我有这个材料
"materials": [{
"colorAmbient": [0.64,0.64,0.64],
"shading": "phong",
"mapDiffuseAnisotropy": 1,
"mapDiffuseWrap": ["RepeatWrapping","RepeatWrapping"],
"colorDiffuse": [0.64,0.64,0.64],
"DbgName": "Material",
"blending": "NormalBlending",
"colorSpecular": [0.5,0.5,0.5],
"DbgIndex": 0,
"depthTest": true,
"visible": true,
"colorEmissive": [0,0,0],
"wireframe": false,
"mapDiffuseRepeat": [1,1],
"depthWrite": true,
"opacity": 1,
"specularCoef": 50,
"DbgColor": 15658734,
"mapDiffuse": "w.jpg",
"transparent": false
}]
我的对象中的纹理是平行四边形。我希望纹理只在平行四边形的一侧,并且上面的值不会发生。如何才能使图像只在我对象的一侧?
谢谢!