只是为了澄清我仍然是python的新手,并且我试图制作两个按钮,这些按钮会因为鼠标的交互而改变颜色。我正在使用一个教程(Tutorial Link),它使用鼠标坐标来触发一个新的pygame rect,它出现在当前的一个但是颜色不同。我遇到一个问题,当我将鼠标悬停在按钮上时,它不会改变颜色。我知道它不是来自我用红色和绿色测试的当前颜色类型。任何帮助和输入表示赞赏:)
import sys
import pygame
from pygame.locals import *
pygame.init()
size = width, height = 720, 480
speed = [2, 2]
#Colours
black = (0,0,0)
blue = (0,0,255)
green = (0,200,0)
red = (200,0,0)
green_bright = (0,255,0)
red_bright = (255,0,0)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("BETA::00.0.1")
clock = pygame.time.Clock()
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
def game_intro():
screen.fill(blue)
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect = text_objects("Broom!", largeText)
TextRect.center = ((width/2),(height/2))
screen.blit(TextSurf, TextRect)
mouse = pygame.mouse.get_pos()
#Button
if 75+100 > mouse[0] > 75 and 400+50 > mouse[1] > 400:
pygame.draw.rect(screen, green_bright,(75,400,100,50))
else:
pygame.draw.rect(screen, green,(75,400,100,50))
if 75+100 > mouse[0] > 75 and 400+50 > mouse[1] > 400:
pygame.draw.rect(screen, red_bright,(550,400,100,50))
else:
pygame.draw.rect(screen, red,(550,400,100,50))
pygame.display.flip()
pygame.display.update()
clock.tick(15)
intro = True
while intro:
for event in pygame.event.get():
print(event)
if event.type == pygame.QUIT:
pygame.quit()
quit()
game_intro()
答案 0 :(得分:0)
您必须在execlp()
您可以使用while intro
和pygame.Rect()
来检查鼠标悬停。
collidepoint(mouse)