我制作了游戏:Python中的河内塔用龟图形,因为这是我的学校作业。
#For moving disks
Selected = []
Steps = 0
amount = 6 #amount of disks
#Properties = [X, Y, Width, Height, Tower's Disks]
Tower1 = [-2 - amount, -1, amount, 3/2, []]
Tower2 = [0, -1, amount, 3/2, []]
Tower3 = [2 + amount, -1, amount, 3/2, []]
Tower1[4] = CreateDisks(amount, Tower1)
Tower1 = TowerCreate(Tower1)
Tower2 = TowerCreate(Tower2)
Tower3 = TowerCreate(Tower3)
#(After / Na 'TowerCreate') Properties = [X, Y, Width, Height, Tower's Disks, Tower's Button]
现在我们有了这段代码用于移动,但是我的老师不允许我使用类,所以我只能使用函数(defs),任何人都可以帮助我将其重新编码为defs所以我的程序仍然可以工作?这样您仍然可以单击按钮,磁盘移动到正确的位置。
class Move:
#'Properties' contents: [X, Y, Width, Height, Tower's Disks, Tower's Button]
#'Selected' contents: [Disk to move, Tower's selected Button / Start Disk location]
def __init__(self, Properties):
self.Properties = Properties
self.X = Properties[0] * 20
self.Disk_List = Properties[4]
self.Act_Colour = 'white'
self.Inact_Colour = 'black'
def movement(self, x, y):
global Steps
self.Y = (self.Properties[1] + len(self.Disk_List)) * 20 + 45
if len(Selected) == 0 and len(self.Disk_List) > 0:
self.Properties[5].fillcolor(self.Act_Colour)
Selected.append(self.Disk_List) #Adds the list with disks to the selected tower
Selected.append(self.Properties[5]) #To reset the color of the botton
elif len(Selected) == 2 and len(self.Disk_List) > 0 and Selected[0][-1].shapesize()[1] == self.Disk_List[-1].shapesize()[1]: #To deselect toe button
Selected[1].fillcolor(self.Inact_Colour)
del Selected[0]
del Selected[0]
elif len(Selected) == 2 and (len(self.Disk_List) == 0 or Selected[0][-1].shapesize()[1] < self.Disk_List[-1].shapesize()[1]): #Lazy function
Selected[1].fillcolor(self.Inact_Colour)
Selected[0][-1].goto(self.X, self.Y) #Highest disk of thelist
self.Disk_List.append(Selected[0][-1]) #Put the highest disk of the list in the correct place in the list
del Selected[0][-1] #del the disk from the tower and selected
del Selected[0] #del the lost from 'Selected',the list of the tower remains
del Selected[0] #del thebutton
Steps = Steps + 1
答案 0 :(得分:1)
您可以使用闭包将类中的名称绑定为局部变量:
def make_movement(Properties):
X = Properties[0] * 20
Disk_List = Properties[4]
Act_Colour = 'white'
Inact_Colour = 'black'
def movement(x, y):
global Steps
Y = (Properties[1] + len(Disk_List)) * 20 + 45
if len(Selected) == 0 and len(Disk_List) > 0:
Properties[5].fillcolor(Act_Colour)
Selected.append(Disk_List) #Adds the list with disks to the selected tower
Selected.append(Properties[5]) #To reset the color of the botton
elif len(Selected) == 2 and len(Disk_List) > 0 and Selected[0][-1].shapesize()[1] == Disk_List[-1].shapesize()[1]: #To deselect toe button
Selected[1].fillcolor(Inact_Colour)
del Selected[0]
del Selected[0]
elif len(Selected) == 2 and (len(Disk_List) == 0 or Selected[0][-1].shapesize()[1] < Disk_List[-1].shapesize()[1]): #Lazy function
Selected[1].fillcolor(Inact_Colour)
Selected[0][-1].goto(X, Y) #Highest disk of thelist
Disk_List.append(Selected[0][-1]) #Put the highest disk of the list in the correct place in the list
del Selected[0][-1] #del the disk from the tower and selected
del Selected[0] #del the lost from 'Selected', the list of the tower remains
del Selected[0] #del thebutton
Steps = Steps + 1
return movement
然后,请致电make_movement(Properties)
而不是Move(Properties).movement
:
def Tower(Properties):
Button = Properties[5]
Button.onclick(make_movement(Properties))
答案 1 :(得分:0)
您可以使用functools.partial
创建一个函数,其中Properties始终作为参数传递:
import functools
def Tower(Properties):
Button = Properties[5]
Button.onclick(functools.partial(movement, Properties))
然后,将movement
重新定义为以Properties
作为第一个参数的函数:
def movement(Properties, x, y):
global Steps
X = Properties[0] * 20
Disk_List = Properties[4]
Act_Colour = 'white'
Inact_Colour = 'black'
Y = (Properties[1] + len(Disk_List)) * 20 + 45
if len(Selected) == 0 and len(Disk_List) > 0:
Properties[5].fillcolor(Act_Colour)
Selected.append(Disk_List) #Adds the list with disks to the selected tower
Selected.append(Properties[5]) #To reset the color of the botton
elif len(Selected) == 2 and len(Disk_List) > 0 and Selected[0][-1].shapesize()[1] == Disk_List[-1].shapesize()[1]: #To deselect toe button
Selected[1].fillcolor(Inact_Colour)
del Selected[0]
del Selected[0]
elif len(Selected) == 2 and (len(Disk_List) == 0 or Selected[0][-1].shapesize()[1] < Disk_List[-1].shapesize()[1]): #Lazy function
Selected[1].fillcolor(Inact_Colour)
Selected[0][-1].goto(X, Y) #Highest disk of thelist
Disk_List.append(Selected[0][-1]) #Put the highest disk of the list in the correct place in the list
del Selected[0][-1] #del the disk from the tower and selected
del Selected[0] #del the lost from 'Selected',the list of the tower remains
del Selected[0] #del thebutton
Steps = Steps + 1