创建顶点着色器时遇到问题,弹出此错误:
过了一段时间后,我意识到 D3DX11CompileFromFile 无效,无法编译。
这是我的代码:
void InitPipeline()
{
// load and compile the two shaders
ID3D10Blob *VS, *PS;
D3DX11CompileFromFile("Shaders.shader", NULL, NULL, "VShader", "vs_4_0", 0, 0, 0, &VS, 0, 0);
D3DX11CompileFromFile("Shaders.shader", NULL, NULL, "PShader", "ps_4_0", 0, 0, 0, &PS, 0, 0);
// encapsulate both shaders into shader objects
dev->CreateVertexShader(VS->GetBufferPointer(), VS->GetBufferSize(), 0, &pVS);
dev->CreatePixelShader(PS->GetBufferPointer(), PS->GetBufferSize(), 0, &pPS);
// set the shader objects
devcon->VSSetShader(pVS, 0, 0);
devcon->PSSetShader(pPS, 0, 0);
// create the input layout object
D3D11_INPUT_ELEMENT_DESC ied[] =
{
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
};
dev->CreateInputLayout(ied, 2, VS->GetBufferPointer(), VS->GetBufferSize(), &pLayout);
devcon->IASetInputLayout(pLayout);
}
请尽可能帮助,我是D3D的新手