与Unity使用Facebook插件时的ActivityNotFoundException

时间:2015-12-03 21:50:03

标签: android facebook unity3d facebook-unity-sdk prime31

我使用Unity 5.2.2p2,Facebook Unity SDK 7.2.2和Prime31的Android IAB插件2.9。当我编译我的应用程序并在设备上运行它时,在adb日志中我看到了:

I/Unity   (18149): AndroidJavaException: android.content.ActivityNotFoundException: Unable to find explicit activity class {com.-----.----/com.facebook.unity.FBUnityLoginActivity}; have you declared this activity in your AndroidManifest.xml?
I/Unity   (18149):   at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in <filename unknown>:0 
I/Unity   (18149):   at UnityEngine.AndroidJNISafe.CallStaticVoidMethod (IntPtr clazz, IntPtr methodID, UnityEngine.jvalue[] args) [0x00000] in <filename unknown>:0 
I/Unity   (18149):   at UnityEngine.AndroidJavaObject._CallStatic (System.String methodName, System.Object[] args) [0x00000] in <filename unknown>:0 
I/Unity   (18149):   at UnityEngine.AndroidJavaObject.CallStatic (System.String methodName, System.Object[] args) [0x00000] in <filename unknown>:0 
I/Unity   (18149):   at Facebook.Unity.Mobile.Android.FBJavaClass.CallStatic (System.String methodName, System.Object[] args) [0x00000] in <filename unknown>:0 
I/Unity   (18149):   at Facebook.Unity.Mobile.Android.AndroidFacebook.CallFB (System.String method, System.String args) [0x00000] in <filename unknown>:0 
I/Unity   (18149):   at Facebook.Unity.

但是在Assets / Plugins / Android / AndroidManifest.xml文件中,我有以下定义:

<activity android:configChanges="locale|fontScale|keyboard|keyboardHidden|mcc|mnc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|touchscreen|uiMode" android:label="@string/app_name" android:launchMode="singleTask" android:name="com.unity3d.player.UnityPlayerActivity" android:screenOrientation="sensorLandscape">
    <intent-filter>
        <action android:name="android.intent.action.MAIN"/>
        <category android:name="android.intent.category.LAUNCHER"/>
        <category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
    </intent-filter>
    <meta-data android:name="unityplayer.UnityActivity" android:value="true"/>
</activity>
<activity android:configChanges="locale|fontScale|keyboard|keyboardHidden|mcc|mnc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|touchscreen|uiMode" android:name="com.facebook.unity.FBUnityLoginActivity" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen"/>
<activity android:configChanges="locale|fontScale|keyboard|keyboardHidden|mcc|mnc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|touchscreen|uiMode" android:name="com.facebook.unity.FBUnityDialogsActivity" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen"/>
<activity android:configChanges="keyboardHidden|orientation" android:name="com.facebook.LoginActivity" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen"/>
<activity android:exported="true" android:name="com.facebook.unity.FBUnityAppLinkActivity"/>
<activity android:exported="true" android:name="com.facebook.unity.FBUnityDeepLinkingActivity"/>
<activity android:name="com.facebook.unity.FBUnityGameRequestActivity"/>
<activity android:name="com.facebook.unity.FBUnityCreateGameGroupActivity"/>
<activity android:name="com.facebook.unity.FBUnityJoinGameGroupActivity"/>
<activity android:name="com.facebook.unity.AppInviteDialogActivity"/>
<meta-data android:name="com.facebook.sdk.ApplicationId" android:value="fb1234removed"/>
<provider android:authorities="com.facebook.app.FacebookContentProvider1234removed" android:exported="true" android:name="com.facebook.FacebookContentProvider"/>
<activity android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|screenSize" android:label="@string/app_name" android:name="com.facebook.FacebookActivity" android:theme="@android:style/Theme.Translucent.NoTitleBar"/>
<activity android:configChanges="keyboard|keyboardHidden|layoutDirection|orientation|screenLayout|screenSize|uiMode" android:name="com.prime31.GoogleIABProxyActivity" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen"/>

对我来说没有意义。这曾经有用,我不知道为什么它不再存在。

1 个答案:

答案 0 :(得分:9)

我想回答一下,我已经成功解决了这个问题。这是Unity之一,您必须卸载所有插件并重新安装它们。找到与这两个插件相关的每个文件,删除它们,再一次安装一个。

此外,通过2.9中的新std::get集成,如果您不使用Smoola,则无论如何都会加载插件并检查是否存在Internet访问。这需要Smoola清单不包含的ACCESS_NETWORK_STATE权限。