
kivy代码:
<Cubes>:
background_color: 1,1,1,1
<Puzzle>:
cols: 3
spacing: 2
size: (300, 300)
BoxLayout:
canvas.before:
Color:
rgb: (0.7, 0.3, .4)
Rectangle:
pos: (self.x, self.y)
size: (self.width, self.height)
size: (600, 600)
AnchorLayout:
Puzzle:
center_x: root.center_x
center_y: root.center_y*2/3
答案 0 :(得分:1)
GridLayout(或任何布局)负责将其子窗口小部件定位在每个重新调整大小(以及其他有意义的事件)上,布局将从头开始定位窗口小部件(这是让您烦恼的行为)。< / p>
在GridLayout的情况下,重要的是网格子节点的顺序......
要解决您的问题,您有两个选择:
1)动画完成后,交换&#34; - &#34;网格子列表中的其他小部件。
2)使用类似https://github.com/inclement/sparsegridlayout的东西,让你指定每个小部件(网格条目)的(i,j)是什么
我希望这会让事情变得更加清晰