我的程序有问题。我有ascii文件,列“theta y radius”~18万000行。我可以从中计算:x,y,z记录。我尝试在3D空间中绘制它,接下来我想要组合像素,结果应该是我可以用鼠标旋转的项目。我应该只使用java.awt。
我有类似的东西:
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import java.lang.Math;
class Point3D {
public int x, y, z;
public Point3D( int X, int Y, int Z ) {
x = X; y = Y; z = Z;
}
}
class Edge {
public int a, b;
public Edge( int A, int B ) {
a = A; b = B;
}
}
public class WireframeViewer extends Applet
implements MouseListener, MouseMotionListener {
int width, height;
int mx, my; // the most recently recorded mouse coordinates
Image backbuffer;
Graphics backg;
int azimuth = 35, elevation = 30;
Point3D[] vertices;
Edge[] edges;
public void init() {
width = getSize().width;
height = getSize().height;
vertices = new Point3D[ 8 ];
vertices[0] = new Point3D( -1, -1, -1 );
vertices[1] = new Point3D( -1, -1, 1 );
vertices[2] = new Point3D( -1, 1, -1 );
vertices[3] = new Point3D( -1, 1, 1 );
vertices[4] = new Point3D( 1, -1, -1 );
vertices[5] = new Point3D( 1, -1, 1 );
vertices[6] = new Point3D( 1, 1, -1 );
vertices[7] = new Point3D( 1, 1, 1 );
edges = new Edge[ 12 ];
edges[ 0] = new Edge( 0, 1 );
edges[ 1] = new Edge( 0, 2 );
edges[ 2] = new Edge( 0, 4 );
edges[ 3] = new Edge( 1, 3 );
edges[ 4] = new Edge( 1, 5 );
edges[ 5] = new Edge( 2, 3 );
edges[ 6] = new Edge( 2, 6 );
edges[ 7] = new Edge( 3, 7 );
edges[ 8] = new Edge( 4, 5 );
edges[ 9] = new Edge( 4, 6 );
edges[10] = new Edge( 5, 7 );
edges[11] = new Edge( 6, 7 );
backbuffer = createImage( width, height );
backg = backbuffer.getGraphics();
drawWireframe( backg );
addMouseListener( this );
addMouseMotionListener( this );
}
void drawWireframe( Graphics g ) {
// compute coefficients for the projection
double theta = Math.PI * azimuth / 180.0;
double phi = Math.PI * elevation / 180.0;
float cosT = (float)Math.cos( theta ), sinT = (float)Math.sin( theta );
float cosP = (float)Math.cos( phi ), sinP = (float)Math.sin( phi );
float cosTcosP = cosT*cosP, cosTsinP = cosT*sinP,
sinTcosP = sinT*cosP, sinTsinP = sinT*sinP;
// project vertices onto the 2D viewport
Point[] points;
points = new Point[ vertices.length ];
int j;
int scaleFactor = width/4;
float near = 3; // distance from eye to near plane
float nearToObj = 1.5f; // distance from near plane to center of object
for ( j = 0; j < vertices.length; ++j ) {
int x0 = vertices[j].x;
int y0 = vertices[j].y;
int z0 = vertices[j].z;
// compute an orthographic projection
float x1 = cosT*x0 + sinT*z0;
float y1 = -sinTsinP*x0 + cosP*y0 + cosTsinP*z0;
// now adjust things to get a perspective projection
float z1 = cosTcosP*z0 - sinTcosP*x0 - sinP*y0;
x1 = x1*near/(z1+near+nearToObj);
y1 = y1*near/(z1+near+nearToObj);
// the 0.5 is to round off when converting to int
points[j] = new Point(
(int)(width/2 + scaleFactor*x1 + 0.5),
(int)(height/2 - scaleFactor*y1 + 0.5)
);
}
// draw the wireframe
g.setColor( Color.black );
g.fillRect( 0, 0, width, height );
g.setColor( Color.white );
for ( j = 0; j < edges.length; ++j ) {
g.drawLine(
points[ edges[j].a ].x, points[ edges[j].a ].y,
points[ edges[j].b ].x, points[ edges[j].b ].y
);
}
}
public void mouseEntered( MouseEvent e ) { }
public void mouseExited( MouseEvent e ) { }
public void mouseClicked( MouseEvent e ) { }
public void mousePressed( MouseEvent e ) {
mx = e.getX();
my = e.getY();
e.consume();
}
public void mouseReleased( MouseEvent e ) { }
public void mouseMoved( MouseEvent e ) { }
public void mouseDragged( MouseEvent e ) {
// get the latest mouse position
int new_mx = e.getX();
int new_my = e.getY();
// adjust angles according to the distance travelled by the mouse
// since the last event
azimuth -= new_mx - mx;
elevation += new_my - my;
// update the backbuffer
drawWireframe( backg );
// update our data
mx = new_mx;
my = new_my;
repaint();
e.consume();
}
public void update( Graphics g ) {
g.drawImage( backbuffer, 0, 0, this );
showStatus("Elev: "+elevation+" deg, Azim: "+azimuth+" deg");
}
public void paint( Graphics g ) {
update( g );
}
}
那个aplet还可以,但它显示正方形 - 我希望我的像素中应该有对象。
我可以计算&gt; 160 00顶点,当我在2D中绘画时,我可以看到一个男人头。问题是,我可以用边缘做什么?
有什么建议吗?
答案 0 :(得分:1)
更改...
public void update( Graphics g ) {
g.drawImage( backbuffer, 0, 0, this );
showStatus("Elev: "+elevation+" deg, Azim: "+azimuth+" deg");
}
public void paint( Graphics g ) {
update( g );
}
为...
@Override
public void paint(Graphics g) {
super.paint(g);
g.drawImage(backbuffer, 0, 0, this);
showStatus("Elev: " + elevation + " deg, Azim: " + azimuth + " deg");
}
它产生......
update
实际上会调用paint
,因此您可能会对绘画的工作方式感到不安。
答案 1 :(得分:0)
这不是您只想在java.awt
中完成的事情。仅使用像素渲染3D涉及很多。
您必须计算用于将3D空间转换为2D的所有数学,计算旋转/平移/缩放以及考虑阴影(如果需要)。
您是否可以使用OpenGL来解决您的问题?
Java甚至还为OpenGL (see Java OpenGL)提供了绑定,允许您在AWT窗口上渲染3D图形。
如果您绝对必须实现自己的软件渲染管道,则需要首先了解投影矩阵和模型视图矩阵。然后,您需要实现自己版本的顶点着色器和片段着色器(或类似的东西)。
我发现这篇文章可能对数学有用:http://www.songho.ca/opengl/gl_projectionmatrix.html