我试图在用户按下鼠标并移动它时平移画布,但由于某种原因我看不到它似乎没有工作。有什么想法吗?
canvas.addEventListener('mousedown', onMouseDown, false);
function onMouseDown(event){
var mousePos = new Vector(event.clientX, event.clientY);
mousedown = true;
}
canvas.addEventListener('mouseup', onMouseUp, false);
function onMouseUp(event){
mousedown = false;
}
canvas.addEventListener('mousemove', onMouseMove, false);
function onMouseMove(event){
mousePos = new Vector(event.clientX, event.clientY);
if(onMouseDown){
var difference = mousePos.subtract(previousMousePosition);
pan.add(difference);
}
previousMousePosition = mousePos;
}
pan = new Vector(0, 0);
我也收到一条错误消息,说明Vector未定义,也是mousePos.subtract的错误。这是我的vector.js:
var Vector = (function () {
function Vector(pX, pY) {
this.setX(pX);
this.setY(pY);
};
Vector.prototype.getX = function() {
return this.mX;
};
Vector.prototype.setX = function (pX) {
this.mX = pX;
};
Vector.prototype.getY = function() {
return this.mY;
};
Vector.prototype.setY = function(pY) {
this.mY = pY;
};
return Vector;
})();
答案 0 :(得分:1)
您可以使用translate
转换来平移画布内容。
context.translate(x,y)
会将画布原点水平移动x
像素,垂直移动y
像素。
所以到#34;右边"您可以{5}像素context.translate(-5,0)
。
使用转换的好处在于您不必更改现有的绘图代码 - 翻译将自动转换"所有图纸都在指定的方向上。
[添加:展示如何从用户鼠标拖动中进行网络平移]
function log(){console.log.apply(console,arguments);}
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
function reOffset(){
var BB=canvas.getBoundingClientRect();
offsetX=BB.left;
offsetY=BB.top;
}
var offsetX,offsetY;
reOffset();
window.onscroll=function(e){ reOffset(); }
window.onresize=function(e){ reOffset(); }
var isDown=false;
var startX,startY;
var netPanningX=0;
var netPanningY=0;
var $results=$('#results');
for(var x=0;x<100;x++){ ctx.fillText(x,x*20+netPanningX,ch/2); }
for(var y=-50;y<50;y++){ ctx.fillText(y,cw/2,y*20+netPanningY); }
$("#canvas").mousedown(function(e){handleMouseDown(e);});
$("#canvas").mousemove(function(e){handleMouseMove(e);});
$("#canvas").mouseup(function(e){handleMouseUp(e);});
$("#canvas").mouseout(function(e){handleMouseOut(e);});
function handleMouseDown(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
startX=parseInt(e.clientX-offsetX);
startY=parseInt(e.clientY-offsetY);
// Put your mousedown stuff here
isDown=true;
}
function handleMouseUp(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// Put your mouseup stuff here
isDown=false;
}
function handleMouseOut(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// Put your mouseOut stuff here
isDown=false;
}
function handleMouseMove(e){
if(!isDown){return;}
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// dx & dy are the distance the mouse has moved since
// the last mousemove event
var dx=mouseX-startX;
var dy=mouseY-startY;
startX=mouseX;
startY=mouseY;
// accumulate the net panning done
netPanningX+=dx;
netPanningY+=dy;
$results.text('Net change in panning: x:'+netPanningX+', y:'+netPanningY);
ctx.clearRect(0,0,cw,ch);
for(var x=-50;x<50;x++){ ctx.fillText(x,x*20+netPanningX,ch/2); }
for(var y=-50;y<50;y++){ ctx.fillText(y,cw/2,y*20+netPanningY); }
}
&#13;
body{ background-color: ivory; }
#canvas{border:1px solid red; }
&#13;
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<h4 id=results>Drag the mouse to see net panning in x,y directions</h4>
<canvas id="canvas" width=300 height=300></canvas>
&#13;