我想用 4点制作一个形状,然后通过触摸事件绘制并提供给用户拉角。
例如。我有一个ImageView,在那里填充从图库/相机拍摄的图像(没关系),之后必须出现Shape 4点(我认为每个点都是一个小圆圈的图像)并且用户可以通过触摸来改变角度
这个点就像坐标,我想要得到这个值并制作某种Perpesctive。
换句话说:
那么我怎样才能做到这一点?谢谢!
答案 0 :(得分:2)
最后,这篇文章helped给了我很多。非常相似(琐碎)。
public class DrawView extends View {
Point point1, point3;
Point point2, point4;
/**
* point1 and point 3 are of same group and same as point 2 and point4
*/
int groupId = -1;
private ArrayList<ColorBall> colorballs = new ArrayList<ColorBall>();
// array that holds the balls
private int balID = 0;
// variable to know what ball is being dragged
Paint paint;
Canvas canvas;
public DrawView(Context context) {
super(context);
paint = new Paint();
setFocusable(true); // necessary for getting the touch events
canvas = new Canvas();
// setting the start point for the balls
point1 = new Point();
point1.x = 50;
point1.y = 20;
point2 = new Point();
point2.x = 150;
point2.y = 20;
point3 = new Point();
point3.x = 150;
point3.y = 120;
point4 = new Point();
point4.x = 50;
point4.y = 120;
// declare each ball with the ColorBall class
colorballs.add(new ColorBall(context, R.drawable.gray_circle, point1));
colorballs.add(new ColorBall(context, R.drawable.gray_circle, point2));
colorballs.add(new ColorBall(context, R.drawable.gray_circle, point3));
colorballs.add(new ColorBall(context, R.drawable.gray_circle, point4));
}
public DrawView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public DrawView(Context context, AttributeSet attrs) {
super(context, attrs);
paint = new Paint();
setFocusable(true); // necessary for getting the touch events
canvas = new Canvas();
// setting the start point for the balls
point1 = new Point();
point1.x = 50;
point1.y = 20;
point2 = new Point();
point2.x = 150;
point2.y = 20;
point3 = new Point();
point3.x = 150;
point3.y = 120;
point4 = new Point();
point4.x = 50;
point4.y = 120;
// declare each ball with the ColorBall class
colorballs.add(new ColorBall(context, R.drawable.gray_circle, point1));
colorballs.add(new ColorBall(context, R.drawable.gray_circle, point2));
colorballs.add(new ColorBall(context, R.drawable.gray_circle, point3));
colorballs.add(new ColorBall(context, R.drawable.gray_circle, point4));
}
// the method that draws the balls
@Override
protected void onDraw(Canvas canvas) {
// canvas.drawColor(0xFFCCCCCC); //if you want another background color
paint.setAntiAlias(true);
paint.setDither(true);
paint.setColor(Color.parseColor("#55000000"));
paint.setStyle(Paint.Style.FILL);
paint.setStrokeJoin(Paint.Join.ROUND);
// mPaint.setStrokeCap(Paint.Cap.ROUND);
paint.setStrokeWidth(5);
canvas.drawPaint(paint);
paint.setColor(Color.parseColor("#55FFFFFF"));
if (groupId == 1) {
canvas.drawRect(point1.x + colorballs.get(0).getWidthOfBall() / 2,
point3.y + colorballs.get(2).getWidthOfBall() / 2, point3.x
+ colorballs.get(2).getWidthOfBall() / 2, point1.y
+ colorballs.get(0).getWidthOfBall() / 2, paint);
} else {
canvas.drawRect(point2.x + colorballs.get(1).getWidthOfBall() / 2,
point4.y + colorballs.get(3).getWidthOfBall() / 2, point4.x
+ colorballs.get(3).getWidthOfBall() / 2, point2.y
+ colorballs.get(1).getWidthOfBall() / 2, paint);
}
BitmapDrawable mBitmap;
mBitmap = new BitmapDrawable();
// draw the balls on the canvas
for (ColorBall ball : colorballs) {
canvas.drawBitmap(ball.getBitmap(), ball.getX(), ball.getY(),
new Paint());
}
}
// events when touching the screen
public boolean onTouchEvent(MotionEvent event) {
int eventaction = event.getAction();
int X = (int) event.getX();
int Y = (int) event.getY();
switch (eventaction) {
case MotionEvent.ACTION_DOWN: // touch down so check if the finger is on
// a ball
balID = -1;
groupId = -1;
for (ColorBall ball : colorballs) {
// check if inside the bounds of the ball (circle)
// get the center for the ball
Utils.logd("Id : " + ball.getID());
Utils.logd("getX : " + ball.getX() + " getY() : " + ball.getY());
int centerX = ball.getX() + ball.getWidthOfBall();
int centerY = ball.getY() + ball.getHeightOfBall();
paint.setColor(Color.CYAN);
// calculate the radius from the touch to the center of the ball
double radCircle = Math
.sqrt((double) (((centerX - X) * (centerX - X)) + (centerY - Y)
* (centerY - Y)));
Utils.logd("X : " + X + " Y : " + Y + " centerX : " + centerX
+ " CenterY : " + centerY + " radCircle : " + radCircle);
if (radCircle < ball.getWidthOfBall()) {
balID = ball.getID();
Utils.logd("Selected ball : " + balID);
if (balID == 1 || balID == 3) {
groupId = 2;
canvas.drawRect(point1.x, point3.y, point3.x, point1.y,
paint);
} else {
groupId = 1;
canvas.drawRect(point2.x, point4.y, point4.x, point2.y,
paint);
}
invalidate();
break;
}
invalidate();
}
break;
case MotionEvent.ACTION_MOVE: // touch drag with the ball
// move the balls the same as the finger
if (balID > -1) {
Utils.logd("Moving Ball : " + balID);
colorballs.get(balID).setX(X);
colorballs.get(balID).setY(Y);
paint.setColor(Color.CYAN);
if (groupId == 1) {
colorballs.get(1).setX(colorballs.get(0).getX());
colorballs.get(1).setY(colorballs.get(2).getY());
colorballs.get(3).setX(colorballs.get(2).getX());
colorballs.get(3).setY(colorballs.get(0).getY());
canvas.drawRect(point1.x, point3.y, point3.x, point1.y,
paint);
} else {
colorballs.get(0).setX(colorballs.get(1).getX());
colorballs.get(0).setY(colorballs.get(3).getY());
colorballs.get(2).setX(colorballs.get(3).getX());
colorballs.get(2).setY(colorballs.get(1).getY());
canvas.drawRect(point2.x, point4.y, point4.x, point2.y,
paint);
}
invalidate();
}
break;
case MotionEvent.ACTION_UP:
// touch drop - just do things here after dropping
break;
}
// redraw the canvas
invalidate();
return true;
}
public void shade_region_between_points() {
canvas.drawRect(point1.x, point3.y, point3.x, point1.y, paint);
}
}