传递指针结构

时间:2015-12-19 06:41:10

标签: c pointers struct

假设我有这样的指针结构:

typedef struct person {
    char* name;
    struct person* neighbor;
} person;

typedef struct jail {
    struct person* first_inmate;
} jail;

我编写以下内容以在堆上分配这些结构,以便它们在局部范围之外持久存在:

void create_person(const char* person_name, person** person_ptr2ptr) {
    if (!*person_ptr2ptr)
        *person_ptr2ptr = (person*) malloc(sizeof(person));
    (*person_ptr2ptr)->name = (char*)person_name;
    (*person_ptr2ptr)->neighbor = NULL;
}

jail* create_jail(void) {
    jail* _jail;
    _jail = (jail*) malloc(sizeof(jail));
    _jail->first_inmate = NULL;
    return _jail;
}

为什么我不能插入'这些person是这样的jail吗?

void imprison(jail* jail_ptr, person* person_ptr) {
    person* last_inmate = jail_ptr->first_inmate;
    while (last_inmate != NULL)
        last_inmate = last_inmate->neighbor;
    last_inmate = person_ptr;
}

当我尝试访问san_jose_jail->first_inmate或任何囚犯时,我会遇到段错误。名称:

int main(void) {
    person* alice_ptr = NULL;
    person* bob_ptr = NULL;
    create_person("Alice", &alice_ptr);
    create_person("Bob", &bob_ptr);

    jail* san_jose_jail = create_jail();
    imprison(san_jose_jail, alice_ptr);
    imprison(san_jose_jail, bob_ptr);
    // Why don't the pointers match?
    printf("Alice is at %p\n", (void*)alice_ptr);
    printf("First prisoner is at %p\n", (void*)san_jose_jail->first_inmate);
    // Segfaults after next line
    printf("Last prisoner's name is %s\n", san_jose_jail->first_inmate->neighbor->name);

    free(san_jose_jail);
    free(alice_ptr);
    free(bob_ptr);
    return 0;
}

我的目标是存储一个哈希表,其值是指向结构的指针,我能够插入/访问指针本身,但是当我在插入函数的范围之外访问指针时,指针会引用垃圾。我认为上面的例子抽象了问题并帮助我理解如何做到这一点。

2 个答案:

答案 0 :(得分:1)

问题在于这句话:

last_inmate = person_ptr;

您正在修改neighbor指针的本地副本,而不是结构中的指针未被触及。 imprison方法应该是这样的:

void imprison(jail* jail_ptr, person* person_ptr) {
    person** last_inmate = &jail_ptr->first_inmate;
    while (*last_inmate != NULL)
        last_inmate = &(*last_inmate)->neighbor;
    *last_inmate = person_ptr;
}

答案 1 :(得分:0)

要将某人添加到jail中,juste会在列表的开头添加:

void imprison(jail* jail_ptr, person* person_ptr) {
    person_ptr->neighbor = jail_ptr->first_inmate;
    jail_ptr->first_inmate = person_ptr;
}