我试图让它编程打印出10个矩形 使用for循环移动。我在下面打印出来的只是它 打印出1个移动的矩形。我相信我的问题在于一致 67-70?有谁知道如何打印出这个程序10 矩形?
import pygame
from random import randrange
#Colors
black = (0, 0, 0)
white = (255, 255, 255)
green = (0, 255, 0)
red = (255, 0, 0)
pygame.init()
#Set width and height of screen
size = (700, 500)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Classes")
class Rectangle():
def __init__(self):
self.x = 0
self.y = 0
self.change_x = 0
self.change_y = 0
self.width = 0
self.height = 0
self.color = [0, 255, 0]
def draw(self, screen):
pygame.draw.rect(screen, self.color, [self.x, self.y, self.width, self.height])
def move(self):
self.x = self.x + self.change_x
self.y = self.y + self.change_y
#Loop until user clicks close
done = False
#Manage how fast screen updates
clock = pygame.time.Clock()
my_list = []
for i in range(10):
my_object = Rectangle()
my_object.x = randrange(0, 701)
my_object.y = randrange(0, 501)
my_object.change_x = randrange(-3, 3)
my_object.change_y = randrange(-3, 3)
my_object.width = randrange(20, 71)
my_object.height = randrange(20, 71)
my_object.color = [0, 255, 0]
my_list.append(my_object)
#Main Program Loop
while not done:
#Main event loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
#Game logic goes here
#Screen clearing code or background image goes here
screen.fill(black)
#drawing code goes here
for i in range(len(my_list)):
my_object.draw(screen)
i = i + 1
my_object.move()
#update and display drawn screen
pygame.display.flip()
#limit to 60 frames per second
clock.tick(60)
#close the window and quit
pygame.quit()
答案 0 :(得分:3)
从
更改绘图代码循环for i in range(len(my_list)):
my_object.draw(screen)
i = i + 1
my_object.move()
到
for my_object in my_list
my_object.draw(screen)
my_object.move()
在这段代码中,for my_object in my_list
部分遍历" my_list"中的对象,一次一个,并命名为" my_object"。您需要绘制每个对象,并移动每个对象,因此必须从循环内调用绘制和移动。如果你从循环外部调用它们,它只会发生一次。