我对ffmpeg的缓冲区读取有疑问。 想法如下:一个外部模块(不能改变它)为我提供数据块的视频流,它给我输入数据和它的大小(字节)(" framfunction"功能输入参数)。我必须将输入数据复制到缓冲区并使用ffmpeg(Zeranoe)读取并提取视频帧。每次我收到新数据,我的功能" framfunction"将被召唤。第一次运行的所有未处理数据将在缓冲区的开头移动,然后在第二次运行时移动新数据,依此类推。它基本上基于source和Dranger教程。我目前的尝试是这样的,只是看一下代码中的评论(我只留下关于当前缓冲功能的那些)以获得我想要做的图片(我知道它很麻烦而且它有效 - 有点像;跳过一些框架。欢迎任何关于ffmpeg代码和缓冲区设计的建议):
#include <iostream>
#include <string>
extern "C"
{
#include <libavformat/avformat.h>
#include <libavcodec/avcodec.h>
#include <libswscale/swscale.h>
#include <libavformat/avio.h>
#include <libavutil/file.h>
}
struct buffer_data {
uint8_t *ptr;
size_t size;
};
static int read_packet(void *opaque, uint8_t *buf, int buf_size)
{
struct buffer_data *bd = (struct buffer_data *)opaque;
buf_size = FFMIN(buf_size, bd->size);
memcpy(buf, bd->ptr, buf_size);
bd->ptr += buf_size;
bd->size -= buf_size;
return buf_size;
}
class videoclass
{
private:
uint8_t* inputdatabuffer;
size_t offset;
public:
videoclass();
~videoclass();
int framfunction(uint8_t* inputbytes, int inputbytessize);
};
videoclass::videoclass()
: inputdatabuffer(nullptr)
, offset(0)
{
inputdatabuffer = new uint8_t[8388608]; //buffer where the input data will be stored
}
videoclass::~videoclass()
{
delete[] inputdatabuffer;
}
int videoclass::framfunction(uint8_t* inputbytes, int inputbytessize)
{
int i, videoStream, numBytes, frameFinished;
AVFormatContext *pFormatCtx = NULL;
AVCodecContext *pCodecCtx = NULL;
AVIOContext *avio_ctx = NULL;
AVCodec *pCodec = NULL;
AVFrame *pFrame = NULL;
AVFrame *pFrameRGB = NULL;
AVPacket packet;
uint8_t *buffer = NULL;
uint8_t *avio_ctx_buffer = NULL;
size_t avio_ctx_buffer_size = 4096;
size_t bytes_processed = 0;
struct buffer_data bd = { 0 };
//if (av_file_map("sample.ts", &inputbytes, &inputbytessize, 0, NULL) < 0)//
// return -1;
memcpy(inputdatabuffer + offset, inputbytes, inputbytessize);//copy new data to buffer inputdatabuffer with offset calculated at the end of previous function run. In other words - cope new data after unprocessed data from a previous call
offset += inputbytessize; //total number of bytes in buffer. Size of an unprocessed data from the last run + size of new data (inputbytessize)
bd.ptr = inputdatabuffer;
bd.size = offset;
if (!(pFormatCtx = avformat_alloc_context()))
return -1;
avio_ctx_buffer = (uint8_t *)av_malloc(avio_ctx_buffer_size);
avio_ctx = avio_alloc_context(avio_ctx_buffer, avio_ctx_buffer_size,0, &bd, &read_packet, NULL, NULL);
pFormatCtx->pb = avio_ctx;
av_register_all();
avcodec_register_all();
pFrame = av_frame_alloc();
pFrameRGB = av_frame_alloc();
if (avformat_open_input(&pFormatCtx, NULL, NULL, NULL) != 0)
return -2;
if (avformat_find_stream_info(pFormatCtx, NULL) < 0)
return -3;
videoStream = -1;
for (i = 0; i < pFormatCtx->nb_streams; i++)
if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO) {
videoStream = i;
break;
}
if (videoStream == -1)
return -4;
pCodecCtx = pFormatCtx->streams[videoStream]->codec;
pCodec = avcodec_find_decoder(pCodecCtx->codec_id);
if (pCodec == NULL){
std::cout << "Unsupported codec" << std::endl;
return -5;
}
if (avcodec_open2(pCodecCtx, pCodec, NULL) < 0)
return -6;
numBytes = avpicture_get_size(PIX_FMT_BGR24, pCodecCtx->width, pCodecCtx->height);
buffer = (uint8_t *)av_malloc(numBytes*sizeof(uint8_t));
avpicture_fill((AVPicture *)pFrameRGB, buffer, PIX_FMT_BGR24, pCodecCtx->width, pCodecCtx->height);
while (av_read_frame(pFormatCtx, &packet) >= 0){
if (packet.stream_index == videoStream){
avcodec_decode_video2(pCodecCtx, pFrame, &frameFinished, &packet);
if (frameFinished){
std::cout << "Yaay, frame found" << std::endl;
}
}
av_free_packet(&packet);
bytes_processed = (size_t)pFormatCtx->pb->pos; //data which is processed so far (x bytes out of inputbytessize)??????????????????????????????
}
offset -= bytes_processed; //size of unprocessed data
av_free(buffer);
av_free(pFrameRGB);
av_free(pFrame);
avcodec_close(pCodecCtx);
av_freep(&avio_ctx->buffer);
av_freep(&avio_ctx);
avformat_close_input(&pFormatCtx);
memmove(inputdatabuffer, inputdatabuffer + bytes_processed, offset);//move unprocessed data to begining of the main buffer
return 0;
}
调用我的函数将是这样的
WHILE(VIDEO_INPUT)
{
READ VIDEO DATA FROM INPUT BUFFER
STORE DATA FROM INPUT BUFFER AND SIZE OP THAT DATA TO VARIABLES NEW_DATA AND NEW_DATA_SIZE
CALL FUNCTION FRAMMUNCTION AND PASS NEW_DATA AND NEW_DATA_FUNCTION
DO OTHER THINGS
}
我想知道的是未处理数据的确切大小。代码中的注释显示了我的尝试,但我认为它不够好,所以我需要一些帮助解决这个问题。
编辑:神奇的问题是如何获得正确的&#34; bytes_processed&#34;尺寸。我还制作了一个pdf,解释了我的缓冲区应该如何工作pdf file 谢谢