我想在Maya Graph编辑器中添加一些新按钮 - 特别是在Channel列表的顶部,窗口左侧有所有属性。但是,我宁愿不使用Graph Editor本身的Maya Startup脚本。有没有办法在每个新的Graph Editor窗口中使用单独的脚本“父”我想要的新按钮?
理想情况下,这可能是所有Python。
答案 0 :(得分:2)
<强> TL; DR; 强>
if cmds.window("GE_ui_window", exists=True): #If the window exists
cmds.deleteUI("GE_ui_window") #Delete it
cmds.window("GE_ui_window", title="My custom Graph Editor") #Create your custom win
cmds.frameLayout("GE_ui_frameLayout", p="GE_ui_window", lv=False, bv=False )
if cmds.scriptedPanel("GE_ui_scriptedPanel", exists=True): #If the scriptel panel already exists
cmds.deleteUI("GE_ui_scriptedPanel") #Delete it
cmds.scriptedPanel("GE_ui_scriptedPanel", unParent=True, type="graphEditor")
cmds.scriptedPanel( "GE_ui_scriptedPanel", e=True, parent="GE_ui_window|GE_ui_frameLayout") #parent the scripted panel to your frame layout
cmds.showWindow("GE_ui_window")
channelLayout = cmds.formLayout("GE_ui_scriptedPanelOutlineEdForm", query=True, ca=True)[0] #Get the channel box's layout
filterLayout = cmds.formLayout("GE_ui_scriptedPanelOutlineEdForm", query=True, ca=True)[1] #Get the filter's layout
myRowLayout=cmds.rowLayout(numberOfColumns=3, p="GE_ui_scriptedPanelOutlineEdForm") #Create a row layout
cmds.button(label="Café", h=100, p=myRowLayout) #Add some buttons
cmds.button(label="Clope", p=myRowLayout)
cmds.button(label="Caca", p=myRowLayout)
#This will reorder the content of the left formLayout
cmds.formLayout("GE_ui_scriptedPanelOutlineEdForm", edit=True, af=[ \
(channelLayout, "bottom", 0), \
(channelLayout, "right", 0), \
(filterLayout, "top", 0), \
(myRowLayout, "left", 0), \
(myRowLayout, "right", 0)], \
ac=[(myRowLayout, "top", 0, filterLayout), \
(channelLayout, "top", 0, myRowLayout)])
在编辑Maya的UI时,有两个非常有用的事情要知道。
首先是脚本编辑器中的History -> Echo all commands
复选框。这可以打印出大量垃圾,里面有用的信息。
第二件事是whatIs
命令(Doc)。
此命令采用一个字符串类型参数并返回一个字符串 指示参数是否是内置的“命令”,“梅尔 过程“,”脚本“或变量。如果是变量,则为类型 变量也给出了。如果参数是Mel程序或者 脚本文件,包含脚本或过程的文件的路径 包含在返回值中。
此组合将允许您跟踪图形编辑器的创建方式和位置。现在我们来做吧。
1:打开图表编辑器Window -> Animation Editors -> Graph Editor
GraphEditor;
tearOffPanel "Graph Editor" "graphEditor" true;
// Result: graphEditor1Window //
GraphEditor;
是一个运行时命令,在调用时执行tearOffPanel "Graph Editor" "graphEditor" true;
。这就是它出现在脚本编辑器中的原因。
2:运行whatIs "tearOffPanel";
(mel)
// Result: Mel procedure found in: C:/Program Files/Autodesk/Maya2014/scripts/startup/tearOffPanel.mel //
通过对此文件的一些调查,您可以推断出可以使用scriptedPanel
命令创建一个全新的图形编辑器。
3:创建自己的图表面板
scriptedPanel doc向您展示如何创建脚本面板并将其包含在窗口中。 您现在可以使用以下方法创建自定义图形编辑器:
if cmds.window("GE_ui_window", exists=True):
cmds.deleteUI("GE_ui_window")
cmds.window("GE_ui_window", title="My custom Graph Editor")
cmds.frameLayout("GE_ui_frameLayout", p="GE_ui_window", lv=False, bv=False )
if cmds.scriptedPanel("GE_ui_scriptedPanel", exists=True):
cmds.deleteUI("GE_ui_scriptedPanel")
cmds.scriptedPanel("GE_ui_scriptedPanel", unParent=True, type="graphEditor", label='Sample')
cmds.scriptedPanel( "GE_ui_scriptedPanel", e=True, parent="GE_ui_window|GE_ui_frameLayout")
cmds.showWindow("GE_ui_window")
4:尝试了解图表编辑器的构建方式
此脚本将打印出Graph Editor的小部件层次结构(首先创建自定义Graph Editor):
nbIteration = 0
def getChildren(uiItem, nbIteration):
for childItem in cmds.layout(uiItem, query=True, childArray=True):
try:
print "|___"*nbIteration + childItem
getChildren(uiItem + "|" + childItem, nbIteration+1)
except:
pass
getChildren("GE_ui_window|GE_ui_frameLayout|GE_ui_scriptedPanel", nbIteration)
另外,您可以查看C:\Program Files\Autodesk\Maya2014\scripts\others\graphEditorPanel.mel
,@939: global proc addGraphEditor (string $whichPanel)
你现在可以意识到很多小部件都没有给出任何名称,只有Maya给出的默认名称。因此,我们无法使用完整路径添加小部件和父级,因为每次创建新的Graph Editor时此路径都会更改。
我们将依赖的项目是GE_ui_scriptedPanelOutlineEdForm
,formLayout
包含其他formLayout
和paneLayout
。
|___|___GE_ui_scriptedPanelOutlineEdForm
|___|___|___paneLayout123 #layout containing the two channel boxes
|___|___|___|___GE_ui_scriptedPanelOutlineEd
|___|___|___|___GE_ui_scriptedPanelOutlineEdSlave
|___|___|___formLayout276 #Layout containing the "filter part"
|___|___|___|___textField63 #It's text
|___|___|___|___iconTextButton102
5:创建按钮并重新排序GE_ui_scriptedPanelOutlineEdForm
的内容
channelLayout = cmds.formLayout("GE_ui_scriptedPanelOutlineEdForm", query=True, ca=True)[0] #Get the channel box's layout
filterLayout = cmds.formLayout("GE_ui_scriptedPanelOutlineEdForm", query=True, ca=True)[1] #Get the filter's layout
myRowLayout=cmds.rowLayout(numberOfColumns=3, p="GE_ui_scriptedPanelOutlineEdForm") #Create a row layout
cmds.button(label="Café", h=100, p=myRowLayout) #Add some buttons
cmds.button(label="Clope", p=myRowLayout)
cmds.button(label="Caca", p=myRowLayout)
#This will reorder the content of the left formLayout
cmds.formLayout("GE_ui_scriptedPanelOutlineEdForm", edit=True, af=[ \
(channelLayout, "bottom", 0), \
(channelLayout, "right", 0), \
(filterLayout, "top", 0), \
(myRowLayout, "left", 0), \
(myRowLayout, "right", 0)], \
ac=[(myRowLayout, "top", 0, filterLayout), \
(channelLayout, "top", 0, myRowLayout)])
答案 1 :(得分:1)
为此,您可能必须使用PySide / PyQt。找到图形编辑器的指针,找到元素的布局方式。
以下是有关更改maya菜单样式表的示例:
from maya.OpenMayaUI import MQtUtil as omui
import sip
from PyQt4 import QtGui
def changeMayaMenuColors(fontStyle='italic', fontWeight='bold', fontColor='cyan'):
# Get the widget
widgetStr = mel.eval( 'string $tempString = $gMainCreateMenu' )
ptr = omui.findControl( widgetStr )
widget = sip.wrapinstance(long(ptr), QtGui.QWidget)
widget.setStyleSheet('font-style:%s;'%fontStyle +'font-weight:%s;'%fontWeight + 'color:%s;'%fontColor)
这里有关于channelBox的sonme实验:
from PySide import QtGui, QtCore
from shiboken import wrapInstance
from maya.OpenMayaUI import MQtUtil
channelbox = wrapInstance(long(MQtUtil.findControl('mainChannelBox')), QtGui.QWidget)
channelbox_children = channelbox.children()
first_widget = channelbox_children[0] # EDIT
first_widget.hide()
#first_widget.show()
#---------------------------------------------------------------------------------------------------------------
mySubWdget = first_widget.children()
new_button = QtGui.QPushButton()
new_layout = QtGui.QVBoxLayout()
first_widget.setLayout(new_layout)
new_layout.addWidget(new_button)
def print_hodor():
print 'HODOR'
new_button.clicked.connect(print_hodor)
你可以用所有maya小部件进行这项实验:找到指针,然后使用wrapInstance获取QT指针,然后遍历子项以找到你可能想要的布局。
希望有所帮助