我是open cl的新人。并且尝试编写代码来检查许多折线与单个多边形之间的交叉点。
我在cpu和gpu中运行代码..并得到不同的结果。
首先,我在调用NULL
时将local
作为clEnqueueNDRangeKernel
参数发送。
clEnqueueNDRangeKernel(command_queue, kIntersect, 1, NULL, &global, null, 2, &evtCalcBounds, &evtKernel);
在尝试了许多事情之后,我看到如果我发送1作为本地,它运作良好。并为cpu和gpu返回相同的结果。
size_t local = 1;
clEnqueueNDRangeKernel(command_queue, kIntersect, 1, NULL, &global, &local, 2, &evtCalcBounds, &evtKernel);
更多地玩abit并发现当我运行带有本地8或更多的内核(由于某种原因)时,cpu返回false结果。
我没有使用任何本地内存,只是全局和私有。
我没有添加代码,因为我认为它与问题无关(请注意,对于单个工作组而言,它工作正常),并且它很长。如果需要,我会尝试简化它。
代码流程如下:
我有一个存储在大缓冲区中的折线坐标。而另一个中的单个多边形。另外,我提供了另一个带有单个int的缓冲区,用于保存当前结果计数。所有缓冲区都是__global
个参数。
在内核中,我只需检查" polyline[get_global(0)]
"的所有行之间的交集。用polygon
的行。如果是真的,
我使用atomic_inc
进行结果计数。没有来自同一缓冲区的读写内存,没有障碍或内存,... atomic_inc
是我使用的唯一线程安全机制。
- 更新 -
添加了我的代码:
我知道我可以更好地使用open cl函数来计算一些向量,但是现在,我只是将代码从旧的常规CPU单线程程序转换为CL。所以这不是我现在关注的问题。
bool isPointInPolygon(float x, float y, __global float* polygon) {
bool blnInside = false;
uint length = convert_uint(polygon[4]);
int s = 5;
uint j = length - 1;
for (uint i = 0; i < length; j = i++) {
uint realIdx = s + i * 2;
uint realInvIdx = s + j * 2;
if (((polygon[realIdx + 1] > y) != (polygon[realInvIdx + 1] > y)) &&
(x < (polygon[realInvIdx] - polygon[realIdx]) * (y - polygon[realIdx + 1]) / (polygon[realInvIdx + 1] - polygon[realIdx + 1]) + polygon[realIdx]))
blnInside = !blnInside;
}
return blnInside;
}
bool isRectanglesIntersected(float p_dblMinX1, float p_dblMinY1,
float p_dblMaxX1, float p_dblMaxY1,
float p_dblMinX2, float p_dblMinY2,
float p_dblMaxX2, float p_dblMaxY2) {
bool blnResult = true;
if (p_dblMinX1 > p_dblMaxX2 ||
p_dblMaxX1 < p_dblMinX2 ||
p_dblMinY1 > p_dblMaxY2 ||
p_dblMaxY1 < p_dblMinY2) {
blnResult = false;
}
return blnResult;
}
bool isLinesIntersects(
double Ax, double Ay,
double Bx, double By,
double Cx, double Cy,
double Dx, double Dy) {
double distAB, theCos, theSin, newX, ABpos;
// Fail if either line is undefined.
if (Ax == Bx && Ay == By || Cx == Dx && Cy == Dy)
return false;
// (1) Translate the system so that point A is on the origin.
Bx -= Ax; By -= Ay;
Cx -= Ax; Cy -= Ay;
Dx -= Ax; Dy -= Ay;
// Discover the length of segment A-B.
distAB = sqrt(Bx*Bx + By*By);
// (2) Rotate the system so that point B is on the positive X axis.
theCos = Bx / distAB;
theSin = By / distAB;
newX = Cx*theCos + Cy*theSin;
Cy = Cy*theCos - Cx*theSin; Cx = newX;
newX = Dx*theCos + Dy*theSin;
Dy = Dy*theCos - Dx*theSin; Dx = newX;
// Fail if the lines are parallel.
return (Cy != Dy);
}
bool isPolygonInersectsPolyline(__global float* polygon, __global float* polylines, uint startIdx) {
uint polylineLength = convert_uint(polylines[startIdx]);
uint start = startIdx + 1;
float x1 = polylines[start];
float y1 = polylines[start + 1];
float x2;
float y2;
int polygonLength = convert_uint(polygon[4]);
int polygonLength2 = polygonLength * 2;
int startPolygonIdx = 5;
for (int currPolyineIdx = 0; currPolyineIdx < polylineLength - 1; currPolyineIdx++)
{
x2 = polylines[start + (currPolyineIdx*2) + 2];
y2 = polylines[start + (currPolyineIdx*2) + 3];
float polyX1 = polygon[0];
float polyY1 = polygon[1];
for (int currPolygonIdx = 0; currPolygonIdx < polygonLength; ++currPolygonIdx)
{
float polyX2 = polygon[startPolygonIdx + (currPolygonIdx * 2 + 2) % polygonLength2];
float polyY2 = polygon[startPolygonIdx + (currPolygonIdx * 2 + 3) % polygonLength2];
if (isLinesIntersects(x1, y1, x2, y2, polyX1, polyY1, polyX2, polyY2)) {
return true;
}
polyX1 = polyX2;
polyY1 = polyY2;
}
x1 = x2;
y1 = y2;
}
// No intersection found till now so we check containing
return isPointInPolygon(x1, y1, polygon);
}
__kernel void calcIntersections(__global float* polylines, // My flat points array - [pntCount, x,y,x,y,...., pntCount, x,y,... ]
__global float* pBounds, // The rectangle bounds of each polyline - set of 4 values [top, left, bottom, right....]
__global uint* pStarts, // The start index of each polyline in the polylines array
__global float* polygon, // The polygon i want to intersect with - first 4 items are the rectangle bounds [top, left, bottom, right, pntCount, x,y,x,y,x,y....]
__global float* output, // Result array for saving the intersections polylines indices
__global uint* resCount) // The result count
{
int i = get_global_id(0);
uint start = convert_uint(pStarts[i]);
if (isRectanglesIntersected(pBounds[i * 4], pBounds[i * 4 + 1], pBounds[i * 4 + 2], pBounds[i * 4 + 3],
polygon[0], polygon[1], polygon[2], polygon[3])) {
if (isPolygonInersectsPolyline(polygon, polylines, start)){
int oldVal = atomic_inc(resCount);
output[oldVal] = i;
}
}
}
有人可以向我解释一下吗?