我试图用C ++实现AVL Tree,但是我坚持插入,我改变了一些东西但似乎没有什么能有效地解决问题。我使用了Xcode的地址清理程序,并在将第二个元素插入树后得到了错误:
线程1:检测到释放的内存使用情况。 == 3822 ==错误:AddressSanitizer:地址后使用堆后使用.....
到目前为止,这是树的实现:
RoadTree.hpp
#ifndef RoadTree_hpp
#define RoadTree_hpp
#include "Road.hpp"
class RoadTree {
private:
struct TreeNode {
Road *key;
TreeNode *rightChild;
TreeNode *leftChild;
int height;
TreeNode() : key(NULL), rightChild(NULL), leftChild(NULL), height(0) { }
TreeNode(Road *r) : key(r), rightChild(NULL), leftChild(NULL), height(0) { }
};
TreeNode *root;
int numberOfRoads;
int GetHeight(TreeNode *n) const;
void SimpleRightRotation(TreeNode *&n);
void DoubleRightRotation(TreeNode *&n);
void SimpleLeftRotation(TreeNode *&n);
void DoubleLeftRotation(TreeNode *&n);
void Insert(TreeNode *&n, Road *r);
void ClearTree(TreeNode *&n);
void PreOrder(TreeNode *n) const;
public:
RoadTree();
~RoadTree();
void Insert(Road *r);
Road *FindRoad(string destination);
void ListRoads();
void ClearTree();
void PreOrder();
inline int RoadCount() {
return numberOfRoads;
}
};
#endif /* RoadTree_hpp */
RoadTree.cpp
#include "RoadTree.hpp"
RoadTree::RoadTree() : root(NULL), numberOfRoads(0) { }
RoadTree::~RoadTree() {
ClearTree(root);
}
void RoadTree::Insert(Road *r) {
Insert(root, r);
}
int RoadTree::GetHeight(TreeNode *n) const {
if (n == NULL)
return -1;
else
return n->height;
}
void RoadTree::SimpleRightRotation(TreeNode *&n) {
TreeNode *tempNode = n->rightChild;
n->rightChild = tempNode->leftChild;
tempNode->leftChild = n;
n->height = 1 + max(GetHeight(n->leftChild), GetHeight(n->rightChild));
n = tempNode;
tempNode->height = 1 + max(n->height, GetHeight(tempNode->rightChild));
}
void RoadTree::DoubleRightRotation(TreeNode *&n) {
SimpleLeftRotation(n->rightChild);
SimpleRightRotation(n);
}
void RoadTree::SimpleLeftRotation(TreeNode *&n) {
TreeNode *tempNode = n->leftChild;
n->leftChild = tempNode->rightChild;
tempNode->rightChild = n;
n->height = 1 + max(GetHeight(n->leftChild), GetHeight(n->rightChild));
n = tempNode;
tempNode->height = 1 + max(n->height, GetHeight(n->leftChild));
}
void RoadTree::DoubleLeftRotation(TreeNode *&n) {
SimpleRightRotation(n->leftChild);
SimpleLeftRotation(n);
}
void RoadTree::ClearTree(TreeNode *&n) {
if (n != NULL) {
ClearTree(n->rightChild);
ClearTree(n->leftChild);
delete n;
}
n = NULL;
}
void RoadTree::Insert(TreeNode *&n, Road *r) {
if (n == NULL) {
n = new TreeNode(r);
numberOfRoads++;
} else {
if (r->GetDestination() < n->key->GetDestination()) {
Insert(n->leftChild, r);
if ((GetHeight(n->leftChild) - GetHeight(n->rightChild)) == 2) {
if (r->GetDestination() < n->leftChild->key->GetDestination())
SimpleLeftRotation(n);
else
DoubleLeftRotation(n);
}
} else if (r->GetDestination() > n->key->GetDestination()) {
Insert(n->rightChild, r);
if ((GetHeight(n->rightChild) - GetHeight(n->leftChild)) == 2) {
if (r->GetDestination() > n->rightChild->key->GetDestination())
SimpleRightRotation(n);
else
DoubleRightRotation(n);
}
} else if (r->GetDestination() == n->key->GetDestination())
n->key->SetRoad(r->GetDestination(), r->GetCost(), r->GetInfo());
}
n->height = 1 + max(GetHeight(n->leftChild), GetHeight(n->rightChild));
}
Road *RoadTree::FindRoad(string destination) {
TreeNode *n = root;
while (n != NULL) {
string current = n->key->GetDestination();
if (destination < current)
n = n->leftChild;
else if (destination > current)
n = n->rightChild;
else if (destination == current)
return n->key;
}
return NULL;
}
void RoadTree::PreOrder(TreeNode *n) const {
if (n != NULL) {
cout << " " << n->key->GetDestination() << " ";
PreOrder(n->leftChild);
PreOrder(n->rightChild);
}
}
void RoadTree::PreOrder() {
PreOrder(root);
}
void RoadTree::ListRoads() {
}
void RoadTree::ClearTree() {
ClearTree(root);
}
这是道路的实施:
Road.hpp
#ifndef Road_hpp
#define Road_hpp
#include <iostream>
using namespace std;
class Road {
private:
string destination;
int cost;
string info;
public:
Road();
Road(string destination, int cost, string info);
inline string GetDestination() {
return destination;
}
inline int GetCost() {
return cost;
}
inline string GetInfo() {
return info;
}
};
#endif /* Road_hpp */
Road.cpp
#include "Road.hpp"
Road::Road() {
destination = "";
cost = 0;
info = "";
}
Road::Road(string destination, int cost, string info) {
this->destination = destination;
this->cost = cost;
this->info = info;
}
我可以插入多个元素的唯一方法是将析构函数留空,然后没有错误显示,所以我不知道是什么导致它失败。错误显示在Insertion方法的行中,该行比较元素以便在树中前进。
更新:由于这是一个更大项目的一部分,我几乎100%确定问题不是来自树的实施(我把树和道路类在一个单独的项目中,一切都按预期工作)。整个项目有一个名为Place的类,它有一个名称和信息,以及每个地方的AVL树(我存放地方的道路)。这些地方存储在哈希表中(我自己实现了)。
这是Place类的实现:
Place.hpp
#ifndef Place_hpp
#define Place_hpp
#include <iostream>
#include "Road.hpp"
#include "RoadTree.hpp"
using namespace std;
class Place {
private:
string name;
string info;
RoadTree adjacentRoads;
public:
Place();
Place(string name, string info);
void InsertRoad(Road *r);
Road *FindRoad(string destination);
void ListRoads();
inline string GetName() {
return name;
}
inline string GetInfo() {
return info;
}
inline void SetPlace(string newName, string newInfo) {
name = newName;
info = newInfo;
}
inline void Write() {
cout << name << endl;
cout << "Info: " << info << endl;
}
};
Place.cpp
#include "Place.hpp"
Place::Place() {
name = "";
info = "";
}
Place::Place(string name, string info) {
this->name = name;
this->info = info;
}
void Place::InsertRoad(Road *r) {
adjacentRoads.Insert(r);
}
Road *Place::FindRoad(string destination) {
return adjacentRoads.FindRoad(destination);
}
void Place::ListRoads() {
adjacentRoads.ListRoads();
}
这是我从哈希表中获取指针的方法(如果需要完整代码告诉我):
Place *HashTable::Find(string key) {
unsigned long hashedKey = HashFunction(key);
list<Place>::iterator current;
for (current = table[hashedKey].begin(); current != table[hashedKey].end(); current++) {
Place currentPlace = *current;
if (currentPlace.GetName() == key)
return &*current;
}
return NULL;
}
这是一个主要的例子,它给了我线程1:检测到释放内存的使用。错误
int main(int argc, const char * argv[]) {
//Declare a HashTable to store Places
HashTable map;
//Declare some places
Place p1("Murcia", "10");
Place p2("Lorca", "11");
Place p3("Cartagena", "12");
Place p4("Zaragoza", "13");
Place p5("Madrid", "14");
Place p6("Galicia", "15");
//Insert those places into the HashTable
map.Insert(p1);
map.Insert(p2);
map.Insert(p3);
map.Insert(p4);
map.Insert(p5);
map.Insert(p6);
//Declare some roads
Road *r1 = new Road(p2.GetName(), 20, "asdgasdg");
Road *r2 = new Road(p3.GetName(), 61, "asdgsw2");
//Get a pointer of a place from the HashTable to insert roads in it
Place *p1f = map.Find(p1.GetName());
//Check if it's not null, if it's not then insert the first road,
//get a pointer of it and print the name
if (p1f != NULL) {
p1f->InsertRoad(r1);
Road *r1f = p1f->FindRoad(p2.GetName());
cout << r1f->GetDestination() << endl;
}
//Get pointer of a place again (each time you want to insert a road
//in a place you must get it's pointer from the HashTable
Place *p2f = map.Find(p1.GetName());
//Checks again and insert second road, then throws error after that
if (p2f != NULL) {
p2f->InsertRoad(r2);
Road *r2f = p1f->FindRoad(p3.GetName());
cout << r2f->GetDestination() << endl;
}
return 0;
更新2:添加了HashTable实施
HashTable.hpp
#ifndef HashTable_hpp
#define HashTable_hpp
#include "Place.hpp"
#include <list>
class HashTable {
private:
list<Place> *table;
int numberOfEntries;
int currentTableSize;
float maxLoadFactor;
unsigned int HashFunction(string key);
bool LoadFactorExceeded();
void ResizeTable();
bool IsPrime(int number);
int NextPrime(int number);
public:
HashTable();
~HashTable();
void Insert(Place p);
Place *Find(string key);
void EmptyTable();
void ListPlaces();
inline int Count() {
return numberOfEntries;
}
};
#endif /* HashTable_hpp */
HashTable.cpp
#include "HashTable.hpp"
#include <algorithm>
const int START_SIZE = 101;
HashTable::HashTable() {
table = new list<Place>[START_SIZE];
numberOfEntries = 0;
maxLoadFactor = 2.0f;
currentTableSize = START_SIZE;
for (int i = 0; i < START_SIZE; i++) {
table[i].clear();
}
}
HashTable::~HashTable() {
delete [] table;
}
unsigned int HashTable::HashFunction(string key) {
unsigned long hashValue = 0;
for (int i = 0; i < key.length(); i++)
hashValue = 47 * hashValue + key[i];
return (hashValue % currentTableSize);
}
bool HashTable::LoadFactorExceeded() {
float currentLoadFactor = numberOfEntries / currentTableSize;
if (currentLoadFactor > maxLoadFactor)
return true;
else
return false;
}
void HashTable::ResizeTable() {
list<Place> *oldTable = table;
int oldTableSize = currentTableSize;
currentTableSize *= 2;
currentTableSize = NextPrime(currentTableSize);
table = new list<Place>[currentTableSize];
for (int i = 0; i < currentTableSize; i++)
table[i].clear();
numberOfEntries = 0;
for (int i = 0; i < oldTableSize; i++) {
list<Place>::iterator current;
for (current = oldTable[i].begin(); current != oldTable[i].end(); current++)
Insert(*current);
}
delete [] oldTable;
}
bool HashTable::IsPrime(int number) {
if (number % 2 == 0 || number % 3 == 0)
return false;
int divisor = 6;
while (divisor * divisor - 2 * divisor + 1 <= number) {
if (number % (divisor - 1) == 0)
return false;
if (number % (divisor + 1) == 0)
return false;
divisor += 6;
}
return true;
}
int HashTable::NextPrime(int number) {
while (!IsPrime(++number)) {}
return number;
}
void HashTable::Insert(Place p) {
unsigned long hashedKey = HashFunction(p.GetName());
list<Place>::iterator current = table[hashedKey].begin();
if (!table[hashedKey].empty()) {
for (current = table[hashedKey].begin(); current != table[hashedKey].end(); current++) {
Place ¤tPlace = *current;
if (currentPlace.GetName() == p.GetName()) {
currentPlace.SetPlace(p.GetName(), p.GetInfo());
break;
} else if (current == --table[hashedKey].end()) {
table[hashedKey].push_back(p);
numberOfEntries++;
}
}
} else {
table[hashedKey].push_back(p);
numberOfEntries++;
}
if (LoadFactorExceeded())
ResizeTable();
}
Place *HashTable::Find(string key) {
unsigned long hashedKey = HashFunction(key);
list<Place>::iterator current;
for (current = table[hashedKey].begin(); current != table[hashedKey].end(); current++) {
Place currentPlace = *current;
if (currentPlace.GetName() == key)
return &*current;
}
return NULL;
}
void HashTable::EmptyTable() {
for (int i = 0; i < currentTableSize; i++) {
table[i].clear();
}
table = new list<Place>[START_SIZE];
numberOfEntries = 0;
currentTableSize = START_SIZE;
}
void HashTable::ListPlaces() {
list<string> places;
for (int i = 0; i < currentTableSize; i++) {
list<Place>::iterator current;
for (current = table[i].begin(); current != table[i].end(); current++)
places.push_back(current->GetName());
}
places.sort();
for (list<string>::iterator current = places.begin(); current != places.end(); current++)
cout << *current << endl;
cout << "Total: " << numberOfEntries << " lugares" << endl;
}
可能导致此问题的原因是什么?
答案 0 :(得分:1)
我不确定是不是这样,但我注意到了一些事情:它看起来像一个链表,你的递归ClearTree
函数会尝试重复释放项目:
void RoadTree::ClearTree(TreeNode *&n) {
if (n != NULL) {
ClearTree(n->rightChild);
ClearTree(n->leftChild);
delete n;
}
n = NULL;
}
假设列表中有2个元素,我们用第一个元素调用它:
ClearTree( firstElement );
然后首先
ClearTree(n->rightChild); // 2nd element
反过来将首先调用
ClearTree(n->rightChild); // non-existing 3rd element: NOP
继续
ClearTree(n->leftChild); // first element again
也许如果你没有得到错误,这会在你得到堆栈溢出之前递归?
您只需删除对ClearTree(n->leftChild)
的调用即可解决问题;该函数将在rightChild
之间递归,直到它到达结尾,然后在回溯时将节点从上一个删除到第一个。
也许最好只是遍历列表:(未经测试,希望这有效)
TreeNode * cur = n;
while ( cur != NULL )
TreeNode * next = n->rightChild;
delete cur;
cur = next;
}
n = NULL;
<强>更新强>
我发现了问题。这是我的调试输出:
> g++ -O0 -g *cpp && gdb ./a.out
(gdb) r
Starting program: /home/kenney/roadtree/a.out
= INITIALIZING PLACES =
--> RoadTree[0x7fffffffe1a0] CONSTRUCTOR root: 0
--> RoadTree[0x7fffffffe1c0] CONSTRUCTOR root: 0
--> RoadTree[0x7fffffffe1e0] CONSTRUCTOR root: 0
--> RoadTree[0x7fffffffe200] CONSTRUCTOR root: 0
--> RoadTree[0x7fffffffe220] CONSTRUCTOR root: 0
--> RoadTree[0x7fffffffe240] CONSTRUCTOR root: 0
= INSERTING PLACES =
<-- RoadTree[0x7fffffffe340] DESTRUCTOR! root: 0
<-- RoadTree[0x7fffffffe360] DESTRUCTOR! root: 0
<-- RoadTree[0x7fffffffe380] DESTRUCTOR! root: 0
<-- RoadTree[0x7fffffffe3a0] DESTRUCTOR! root: 0
<-- RoadTree[0x7fffffffe3c0] DESTRUCTOR! root: 0
<-- RoadTree[0x7fffffffe3e0] DESTRUCTOR! root: 0
= CREATING ROADS =
这些是p1..p6
和map.Insert(p1..p6)
。已经暗示出了一些问题。接下来运行此代码:
cout << "= p1 =\n"; Place *p1f = map.Find(p1.GetName()); cout << "found " << p1f << " for " << p1.GetName() << "\n";
生成此调试输出:
= p1 =
<-- RoadTree[0x7fffffffe110] DESTRUCTOR! root: 0
found 0x6098f0 for Murcia
然后,
if (p1f != NULL) { p1f->InsertRoad(r1); Road *r1f = p1f->FindRoad(p2.GetName()); cout << r1f->GetDestination() << endl; }
从RoadTree::Insert
输出此调试,指示执行第一个if语句'then',将新的TreeNode分配给n
:
n null, allocating.
--> TreeNode[0x609ad0] CONSTRUCTOR
allocated TreeNode 0x609ad0 key: 0x609a60 dest: Lorca
Lorca
到目前为止一直很好,现在p2
再次相同。首先是map.Find
的输出:
= p2 =
FINDING Murcia
<-- RoadTree[0x7fffffffe110] DESTRUCTOR! root: 0x609ad0
!!! RoadTree::ClearTree:: delete 0x609a60
<-- TreeNode[0x609ad0] DESTRUCTOR
found 0x6098f0 for Murcia
接下来我们继续p2f->InsertRoad(r2);
,基本上是Place.adjacentroads.Insert
又名RoadTree.insert
:
n not null: 0x609ad0 key: 0x609af0
请注意n
的地址:这是已删除的TreeNode。
在此RoadTree::Insert
中,n != NULL
中的'if'的'else'取自 if (r->GetDestination() < n->key->GetDestination()) {
:
执行Program received signal SIGSEGV, Segmentation fault. 0x00007ffff7b9126b in std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(std::string const&) () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (gdb) bt #0 0x00007ffff7b9126b in std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(std::string const&) () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #1 0x00000000004046b3 in Road::GetDestination (this=0x609af0) at Road.hpp:20 #2 0x0000000000405121 in RoadTree::Insert (this=0x609900, n=@0x609900: 0x609ad0, r=0x609ab0) at RoadTree.cpp:75 #3 0x0000000000404c0d in RoadTree::Insert (this=0x609900, r=0x609ab0) at RoadTree.cpp:15 #4 0x0000000000404845 in Place::InsertRoad (this=0x6098f0, r=0x609ab0) at Place.cpp:14 #5 0x000000000040401d in main (argc=1, argv=0x7fffffffe5f8) at main.cpp:63 (gdb)
,导致:
n->key->GetDestination()
string
中的错误显而易见,它试图返回已被删除的HashTable::Find
副本,导致段错误,因为某些指针已被覆盖。
问题出在 Place currentPlace = *current;
if (currentPlace.GetName() == key)
return &*current;
,这样做:
Place
在堆栈上构造一个Place
副本,当方法返回时会被销毁。 string name
的私有字段也会被销毁,包括Road::GetDestination()
, if (current->GetName() == key)
return &*current;
尝试返回该字段。
用此替换它解决了它:
$mysqli_query
我不确定这是唯一需要解决的问题,但这是一个步骤。