我正在尝试制作一个tic tac toe程序,我将用户设置为X,将计算机设置为Y.一旦获胜者是 宣布它是 应该 开始游戏再玩一次。它第一次在循环中完美运行,但在接下来的游戏中它 将用户更改为O,将计算机更改为O,也只是用户有一个计算机永远不会转的用户, 但该计划 将计算机注册为获胜因为计算机是O.如果程序选择计算机先行, 它会 第一步,但它不会再转弯。我认为循环有问题,但我无法弄清楚 其中。
import random
winningCombinations=[]
userhistory=[]
secondchance=[]
def drawBoard(board):
# This function prints out the board that it was passed.
# "board" is a list of 10 strings representing the board (ignore index 0)
print('')
print('')
print(' | |')
print(' ' + board[7] + ' | ' + board[8] + ' | ' + board[9])
print(' | |')
print('-----------')
print(' | |')
print(' ' + board[4] + ' | ' + board[5] + ' | ' + board[6])
print(' | |')
print('-----------')
print(' | |')
print(' ' + board[1] + ' | ' + board[2] + ' | ' + board[3])
print(' | |')
print('')
print('')
def getComputerMove():
# Here is our algorithm for our Tic Tac Toe AI:
if userhistory in winningCombinations:
#try to beat it
blockingMove = secondchance[len(secondchance)-1]
return blockingMove
else:
#make a rando move
move = random.randint(1, 9)
while theBoard[move] != ' ': #if the move is invalid or occupied
move = random.randint(1, 9)
return move
print('Welcome to Tic Tac Toe!')
#First ask the user if it wants to be X or 0
userin = ''
#while not (userin == 'X' or userin == 'O'):
# userin = raw_input('Do you want to be X or O?').upper()
# the first element in the tuple is the player's letter, the second is the computer's letter.
#if userin == 'X':
# playerLetter, computerLetter = ['X', 'O']
#elif userin =="O":
# computerLetter, playerLetter = ['O', 'X']
numGames = 1 #to keep track of the user history
#computergenerates who gets to go first
if random.randint(0, 1) == 0:
turn = 'computer'
else:
turn = 'player'
print('The ' + turn + ' will go first.')
while True:
# Reset the board
theBoard = [' '] * 10
del userhistory[:]
gameIsPlaying = True
while gameIsPlaying:
playerLetter = 'X'
computerLetter = 'O'
if turn == 'player':
# Player's turn.
drawBoard(theBoard)
umove = int(raw_input('What is your next move? (1-9)'))
while theBoard[umove] != ' ': #if the move is invalid or occupied
umove = int(raw_input('What is your next move? (1-9)'))
theBoard[umove]=playerLetter #places move onto board
userhistory.append(umove) #records users moves
secondchance.append(umove)#records users moves
#Check to see if its a winner
if ((theBoard[7] == playerLetter and theBoard[8] == playerLetter and theBoard[9] == playerLetter) or # across the top
(theBoard[4] == playerLetter and theBoard[5] == playerLetter and theBoard[6] == playerLetter) or # across the middle
(theBoard[1] == playerLetter and theBoard[2] == playerLetter and theBoard[3] == playerLetter) or # across the bottom
(theBoard[7] == playerLetter and theBoard[4] == playerLetter and theBoard[1] == playerLetter) or # down the left side
(theBoard[8] == playerLetter and theBoard[5] == playerLetter and theBoard[2] == playerLetter) or # down the middle
(theBoard[9] == playerLetter and theBoard[6] == playerLetter and theBoard[3] == playerLetter) or # down the right side
(theBoard[7] == playerLetter and theBoard[5] == playerLetter and theBoard[3] == playerLetter) or # diagonal
(theBoard[9] == playerLetter and theBoard[5] == playerLetter and theBoard[1] == playerLetter)):
drawBoard(theBoard)
print('Hooray! You have won the game!')
del userhistory[len(userhistory)-1] #deleting last element to find the combination just before losing
winningCombinations.append(userhistory) #stores the winning combination into another list
numGames+=1
gameIsPlaying = False
else:
empty = ' '
if empty not in theBoard:
print('The game is a tie!')
break
else:
turn = 'computer'
else:
# Computer's turn.
cmove = getComputerMove()
theBoard[cmove] = computerLetter
if ((theBoard[7] == computerLetter and theBoard[8] == computerLetter and theBoard[9] == computerLetter) or # across the top
(theBoard[4] == computerLetter and theBoard[5] == computerLetter and theBoard[6] == computerLetter) or # across the middle
(theBoard[1] == computerLetter and theBoard[2] == computerLetter and theBoard[3] == computerLetter) or # across the bottom
(theBoard[7] == computerLetter and theBoard[4] == computerLetter and theBoard[1] == computerLetter) or # down the left side
(theBoard[8] == computerLetter and theBoard[5] == computerLetter and theBoard[2] == computerLetter) or # down the middle
(theBoard[9] == computerLetter and theBoard[6] == computerLetter and theBoard[3] == computerLetter) or # down the right side
(theBoard[7] == computerLetter and theBoard[5] == computerLetter and theBoard[3] == computerLetter) or # diagonal
(theBoard[9] == computerLetter and theBoard[5] == computerLetter and theBoard[1] == computerLetter)):
drawBoard(theBoard)
print('Aw! You have lost the game, the computer has beaten you!')
gameIsPlaying = False
else:
empty = ' '
if empty not in theBoard:
print('The game is a tie!')
break
else:
turn = 'player'
答案 0 :(得分:3)
由于您要求调试建议,我将在该级别回答。
当您患病时,请询问疼痛的位置。打印命令是一种生硬但有效的武器。在代码的关键点,请坚持使用
等语句print "CHECKPOINT A", "turn =", turn
换句话说,跟踪逻辑流程和有用值。这些语句在块的顶部或底部(循环或函数)特别有用。
接下来,当您有一长串代码时,请考虑将一些逻辑移动到一个函数中。在这个程序中,你的代码来检测胜利将是一个很好的选择:你有8行相同的代码,你可以隔离并用函数调用替换。
我希望这两个足以追踪问题;他们几乎处理了我自己的所有失败。我不是一个接一个地重复长期建议,而是向你推荐博客文章how to debug以获得进一步的建议。