我正在尝试为this music video复制Kinect的项目,但代码严重过时了。
经过数周的搜索,我还没有发现任何相关信息。
如果有人向我指出以下代码中弃用的内容,我将非常感谢:
(我正在使用Processing 3
)
import org.openkinect.*;
import org.openkinect.processing.*;
import java.io.*;
// Kinect Library object
Kinect kinect;
float a = 0;
// Size of kinect image
int w = 640;
int h = 480;
// writing state indicator
boolean write = false;
// treshold filter initial value
int fltValue = 950;
// "recording" object. each vector element holds a coordinate map vector
Vector <Object> recording = new Vector<Object>();
// We'll use a lookup table so that we don't have to repeat the math over and over
float[] depthLookUp = new float[2048];
void setup() {
size(800,600,P3D);
kinect = new Kinect(this);
kinect.start();
kinect.enableDepth(true);
// We don't need the grayscale image in this example
// so this makes it more efficient
kinect.processDepthImage(false);
// Lookup table for all possible depth values (0 - 2047)
for (int i = 0; i < depthLookUp.length; i++) {
depthLookUp[i] = rawDepthToMeters(i);
}
}
void draw() {
background(0);
fill(255);
textMode(SCREEN);
text("Kinect FR: " + (int)kinect.getDepthFPS() + "\nProcessing FR: " + (int)frameRate,10,16);
// Get the raw depth as array of integers
int[] depth = kinect.getRawDepth();
// We're just going to calculate and draw every 4th pixel (equivalent of 160x120)
int skip = 4;
// Translate and rotate
translate(width/2,height/2,-50);
rotateY(a);
//noStroke();
//lights();
int index = 0;
PVector[] frame = new PVector[19200];
for(int x=0; x<w; x+=skip) {
for(int y=0; y<h; y+=skip) {
int offset = x+y*w;
// Convert kinect data to world xyz coordinate
int rawDepth = depth[offset];
boolean flt = true;
PVector v = depthToWorld(x,y,rawDepth);
if (flt && rawDepth > fltValue)
{
v = depthToWorld(x,y,2047);
}
frame[index] = v;
index++;
stroke(map(rawDepth,0,2048,0,256));
pushMatrix();
// Scale up by 200
float factor = 400;
translate(v.x*factor,v.y*factor,factor-v.z*factor);
//sphere(1);
point(0,0);
//line (0,0,1,1);
popMatrix();
}
}
if (write == true) {
recording.add(frame);
}
// Rotate
//a += 0.015f;
}
// These functions come from:http://graphics.stanford.edu/~mdfisher/Kinect.html
float rawDepthToMeters(int depthValue) {
if (depthValue < 2047) {
return (float)(1.0 / ((double)(depthValue) * -0.0030711016 + 3.3309495161));
}
return 0.0f;
}
PVector depthToWorld(int x, int y, int depthValue) {
final double fx_d = 1.0 / 5.9421434211923247e+02;
final double fy_d = 1.0 / 5.9104053696870778e+02;
final double cx_d = 3.3930780975300314e+02;
final double cy_d = 2.4273913761751615e+02;
PVector result = new PVector();
double depth = depthLookUp[depthValue];//rawDepthToMeters(depthValue);
result.x = (float)((x - cx_d) * depth * fx_d);
result.y = (float)((y - cy_d) * depth * fy_d);
result.z = (float)(depth);
return result;
}
void stop() {
kinect.quit();
super.stop();
}
int currentFile = 0;
void saveFile() {
}
void keyPressed() { // Press a key to save the data
if (key == '1')
{
fltValue += 50;
println("fltValue: " + fltValue);
}
else if (key == '2')
{
fltValue -= 50;
println("fltValue: " + fltValue);
}
else if (key=='4'){
if (write == true) {
write = false;
println( "recorded " + recording.size() + " frames.");
// saveFile();
// save
Enumeration e = recording.elements();
println("Stopped Recording " + currentFile);
int i = 0;
while (e.hasMoreElements()) {
// Create one directory
boolean success = (new File("out"+currentFile)).mkdir();
PrintWriter output = createWriter("out"+currentFile+"/frame" + i++ +".txt");
PVector [] frame = (PVector []) e.nextElement();
for (int j = 0; j < frame.length; j++) {
output.println(j + ", " + frame[j].x + ", " + frame[j].y + ", " + frame[j].z );
}
output.flush(); // Write the remaining data
output.close();
}
currentFile++;
}
}
else if (key == '3') {
println("Started Recording "+currentFile);
recording.clear();
write = true;
}
}
答案 0 :(得分:0)
如果代码有效,那么我不会太担心它。不推荐使用只是意味着可以使用更新的版本,而不是旧版本停止工作。
但是,如果代码不起作用,那么无论如何更新到更新的库可能是一个好主意。查看Processing主页的library部分,其中列出了几个Kinect库。
事实上,其中一个库是您正在使用的旧库的更新版本:Open Kinect for Processing。
编辑:您提到的两个错误看起来都是由于缺少import语句。您需要同时导入Vector
和Enumeration
才能使用它们:
import java.util.Vector;
import java.util.Enumeration;