我正在尝试熟悉Graphics2D for NaCl,但是当我尝试绘制并刷新Graphics2D实例时,我收到错误“NativeClient:NaCl模块崩溃”。
以下是我对console.log的调用输出:
View did change
Making graphics context
Drawing
Making blank image data
PaintAndFlush
Flush
I am on main thread
NativeClient: NaCl module crashed
这是我的index.html:https://jsfiddle.net/3c1y4wp9/
这是我的c ++代码:
#include <deque>
#include "ppapi/cpp/instance.h"
#include "ppapi/cpp/module.h"
#include "ppapi/cpp/var.h"
#include "ppapi/cpp/graphics_2d.h"
#include "ppapi/cpp/image_data.h"
#include "ppapi/cpp/instance.h"
#include "ppapi/cpp/module.h"
#include "ppapi/cpp/var.h"
#include "ppapi/cpp/var_array.h"
#include "ppapi/utility/completion_callback_factory.h"
namespace {
const uint32_t kBlue = 0xff4040ffu;
const uint32_t kBlack = 0xff000000u;
}
class GravitySimInstance : public pp::Instance {
public:
explicit GravitySimInstance(PP_Instance instance) : pp::Instance(instance)
{}
virtual ~GravitySimInstance() {}
private:
virtual void HandleMessage(const pp::Var& var_message) {
}
void PaintAndFlush(pp::ImageData* image_data) {
PostMessage("PaintAndFlush");
assert(!flushing_);
graphics_2d_context_.ReplaceContents(image_data);
PostMessage("Flush");
if (pp::Module::Get()->core()->IsMainThread()) {
PostMessage("I am on main thread");
} else {
PostMessage("I am NOT on main thread");
}
graphics_2d_context_.Flush(
callback_factory_.NewCallback(&GravitySimInstance::DidFlush));
flushing_ = true;
}
void DidFlush(int32_t error_code) {
PostMessage("DidFlush");
flushing_ = false;
}
virtual void DidChangeView(const pp::View& view) {
PostMessage("View did change");
if (size_ != view.GetRect().size()) {
size_ = view.GetRect().size();
const bool is_always_opaque = true;
PostMessage("Making graphics context");
graphics_2d_context_ = pp::Graphics2D(this, view.GetRect().size(),
is_always_opaque);
BindGraphics(graphics_2d_context_);
Draw();
}
}
void Draw() {
PostMessage("Drawing");
pp::ImageData image_data = MakeBlankImageData(size_);
PaintAndFlush(&image_data);
}
pp::ImageData MakeBlankImageData(const pp::Size& size) {
PostMessage("Making blank image data");
const bool init_to_zero = false;
pp::ImageData image_data = pp::ImageData(this,
PP_IMAGEDATAFORMAT_BGRA_PREMUL,
size,
init_to_zero);
uint32_t* image_buffer = static_cast<uint32_t*>(image_data.data());
for (int i = 0; i < size.GetArea(); ++i)
image_buffer[i] = kBlack;
return image_data;
}
pp::Graphics2D graphics_2d_context_;
pp::CompletionCallbackFactory<GravitySimInstance> callback_factory_;
/// The size of our rectangle in the DOM, as of the last time DidChangeView
/// was called.
pp::Size size_;
/// true iff we are flushing.
bool flushing_;
/// Stores the most recent histogram so that we can re-draw it if we get
/// resized.
double histogram_[10];
};
class GravitySimModule : public pp::Module {
public:
GravitySimModule() : pp::Module() {}
virtual ~GravitySimModule() {}
virtual pp::Instance* CreateInstance(PP_Instance instance) {
return new GravitySimInstance(instance);
}
};
namespace pp {
Module* CreateModule() {
return new GravitySimModule();
}
} // namespace pp
答案 0 :(得分:0)
除了初始化图像缓冲区之外,没有什么看起来很明显错误。在处理图像数据时,您需要考虑步幅。但是,它看起来并不像是在写出界限。您是否尝试将init_to_zero设为true并按原样使用ImageData来查看它是否仍然崩溃?
答案 1 :(得分:0)
尝试仅在主线程中调用Flush
函数。如果你想从工作线程中调用这些函数(应该在主线程中调用),请通过pp::Core::CallOnMainThread
函数调用它们。