我尝试为Autodesk Python FBX SDK找到一些文档,但它似乎只适用于C ++(http://help.autodesk.com/view/FBX/2015/ENU/?guid=__files_GUID_50489A8A_457C_4B54_80E1_5572A16F7F17_htm)。
有人知道如何使用Python FBX SDK将* .obj转换为* .fbx吗?
感谢。
答案 0 :(得分:4)
Python FBX SDK缺乏良好的文档。以下是您可以使用它的方法。
import fbx
# Create an SDK manager
manager = fbx.FbxManager.Create()
# Create a scene
scene = fbx.FbxScene.Create(manager, "")
# Create an importer object
importer = fbx.FbxImporter.Create(manager, "")
# Path to the .obj file
milfalcon = "samples/millenium-falcon/millenium-falcon.obj"
# Specify the path and name of the file to be imported
importstat = importer.Initialize(milfalcon, -1)
importstat = importer.Import(scene)
# Create an exporter object
exporter = fbx.FbxExporter.Create(manager, "")
save_path = "samples/millenium-falcon/millenium-falcon.fbx"
# Specify the path and name of the file to be imported
exportstat = exporter.Initialize(save_path, -1)
exportstat = exporter.Export(scene)
您可以选择使用例如
设置导出(和导入)选项ios = fbx.FbxIOSettings.Create(manager, fbx.IOSROOT)
manager.SetIOSettings(ios)
manager.GetIOSettings().SetBoolProp(fbx.EXP_FBX_SHAPE, False)
manager.GetIOSettings().SetBoolProp(fbx.EXP_FBX_GOBO, False)
exportstat = exporter.Initialize(save_path, -1, manager.GetIOSettings())