这是我的代码。它调用了一些函数,但没有任何与此问题相关的函数。
int main()
{
srand((unsigned int)time(NULL)); //initializing srand
struct card *deckAr = createDeck(); //creating the struct card deck array
for (int i = 0; i < 100000; i++)
{
shuffleDeck(deckAr);
}
struct card *player1hand = (struct card*)malloc(sizeof(player1hand));
struct card *player2hand = (struct card*)malloc(sizeof(player2hand));
struct card *househand = (struct card*)malloc(sizeof(househand));
player1hand = (struct card*)realloc(player1hand, sizeof(player1hand) * 2);
player1hand[0] = deckAr[0];
player1hand[1] = deckAr[1];
printf("Card 1 %s of %s\n\n", valueName(player1hand[0].suit), suitName(player1hand[0].suit));
printf("Card 2 %s of %s\n\n", valueName(player1hand[1].suit), suitName(player1hand[1].suit));
printf("%s of %s\n", valueName(deckAr[0].value), suitName(deckAr[0].suit));
return 0;
}
输出:
Card 1 Three of Hearts
Card 2 Three of Hearts
Ten of Hearts
由于没有任何操作deckAr,deckAr [0]不应该与player1hand [0]相同吗?
答案 0 :(得分:3)
你打印这个:
valueName(player1hand[0].suit)
但我认为你的意思是:
valueName(player1hand[0].value)