我在我的机器人项目中使用Boost Graph Library进行地图管理。我打算使用Boost Grid,我发现Boost Graph文档真的很难理解,所以我需要一些帮助。
这是我创建网格并打印它的方式:
struct sampleVertex {
int row;
int col;
bool occupied;
};
boost::array<std::size_t, 2> lengths = { { 3, 2 } };
boost::grid_graph<2> gridD(lengths);
boost::write_graphviz(fout, gridD);
现在,我想向顶点添加自定义属性,定义为结构 - 'sampleVertex'。请向我展示一些代码片段或示例来执行此操作。我知道,捆绑的属性可以通过adjacency_list添加并手动创建网格顶点和连接边。我想知道,如果可以使用boost :: grid_graph直接完成。提前致谢。
答案 0 :(得分:4)
这是我可以提出的一个简单示例(也使用输出中的属性):
<强> Live On Coliru 强>
#include <boost/graph/grid_graph.hpp>
#include <boost/graph/properties.hpp>
#include <boost/graph/graphviz.hpp>
#include <iostream>
struct sampleVertex {
int row;
int col;
bool occupied;
friend std::ostream& operator<<(std::ostream& os, sampleVertex& sv) {
return os << "{" << sv.row << "," << sv.col << "," << sv.occupied << "}";
}
friend std::istream& operator>>(std::istream& is, sampleVertex& sv) {
return is >> sv.row >> sv.col >> sv.occupied;
}
};
int main() {
boost::array<int, 2> lengths = { { 3, 2 } };
using Graph = boost::grid_graph<2, int>;
using Traits = boost::graph_traits<Graph>;
using IdMap = boost::property_map<Graph, boost::vertex_index_t>::const_type;
Graph gridD(lengths);
IdMap indexMap(get(boost::vertex_index, gridD));
// properties
boost::vector_property_map<sampleVertex, IdMap> props(num_vertices(gridD), indexMap);
// initialize
for (int i = 0; i < 3; ++i)
for (int j = 0; j < 2; ++j)
put(props, Traits::vertex_descriptor {{i, j}}, sampleVertex{i,j,false});
// print a property
boost::dynamic_properties dp;
dp.property("node_id", props);
boost::write_graphviz_dp(std::cout, gridD, dp);
}
输出:
digraph G {
"{0,0,0}";
"{1,0,0}";
"{2,0,0}";
"{0,1,0}";
"{1,1,0}";
"{2,1,0}";
"{0,0,0}"->"{1,0,0}" ;
"{1,0,0}"->"{2,0,0}" ;
"{0,1,0}"->"{1,1,0}" ;
"{1,1,0}"->"{2,1,0}" ;
"{1,0,0}"->"{0,0,0}" ;
"{2,0,0}"->"{1,0,0}" ;
"{1,1,0}"->"{0,1,0}" ;
"{2,1,0}"->"{1,1,0}" ;
"{0,0,0}"->"{0,1,0}" ;
"{1,0,0}"->"{1,1,0}" ;
"{2,0,0}"->"{2,1,0}" ;
"{0,1,0}"->"{0,0,0}" ;
"{1,1,0}"->"{1,0,0}" ;
"{2,1,0}"->"{2,0,0}" ;
}