此代码创建随机多维数据集和球体。我想在下面的代码中添加名为Destroy
的脚本。我已在此脚本中添加了新材料,但我无法添加Destroy
。
代码:
public class RandomSpawn : MonoBehaviour
{
float toplam = 0;
int a = 1;
// Use this for initialization
void Start () { }
void Update()
{
toplam += Time.deltaTime;
if (toplam < 1) return;
int x = Random.Range (-8, 9);
int z = Random.Range (-4, 5);
if (a == 1)
{
GameObject cube = GameObject.CreatePrimitive (PrimitiveType.Cube);
cube.AddComponent<Rigidbody> ();
cube.transform.position = new Vector3 (x, 0.5f, z);
MeshRenderer mr = cube.GetComponent<MeshRenderer>();
int b = Random.Range (1, 5);
if (b == 1)
mr.material = Resources.Load("cubeBlue", typeof(Material)) as Material;
else if (b == 2)
mr.material = Resources.Load("cubeGreen", typeof(Material)) as Material;
else if (b == 3)
mr.material = Resources.Load("cubeRed", typeof(Material)) as Material;
else if (b == 4)
mr.material = Resources.Load("cubeYellow", typeof(Material)) as Material;
a = 0;
}
else if(a == 0)
{
GameObject sphere = GameObject.CreatePrimitive (PrimitiveType.Sphere);
sphere.AddComponent<Rigidbody> ();
sphere.transform.position = new Vector3 (x, 0.5f, z);
MeshRenderer mr = sphere.GetComponent<MeshRenderer>();
int b = Random.Range (1, 5);
if (b == 1)
mr.material = Resources.Load("sphereBlue", typeof(Material)) as Material;
else if (b == 2)
mr.material = Resources.Load("sphereGreen", typeof(Material)) as Material;
else if (b == 3)
mr.material = Resources.Load("sphereRed", typeof(Material)) as Material;
else if (b == 4)
mr.material = Resources.Load("sphereYellow", typeof(Material)) as Material;
a = 1;
}
toplam -= 1f;
}
}
答案 0 :(得分:0)
您需要调用函数AddComponent
http://docs.unity3d.com/ScriptReference/GameObject.AddComponent.html
这就是你要找的东西。您可以像这样使用它:
// gameObject is created cube or sphere
Destroy myDestroyScript = gameObject.AddComponent<Destroy>();