我试图为类似DnD的游戏制作角色表。重点是获取用户输入并存储它以供将来查看和更改。也许我正在寻找一个不存在的解决方案,但我想让EditTexts保持原样,如果用户关闭应用程序或只是回到标题屏幕。以下是用户输入的xml文件的一部分,java文件基本上是空白的
**<?xml version="1.0" encoding="utf-8"?>
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="wrap_content"
android:layout_height="match_parent">
<LinearLayout
android:orientation="vertical"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
android:background="@drawable/scroll_s">
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/name"/>
<EditText
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:id="@+id/name"
android:inputType="textPersonName"/>
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/player"/>
<EditText
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:id="@id/player"
android:inputType="textPersonName"/>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal">
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/pts_total"
android:layout_weight="1"/>
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/unspent_pts"
android:layout_weight="1"/>
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal">
<EditText
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:id="@id/pts_total"
android:layout_weight="1"
android:inputType="number"/>
<EditText
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:id="@id/unspent_pts"
android:layout_weight="1"
android:inputType="number"/>
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal">
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/ht"
android:layout_weight="1"/>
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/wt"
android:layout_weight="1"/>
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/age"
android:layout_weight="1"/>
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal">
<EditText
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:id="@id/height"
android:inputType="number"
android:layout_weight="1"/>
<EditText
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:id="@id/weightt"
android:inputType="number"
android:layout_weight="1"/>
<EditText
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:id="@id/age"
android:inputType="number"
android:layout_weight="1"/>
</LinearLayout>
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/size_mod"/>
<EditText
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:inputType="text"/>
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/appearance"/>
<EditText
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:id="@+id/appearance"
android:inputType="text"/>
</LinearLayout>
</ScrollView>**
Java文件
package com.example.mapuchii.gurps;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
public class Character_activity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_character_redo);
}
@Override
protected void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
// Read values from the "savedInstanceState"-object and put them in your textview
}
@Override
protected void onSaveInstanceState(Bundle outState) {
// Save the values you need from your textview into "outState"-object
super.onSaveInstanceState(outState);
}
}
答案 0 :(得分:0)
以下是一个例子:
casper.then(function readFile() {
var stream = fs.open('ck.csv', 'r');
var line = stream.readLine();
var lineArray = [];
while(line) {
lineArray.push(line);
line = stream.readLine();
}
casper.eachThen(lineArray, function(response) {
line = response.data.split(',');
this.echo(line[0] + ' - ' + email);
if(line[0] === email && line[1] === 'New'){
这会将文字保存在方向更改上。如果您希望在流程被终止时保存它,那么您需要查看SetEnvIf Remote_Addr ^127\.0\.0\.1 islocal
CustomLog logs/access_log common env=!islocal
CustomLog logs/access_log_local common env=islocal
而不是public class Character_activity extends AppCompatActivity {
private EditText playerEditText;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_character_redo);
playerEditText = (EditText) findViewById(R.id.player);
}
@Override
protected void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
playerEditText.setText(savedInstanceState.getString("SavedPlayer", "");
}
@Override
protected void onSaveInstanceState(Bundle outState) {
outState.putString("SavedPlayer", playerEditText.getText().toString());
super.onSaveInstanceState(outState);
}
}
。
http://developer.android.com/training/basics/data-storage/shared-preferences.html