我被建议尝试CADisplayLink
来轮换UIIMageView
。我正在使用Storyboard构建这个应用程序。
我需要在点击屏幕时启动和停止动画。我还需要跟踪点击屏幕时旋转停止的角度。
我找到了这个教程HERE,但这对我没有帮助。
我还发现了一些小例子(here's one),但我无法让它实际动画。从我从上面的例子中得到的,我的图像旋转一次,然后停止。
除此之外,我真的找不到一个好的教程或示例,说明如何使用CADisplayLink
连续旋转我的UIImageView
,直到点击,然后再次点击再继续旋转,最后存储旋转角度。
为了让您了解我想要实现的目标,它基本上是一个钟面,当钟针旋转时,您可以通过点击来启动和停止它,并检索角度。
有谁知道一个很好的例子吗?或者也许可以帮助我。感谢。
更新/编辑
在我的应用程序中使用Rob的令人敬畏的Obj-C答案非常有效。 如果有人对此感兴趣,我就会跟踪旋转角度并将其显示在屏幕上:
每次调用HandleDisplayLink
时,我都会调用此方法:[self calculateDisplayAngle];
方法很简单:
- (void)calculateDisplayAngle{
currentRotationAngle = self.percent*360; //360 because I changed kDuration = 1;
self.AngleLabel.text = [NSString stringWithFormat:@"Angle: %.2f",currentRotationAngle];
}
答案 0 :(得分:2)
您可以拥有属性来跟踪旋转状态,这样当您停止旋转时,它可以从中断处继续。例如:
@IBOutlet weak var imageView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
startDisplayLink()
}
@IBAction func handleTapGesture(sender: UITapGestureRecognizer) {
if displayLink != nil {
stopDisplayLink()
} else {
startDisplayLink()
}
}
private let duration = 2.5
private var percent = 0.0
private var displayLink: CADisplayLink?
private var start: CFAbsoluteTime?
func startDisplayLink() {
displayLink = CADisplayLink(target: self, selector: "handleDisplayLink:")
start = CFAbsoluteTimeGetCurrent() + (1.0 - percent) * duration
displayLink?.addToRunLoop(NSRunLoop.mainRunLoop(), forMode: NSRunLoopCommonModes)
}
func stopDisplayLink() {
displayLink?.invalidate()
displayLink = nil
}
func handleDisplayLink(displayLink: CADisplayLink) {
let elapsed = CFAbsoluteTimeGetCurrent() - start!
percent = (elapsed % duration) / duration
imageView.transform = CGAffineTransformMakeRotation(CGFloat(M_PI * 2.0 * percent))
}
或在Objective-C中:
static CGFloat const kDuration = 2.5;
@interface ViewController2 ()
@property (weak, nonatomic) IBOutlet UIImageView *imageView;
@property (nonatomic, strong) CADisplayLink *displayLink;
@property (nonatomic) CFAbsoluteTime startTime;
@property (nonatomic) CGFloat percent;
@end
@implementation ViewController2
- (IBAction)handleTapGesture:(UITapGestureRecognizer *)sender {
if (self.displayLink) {
[self stopDisplayLink];
} else {
[self startDisplayLink];
}
}
- (void)viewDidLoad {
[super viewDidLoad];
[self startDisplayLink];
// Do any additional setup after loading the view.
}
- (void)startDisplayLink {
self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(handleDisplayLink:)];
self.startTime = CFAbsoluteTimeGetCurrent() + (1.0 - self.percent) * kDuration;
[self.displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
}
- (void)stopDisplayLink {
[self.displayLink invalidate];
self.displayLink = nil;
}
- (void)handleDisplayLink:(CADisplayLink *)displayLink {
CFAbsoluteTime elapsed = CFAbsoluteTimeGetCurrent() - self.startTime;
self.percent = elapsed / kDuration - floor(elapsed / kDuration);
self.imageView.transform = CGAffineTransformMakeRotation(M_PI * 2.0 * self.percent);
}
@end