我正在通过从api收到的一些数据构建Canvas,这一切都很好。无论如何,有几天我坚持使用以下代码`canvas.addEventListener('wheel',(event:MouseWheelEvent)=> { event.preventDefault();
let coords = Positioning.transformedPoint(
event.pageX - canvas.offsetLeft,
event.pageY - canvas.offsetTop
);
canvasMethods.clear();
canvasMethods.translate(coords.x, coords.y);
if (event.wheelDeltaY > 0) {
canvasMethods.scale(ZoomDirection.ZOOM_IN);
} else if (event.wheelDeltaY < 0) {
canvasMethods.scale(ZoomDirection.ZOOM_OUT);
}
canvasMethods.translate(-coords.x, -coords.y);
this._renderFn();
}, false);
canvas.addEventListener('mousedown', (event: MouseEvent) => {
event.preventDefault();
this._dragging = true;
this._dragStart = Positioning.transformedPoint(
event.clientX - canvas.offsetLeft,
event.clientY - canvas.offsetTop
);
}, false);
canvas.addEventListener('dblclick', (event: MouseEvent) => {
let coords = Positioning.transformedPoint(
event.clientX - canvas.offsetLeft,
event.clientY - canvas.offsetTop
);
this._clickFn(coords);
});
canvas.addEventListener('mousemove', (event: MouseEvent) => {
if (this._dragging) {
event.preventDefault();
this._dragEnd = Positioning.transformedPoint(
event.pageX - canvas.offsetLeft,
event.pageY - canvas.offsetTop
);
let coords = Positioning.transformedPoint(
event.clientX - canvas.offsetLeft,
event.clientY - canvas.offsetTop
);
canvasMethods.translate(coords.x - this._dragStart.x, coords.y - this._dragStart.y);
canvasMethods.clear();
this._renderFn();
this._dragStart = this._dragEnd;
}
}, false);
canvas.addEventListener('mouseup', (event: MouseEvent) => {
event.preventDefault();
this._dragging = false;
this._dragStart = null;
this._dragEnd = null;
})
}`
我在正常尺度上得到正确的坐标,但是一旦我缩放我就会得到一个增量误差(基本上实际点和鼠标光标之间的距离变得越来越大)我无法理解为什么。为了计算矩阵中的坐标,我使用SVG方法作为包装器,方法如下:export class Positioning { static svg = document.createElementNS('http://www.w3.org/2000/svg','svg'); private static xform = Positioning.svg.createSVGMatrix();
static transformedPoint(x: number, y: number): SVGPoint {
let coords = Positioning.svg.createSVGPoint();
coords.x = x;
coords.y = y;
return coords.matrixTransform(Positioning.xform.inverse());
}
}`
我知道这与caling有某种关系,但我真的无法弄清楚如何考虑缩放并做正确的操作以获得比例。我也检查了这个答案Zoom Canvas to Mouse Cursor这个非常准确,但实际上他以某种方式对它进行了解释,我无法重新考虑。让其他人遇到同样的问题吗?
答案 0 :(得分:2)
我已经解决了这个问题,我忘了重要的事情,跟踪我的转变。现在我将链接代码对可能遇到同样问题的人有用(如果你不使用Typescript可以避免c的类型)
基本上我使用SVG Matrix方法来追踪画布中发生的事情。
这是通过存储由createSVGMatrix()创建的未转换画布(1,0,0,1,0,0)的基本Matrix并通过本机SVGMatrix方法跟踪转换来获取Canvas转换的类。正在更新原始矩阵。然后,当我需要时,我只需使用变换后的点方法将鼠标的正确x,y坐标按比例缩放到矩阵。
export class Positioning {
static svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
static MatrixTransformationProxy = Positioning.svg.createSVGMatrix();
static transformedPoint(x: number, y: number): SVGPoint {
let coords = Positioning.svg.createSVGPoint();
coords.x = x;
coords.y = y;
return coords.matrixTransform(Positioning.MatrixTransformationProxy.inverse());
}
static translateProxy(x: number, y: number) {
Positioning.MatrixTransformationProxy = Positioning.MatrixTransformationProxy.translate(x, y);
}
static scaleUniformProxy(scaleValue: number) {
Positioning.MatrixTransformationProxy = Positioning.MatrixTransformationProxy.scale(scaleValue);
}
}
我使用我的ProxyMatrix同步我的画布转换,使用包装器调用Canvas方法的canvas方法和相对Positioning方法来更新MatrixTransformationProxy,如下所示
export class CanvasMethods {
static getSharedInstance(): CanvasMethods {
return sharedInstance;
}
private _canvas: HTMLCanvasElement;
getCanvas(): HTMLCanvasElement {
return this._canvas;
}
getContext(): CanvasRenderingContext2D {
return this._canvas.getContext('2d');
}
registerCanvas(canvas: HTMLCanvasElement): void {
this._canvas = canvas;
}
getCanvasBoundingRect(): BoundingRect {
return new BoundingRect(0, 0, this._canvas.width, this._canvas.height);
}
clear(): void {
this.getContext().save();
this.getContext().setTransform(1, 0, 0, 1, 0, 0);
this.getContext().clearRect(0, 0, this._canvas.width, this._canvas.height);
this.getContext().restore();
}
scale(direction: ZoomDirection): void {
let options = { //TODO get this from constructor options
scaleValueOut: 0.8,
scaleValueIn: 1.1
};
if (direction === ZoomDirection.ZOOM_OUT) {
Positioning.scaleUniformProxy(options.scaleValueOut);
this.getContext().scale(options.scaleValueOut, options.scaleValueOut);
} else if (direction === ZoomDirection.ZOOM_IN) {
Positioning.scaleUniformProxy(options.scaleValueIn);
this.getContext().scale(options.scaleValueIn, options.scaleValueIn);
}
}
translate(x: number, y: number): void {
Positioning.translateProxy(x, y);
this.getContext().translate(x, y);
}
}
const sharedInstance = new CanvasMethods(); }