我正在迈出学习JavaScript和玩Three.js的第一步。
我创建了一个带有补间动画的反射多维数据集,我希望每次重新加载我的网站时都可以运行这个补间。
我有两天时间试图做到并且不能。你能告诉我我的代码有什么问题吗?我试图在Chrome的JavaScript控制台中验证它并没有说什么。如果你能提供帮助会很棒,因为我正在尽力而为,这真的很难。
这是我的代码,其中包含了一些评论:
<script>
// set up the first variables scene, the camera, etc, etc
var container;
var camera, scene, renderer;
var raycaster;
var mouse;
init();
animate();
function init() {
// My scene is a div inside the html
container = document.createElement( 'div' );
document.body.appendChild( container );
//Set up the camera and make an scene
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
camera.target = new THREE.Vector3( 0, 50, 0 );
camera.position.y = 300;
camera.position.z = 500;
scene = new THREE.Scene();
//environment map
var imgAr = [
'sources/cube_sides/0.jpg',
'sources/cube_sides/02.jpg',
'sources/cube_sides/03.jpg',
'sources/cube_sides/04.jpg',
'sources/cube_sides/05.jpg',
'sources/cube_sides/06.jpg',
'sources/cube_sides/07.jpg',
'sources/cube_sides/08.jpg',
'sources/cube_sides/09.jpg',
'sources/cube_sides/010.jpg',
'sources/cube_sides/011.jpg',
'sources/cube_sides/012.jpg',
'sources/cube_sides/013.jpg',
'sources/cube_sides/014.jpg',
'sources/cube_sides/015.jpg',
'sources/cube_sides/016.jpg',
'sources/cube_sides/017.jpg',
'sources/cube_sides/018.jpg'
];
var urls = imgAr.sort(function(){return .6 - Math.random()}).slice(0,6);
var reflectionCube = THREE.ImageUtils.loadTextureCube( urls, THREE.CubeReflectionMapping );
//load the model
var loader = new THREE.BinaryLoader();
loader.load( "sources/obj/mmlogo/mm_logo.js", function ( geometry ) {
var material = new THREE.MeshPhongMaterial( {
color: 0x515151,
morphTargets: true,
overdraw: 0.5,
envMap: reflectionCube,
combine: THREE.AddOperation,
reflectivity: 1,
shininess: 0,
side: THREE.DoubleSide,
} );
//assign a mesh to the geometry
mesh = new THREE.Mesh( geometry, material );
mesh.scale.set( 120, 120, 120 );
mesh.position.y = 50;
mesh.position.x = 0;
mesh.position.z = 700;
mesh.rotation.y = 10;
mesh.rotation.x = 10;
scene.add( mesh );
//mixer = new THREE.AnimationMixer( mesh );
//var clip = THREE.AnimationClip.CreateFromMorphTargetSequence( 'gallop', geometry.morphTargets, 30 );
//mixer.addAction( new THREE.AnimationAction( clip ).warpToDuration( 1 ) );
} );
//set up the Raycaster
raycaster = new THREE.Raycaster();
mouse = new THREE.Vector2();
//set up the renderer
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0xffffff );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild(renderer.domElement);
document.addEventListener( 'load', onDocumentLoad, false );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentLoad( event ) {
event.preventDefault();
var intersects = raycaster.intersectObjects( scene.children );
new TWEEN.Tween( intersects[ 0 ].object.position ).to( {
x: 0,
y: 50,
z: 70 }, 20000 )
.easing( TWEEN.Easing.Sinusoidal.In).start();
new TWEEN.Tween( intersects[ 0 ].object.rotation ).to( {
x: 0,
y: 0,
z: 0 }, 20000 )
.easing( TWEEN.Easing.Sinusoidal.In).start();
}
function animate() {
requestAnimationFrame( animate );
render();
}
var radius = 600;
var theta = 0;
function render() {
TWEEN.update();
theta += 0;
camera.position.y = radius * Math.sin( THREE.Math.degToRad( theta ) );
camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) );
camera.lookAt( camera.target );
renderer.render( scene, camera );
}
</script>