我基本上已经放弃了解这个代码的问题。它只是不会渲染。它应该加载一个包含自定义.png纹理的.obj文件。然后,您应该可以通过拖动鼠标在图像周围旋转。我不知道这可能是什么。物体是否没有出现在相机视野中?所有帮助非常感谢!附: .js文件正确加载。我已经在更简单的迭代上测试了这个构建,我没有必要添加任何新功能。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
</head>
<body>
<script src="js/three.min.js"></script>
<script src="js/loaders/OBJLoader.js"></script>
<script src="js/Detector.js"></script>
<script>
var container;
var camera, scene, renderer;
var group, text, plane;
var targetRotationX = 0;
var targetRotationOnMouseDownX = 0;
var targetRotationY = 0;
var targetRotationOnMouseDownY = 0;
var mouseX = 0;
var mouseXOnMouseDown = 0;
var mouseY = 0;
var mouseYOnMouseDown = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var finalRotationY
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
// scene
camera = new THREE.PerspectiveCamera(35, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 100;
scene = new THREE.Scene();
// lights
light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 1, 1, 1 );
scene.add( light );
light = new THREE.DirectionalLight( 0x002288 );
light.position.set( -1, -1, -1 );
scene.add( light );
light = new THREE.AmbientLight( 0x222222 );
scene.add( light );
group = new THREE.Object3D();
// texture
var manager = new THREE.LoadingManager();
manager.onProgress = function ( item, loaded, total ) {
console.log( item, loaded, total );
};
var texture = new THREE.Texture();
var onProgress = function ( xhr ) {
if ( xhr.lengthComputable ) {
var percentComplete = xhr.loaded / xhr.total * 100;
console.log( Math.round(percentComplete, 2) + '% downloaded' );
}
};
var onError = function ( xhr ) {
};
var loader = new THREE.ImageLoader( manager );
loader.load( 'textures/3poster.png', function ( image ) {
texture.image = image;
texture.needsUpdate = true;
} );
// model
var loader = new THREE.OBJLoader( manager );
loader.load( 'obj/tshirt.obj', function ( object ) {
object.traverse( function ( child ) {
if ( child instanceof THREE.Mesh ) {
child.material.map = texture;
}
} );
scene.add( object );
}, onProgress, onError );
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
container = document.getElementById( 'container' );
container.appendChild( renderer.domElement );
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function modelLoadedCallback(object) {
mesh = new THREE.Mesh( object, material );
group.add(mesh);
scene.add( group );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentMouseDown( event ) {
event.preventDefault();
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
document.addEventListener( 'mouseout', onDocumentMouseOut, false );
mouseXOnMouseDown = event.clientX - windowHalfX;
targetRotationOnMouseDownX = targetRotationX;
mouseYOnMouseDown = event.clientY - windowHalfY;
targetRotationOnMouseDownY = targetRotationY;
}
function onDocumentMouseMove( event ) {
mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
targetRotationY = targetRotationOnMouseDownY + (mouseY - mouseYOnMouseDown) * 0.02;
targetRotationX = targetRotationOnMouseDownX + (mouseX - mouseXOnMouseDown) * 0.02;
}
function onDocumentMouseUp( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
}
function onDocumentMouseOut( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
}
function onDocumentTouchStart( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
targetRotationOnMouseDownX = targetRotationX;
mouseYOnMouseDown = event.touches[ 0 ].pageY - windowHalfY;
targetRotationOnMouseDownY = targetRotationY;
}
}
function onDocumentTouchMove( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
targetRotationX = targetRotationOnMouseDownX + ( mouseX - mouseXOnMouseDown ) * 0.05;
mouseY = event.touches[ 0 ].pageY - windowHalfY;
targetRotationY = targetRotationOnMouseDownY + (mouseY - mouseYOnMouseDown) * 0.05;
}
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
group.rotation.y += ( targetRotationX - group.rotation.y ) * 0.1;
finalRotationY = (targetRotationY - group.rotation.x);
if (group.rotation.x <= 1 && group.rotation.x >= -1 ) {
group.rotation.x += finalRotationY * 0.1;
}
if (group.rotation.x > 1 ) {
group.rotation.x = 1
}
if (group.rotation.x < -1 ) {
group.rotation.x = -1
}
renderer.render( scene, camera );
}
</script>
</body>
</html>
答案 0 :(得分:1)
问题是你的代码中没有名为container
的元素
container = document.getElementById( 'container' );
将其评论出来(因为您已经有一个名为container
的有效变量)并且您将看到您的模型。