我正在尝试学习OpenGL,并且我正在使用SOIL加载图片。
我有以下代码:
GLuint texID = 0;
bool loadCubeMap(const char * baseFileName) {
glActiveTexture(GL_TEXTURE0);
glGenTextures(1, &texID);
glBindTexture(GL_TEXTURE_CUBE_MAP, texID);
const char * suffixes[] = { "posx", "negx", "posy", "negy", "posz", "negz" };
GLuint targets[] = {
GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
};
for (int i = 0; i < 6; i++) {
int width, height;
std::string fileName = std::string(baseFileName) + "_" + suffixes[i] + ".png";
std::cout << "Loading: " << fileName << std::endl;
unsigned char * image = SOIL_load_image(fileName.c_str(), &width, &height, 0, SOIL_LOAD_RGB);
if (!image) {
std::cerr << __FUNCTION__ << " cannot load image " << fileName << " (" << SOIL_last_result() << ")" << std::endl;
return false;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, image);
SOIL_free_image_data(image);
}
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
return true;
}
当我调用它时,图像加载成功,但后来我在控制台中出错:
---- OGL DEBUG ----
message <1>: 'API' reported 'Error' with 'High' severity:
GL_INVALID_OPERATION in glGenerateMipmap(incomplete cube map)
---- BACKTRACE ----
并且根本没有显示立方体贴图。 你看到这段代码有什么错误吗?
答案 0 :(得分:4)
您永远不会为多维数据集地图面指定纹理图像。您可以在glTexImage2D
目标上为所有立方体面调用GL_TEXTURE_2D
。