我正在使用NetComm dll来处理多用户。我的问题是,当我发送文本它工作正常,但当我截图时,它不起作用。 我的客户端代码是
ms = new MemoryStream();
bmpScreenshot.Save(ms, ImageFormat.Png);
byte[] buffer;
buffer =imageToByteArray(bmpScreenshot);
client.SendData(buffer);
将图像转换为字节数组的函数是:
public byte[] imageToByteArray(System.Drawing.Image imageIn)
{
MemoryStream ms = new MemoryStream();
imageIn.Save(ms, System.Drawing.Imaging.ImageFormat.Gif);
return ms.ToArray();
}
在接收端,我这样处理:
Stream stream = new MemoryStream(Data); // Data is byte array
pictureBox1.Image = Image.FromStream(stream);
pictureBox1.Refresh();
收到后我会在图片框中显示图片。
使用NetComm dll我只能以bytearray格式发送和接收数据。
NetComm dll为我提供了使用其id从客户端到另一个客户端进行通信的工具。当服务器启动它等待客户端时,一旦客户端连接,它开始以某种方式给他们id,如abc1,abc2,abc3。当abc1想要与abc3通信时,它只需输入abc3作为id而不是IP,并发送消息,该消息应该传递给abc3。
正如您所看到的,有两个客户端连接到服务器,并且都获得了像jack1和jack2这样的id。现在,如果他们想要彼此沟通,他们只需键入相应的ID并发送消息。
答案 0 :(得分:1)
我试图建立一个简单的客户端 - >客户端消息发送,这将是一个位图。当我尝试使用不同的端口时,我遇到了问题,但端口被阻止了,这就是问题所在。检查一下。检查代码,看看是否有帮助:
namespace CommTest
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
NetComm.Host host = new NetComm.Host(10010);
NetComm.Client client1 = new NetComm.Client();
NetComm.Client client2 = new NetComm.Client();
private void Form1_Load(object sender, EventArgs e)
{
host.StartConnection();
client1.Connect("localhost", 10010, "Jack");
client2.Connect("localhost", 10010, "Jack2");
client2.DataReceived += client2_DataReceived;
client1.SendData(imageToByteArray(Image.FromFile("Bitmap1.bmp")), "Jack2");
}
void client2_DataReceived(byte[] Data, string ID)
{
Stream stream = new MemoryStream(Data); // Data is byte array
pictureBox1.Image = Image.FromStream(stream);
// pictureBox1.Refresh(); works without it
}
public byte[] imageToByteArray(Image imageIn)
{
MemoryStream ms = new MemoryStream();
imageIn.Save(ms, ImageFormat.Gif);
return ms.ToArray();
}
private void Form1_FormClosed(object sender, FormClosedEventArgs e)
{
host.CloseConnection();
}
}
}
答案 1 :(得分:0)
完整的服务器/客户端实现可能是这样的。您不需要实现2个不同的客户端程序,但客户端和服务器应该是不同的。这是一个如何使用广播>
的示例Program.cs的
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] argv)
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
// if You run the program like "CommTest.exe 10010", than it will be host.
// if You run it like "CommTest.exe localhost 10010", than it will be client connecting to localhost.
if (argv.Length == 1)
{
Application.Run(new Form2(new Host(int.Parse(argv[0]))));
}
else
{
Application.Run(new Form1(new Client(argv[0], int.Parse(argv[1]))));
}
}
}
Form1.cs的
public partial class Form1 : Form
{
public Form1(NetComm.Client client)
{
_client = client;
InitializeComponent();
}
// there is a button to broadcast picture on the client.
private void Button1_Click(object sender, EventArgs e)
{
// update the image that should be broadcasted as You like.
_client.SendData(imageToByteArray(Image.FromFile("Bitmap1.bmp")));
}
NetComm.Client _client;
private void Form1_Load(object sender, EventArgs e)
{
button1.Click += Button1_Click;
_client.DataReceived += client_DataReceived;
}
void client_DataReceived(byte[] Data, string ID)
{
Stream stream = new MemoryStream(Data); // Data is byte array
pictureBox1.Image = Image.FromStream(stream);
}
public byte[] imageToByteArray(Image imageIn)
{
MemoryStream ms = new MemoryStream();
imageIn.Save(ms, ImageFormat.Gif);
return ms.ToArray();
}
private void Form1_FormClosed(object sender, FormClosedEventArgs e)
{
_client.Disconnect();
}
}
Client.cs
class Client: NetComm.Client
{
public Client(string ip, int port):base()
{
// in this example, the ids are not considered. In a real world situation Clients should send a first message to the host,
// and host should reply with a free id. That id should be in the place of Guid.NewGuid().ToString()
Connect(ip, port, Guid.NewGuid().ToString());
}
}
Form2.cs
public partial class Form2 : Form
{
public Form2(NetComm.Host host)
{
_host = host;
InitializeComponent();
}
NetComm.Host _host;
private void Form2_Load(object sender, EventArgs e)
{
button1.Click += Button1_Click;
}
// there is a button to close the connection on the host form.
private void Button1_Click(object sender, EventArgs e)
{
_host.CloseConnection();
}
private void Form2_FormClosed(object sender, FormClosedEventArgs e)
{
_host.CloseConnection();
}
}
Host.cs
class Host: NetComm.Host
{
public Host(int port):base(port)
{
StartConnection();
DataReceived += Host_DataReceived;
}
void Host_DataReceived(string ID, byte[] Data)
{
Brodcast(Data);
}
}