我正在尝试使用Google Analytics for Unity插件(link)来跟踪用户统计信息。我相信我已经正确设置了所有内容,但在仪表板或实时视图中没有看到任何内容。 我已经在48小时前(上周末)设置了Google Analytics帐户和媒体资源,并将其纳入我的团结项目中:
我的团结代码(当玩家死亡时调用):
Debug.Log("Should send data to google analytics now");
googleAnalytics.LogEvent("game", "death", "something", 0);
googleAnalytics.LogEvent(new EventHitBuilder()
.SetEventCategory("game")
.SetEventAction("death")
.SetCustomMetric(1, "" + (int) (score * 1000))
.SetCustomMetric(2, "" + gameNumber));
来自我的Android设备的日志:
11-06 20:37:37.291 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : Killing player (UnityEngine.GameObject)
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.
cpp Line: 64)
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : I was killed
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.
cpp Line: 64)
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : Should send data to google analytics now
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.
cpp Line: 64)
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : Logging event.
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.
cpp Line: 64)
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.309 5071 5102 I Unity : Logging event.
11-06 20:37:37.309 5071 5102 I Unity :
11-06 20:37:37.309 5071 5102 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.
cpp Line: 64)
11-06 20:37:37.309 5071 5102 I Unity :
11-06 20:37:37.310 5071 5141 V GAV3 : Thread[GAThread,5,main]: putHit called
11-06 20:37:37.310 5071 5141 V GAV3 : Thread[GAThread,5,main]: Sending hit to service PATH: https: PARAMS: sr=10
80x1776, ht=1446838657309, sf=100, _u=.r33yAAAAAL, ec=game, did=GbOCSs, cid=229fc034-20c1-49ff-96c7-218660d739de,
ev=0, av=1.0, v=1, an=Stay High, ul=en-us, t=event, tid=UA-xxxxxxx-5 , ea=death, aid=com.yey.stayhigh, el=some
thing,
11-06 20:37:37.310 5071 5102 I Unity : Added custom variables to hit.
11-06 20:37:37.310 5071 5102 I Unity :
11-06 20:37:37.310 5071 5102 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.
cpp Line: 64)
11-06 20:37:37.310 5071 5102 I Unity :
11-06 20:37:37.312 5071 5102 V GAV3 : Thread[UnityMain,5,main]: Dispatch call queued. Dispatch will run once initia
lization is complete.
11-06 20:37:37.346 5071 5141 V GAV3 : Thread[GAThread,5,main]: putHit called
11-06 20:37:37.346 5071 5141 V GAV3 : Thread[GAThread,5,main]: Sending hit to service PATH: https: PARAMS: sr=10
80x1776, ht=1446838657312, sf=100, _u=.r3yAAAAABL, ec=game, did=GbOCSs, cid=229fc034-20c1-49ff-96c7-218660d739de,
ev=0, cm2=80, av=1.0, v=1, an=Stay High, ul=en-us, t=event, tid=UA-xxxxxxx-5 , ea=death, aid=com.yey.stayhigh,
cm1=6102, el=,
我将我的Google Analytics项目设置为移动项目。 我真的不明白为什么这些点击不会出现在我的仪表板上,因为它们似乎正在发送。有没有人对此有可能的解释?我可能忘了别的什么吗?