如下面的视频链接所示,播放器相对于全局轴移动,因此它有一些令人讨厌的效果。
我想让角色在本地轴上移动,这样就可以更容易地应用动画,因为它可以在他向后,侧身等行走时使用动画。我该怎么做?
以下是视频的链接: Link
此外,这是我的角色移动脚本的代码:
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float speed = 6f; // The speed that the player will move at.
Vector3 movement; // The vector to store the direction of the player's movement.
Animator anim; // Reference to the animator component.
Rigidbody playerRigidbody; // Reference to the player's rigidbody.
int floorMask; // A layer mask so that a ray can be cast just at gameobjects on the floor layer.
float camRayLength = 100f; // The length of the ray from the camera into the scene.
void Awake ()
{
// Create a layer mask for the floor layer.
floorMask = LayerMask.GetMask ("Floor");
// Set up references.
anim = GetComponent <Animator> ();
playerRigidbody = GetComponent <Rigidbody> ();
}
void FixedUpdate ()
{
// Store the input axes.
float h = Input.GetAxisRaw ("Horizontal");
float v = Input.GetAxisRaw ("Vertical");
// Move the player around the scene.
Move (h, v);
// Turn the player to face the mouse cursor.
Turning ();
// Animate the player.
Animating (h, v);
}
void Move (float h, float v)
{
// Set the movement vector based on the axis input.
movement.Set (h, 0f, v);
// Normalise the movement vector and make it proportional to the speed per second.
movement = movement.normalized * speed * Time.deltaTime;
// Move the player to it's current position plus the movement.
playerRigidbody.MovePosition (transform.position + movement);
}
如果您还有其他需要,请告诉我。
答案 0 :(得分:0)
无论何时使用Transform成员:position,rotation和lossyScale,您都在使用world-space。
如果你想使用局部空间/模型空间:你应该使用localPosition,localRotation和localScale。
不幸的是,刚体没有移动本地位置功能。 相反,请尝试使用此行手动更新位置:
SELECT r.Role_Name
FROM tbl_Roles r
WHERE NOT EXISTS(
SELECT 1
FROM tbl_Users_Roles_MTM ur
WHERE ur.User_ID = @User_ID
AND ur.Role_ID = r.Role_ID);