this is my background. just click here...
我正在建造一个游戏。我的问题是在后台。我无法循环滚动它。请给我一些建议。
答案 0 :(得分:0)
试试这个,
public class ScenarioView extends ImageView {
Bitmap city1;
Bitmap city2;
Bitmap city3;
Bitmap mCloud1;
Bitmap mCloud2;
Bitmap mCloud3;
private class CloudPosition{
int BitmapId;
int mCloudX;
int mCloudY;
}
CloudPosition[] clouds;
private static final int MAX_CLOUDS = 6;
private int FRAME_RATE = 30;
private Handler mHandler;
private mSpeed1 = 5;
private mSpeed2 = mSpeed1 / 2;
public ScenarioView(Context context, AttributeSet attrs){
super(context, attrs);
setBackgroundResource(R.drawable.animation_sky);
mHandler = new Handler();
clouds = new CloudPosition[MAX_CLOUDS];
}
private Runnable r = new Runnable() {
@Override
public void run() {
invalidate();
}
};
public void setCity1Bitmap(Bitmap city){
city1 = city;
}
public void setCity2Bitmap(Bitmap city){
city2 = city;
}
public void setCity3Bitmap(Bitmap city){
city3 = city;
}
private void generateCloudPositions() {
int rowSeparator = getHeight() / 2;
Random r = new Random(System.currentTimeMillis());
int minY = 0;
int maxY = rowSeparator;
int minX = 0;
int maxX = getWidth();
// Generate 1st row
int y = r.nextInt(maxY - minY + 1) + minY;
int x = r.nextInt(maxX - minX + 1) + minX;
int cloudId = r.nextInt(3);
setupCloud(0, x, y, cloudId);
y = r.nextInt(maxY - minY + 1) + minY;
x = r.nextInt(maxX - minX + 1) + minX;
cloudId = r.nextInt(3);
setupCloud(1, x, y, cloudId);
y = r.nextInt(maxY - minY + 1) + minY;
x = r.nextInt(maxX - minX + 1) + minX;
cloudId = r.nextInt(3);
setupCloud(2, x, y, cloudId);
minY = rowSeparator;
maxY = getHeight();
// Generate 2nd row
y = r.nextInt(maxY - minY + 1) + minY;
x = r.nextInt(maxX - minX + 1) + minX;
cloudId = r.nextInt(3);
setupCloud(3, x, y, cloudId);
y = r.nextInt(maxY - minY + 1) + minY;
x = r.nextInt(maxX - minX + 1) + minX;
cloudId = r.nextInt(3);
setupCloud(4, x, y, cloudId);
y = r.nextInt(maxY - minY + 1) + minY;
x = r.nextInt(maxX - minX + 1) + minX;
cloudId = r.nextInt(3);
setupCloud(5, x, y, cloudId);
}
public void setCloudsBitmaps(Bitmap cloud1, Bitmap cloud2, Bitmap cloud3){
mCloud1 = cloud1;
mCloud2 = cloud2;
mCloud3 = cloud3;
generateCloudPositions();
}
private void setupCloud(int cloudNum, int x, int y, int cloudId){
CloudPosition cp = new CloudPosition();
cp.mCloudX = x;
cp.mCloudY = y;
cp.BitmapId = cloudId;
clouds[cloudNum] = cp;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mSpeed1 = mCallbacks.getSpeed();
mSpeed2 = mSpeed1 / 2;
mBGFarMoveX = mBGFarMoveX - mSpeed1;
// decrement the near background
mBGNearMoveX = mBGNearMoveX - mSpeed1;
if(city1 != null && city2 != null && city3 != null){
if(mCloud1 != null && mCloud2 != null && mCloud3 != null){
drawClouds(canvas);
}
drawLandscape(canvas);
}
if(mCar != null){
canvas.drawBitmap(mCar, mCarX, mCarY, null);
}
if(mWheel != null){
drawWheels(canvas);
}
if(mBridge != null){
drawBridge(canvas);
}
mHandler.postDelayed(r, FRAME_RATE);
}
private void drawLandscape(Canvas canvas) {
// calculate the wrap factor for matching image draw
int newFarX = city1.getWidth() + mBGFarMoveX;
// if we have scrolled all the way, reset to start
int bgY = getHeight() - city1.getHeight();
if(mSpeed1 > 0 && newFarX <= 0){
mBGFarMoveX = 0;
increseLandscape();
}
if(mSpeed1 < 0 && mBGFarMoveX >= getWidth()){
mBGFarMoveX = (mBGFarMoveX - city1.getWidth());
decreseLandscape();
}
if(newFarX >= 0 && newFarX <= getWidth()){
switch (currCity) {
case 0:
canvas.drawBitmap(city1, mBGFarMoveX, bgY, null);
canvas.drawBitmap(city2, newFarX, bgY, null);
break;
case 1:
canvas.drawBitmap(city2, mBGFarMoveX, bgY, null);
canvas.drawBitmap(city3, newFarX, bgY, null);
break;
case 2:
canvas.drawBitmap(city3, mBGFarMoveX, bgY, null);
canvas.drawBitmap(city1, newFarX, bgY, null);
break;
}
}
if(mBGFarMoveX >= 0 && mBGFarMoveX <= getWidth()){
switch (currCity) {
case 0:
canvas.drawBitmap(city3, mBGFarMoveX - city3.getWidth(), bgY, null);
canvas.drawBitmap(city1, mBGFarMoveX, bgY, null);
break;
case 1:
canvas.drawBitmap(city1, mBGFarMoveX - city1.getWidth(), bgY, null);
canvas.drawBitmap(city2, mBGFarMoveX, bgY, null);
break;
case 2:
canvas.drawBitmap(city2, mBGFarMoveX - city2.getWidth(), bgY, null);
canvas.drawBitmap(city3, mBGFarMoveX, bgY, null);
break;
}
}
if(mBGFarMoveX <= 0 && newFarX >= getWidth()){
switch (currCity) {
case 0:
canvas.drawBitmap(city1, mBGFarMoveX, bgY, null);
break;
case 1:
canvas.drawBitmap(city2, mBGFarMoveX, bgY, null);
break;
case 2:
canvas.drawBitmap(city3, mBGFarMoveX, bgY, null);
break;
}
}
}
private void drawClouds(Canvas canvas) {
int width = getWidth();
for(int i = 0; i < MAX_CLOUDS; i++){
Bitmap cloud;
clouds[i].mCloudX = clouds[i].mCloudX - mSpeed2;
switch (clouds[i].BitmapId) {
case 0:
cloud = mCloud1;
break;
case 1:
cloud = mCloud2;
break;
case 2:
cloud = mCloud3;
break;
default:
cloud = mCloud1;
break;
}
int cloudX1 = clouds[i].mCloudX;
int cloudX2 = cloudX1 + cloud.getWidth();
if (cloudX2 <= 0 && mSpeed2 > 0) {
clouds[i].mCloudX = clouds[i].mCloudX + (5 * cloud.getWidth());
cloudX1 = clouds[i].mCloudX;
cloudX2 = cloudX1 + cloud.getWidth();
}
if (cloudX1 >= width && mSpeed2 < 0) {
clouds[i].mCloudX = clouds[i].mCloudX - (5 * cloud.getWidth());
cloudX1 = clouds[i].mCloudX;
cloudX2 = cloudX1 + cloud.getWidth();
}
if(cloudX1 < width && cloudX2 > 0){
canvas.drawBitmap(cloud, clouds[i].mCloudX, clouds[i].mCloudY, null);
}
}
}
}
在Xml中,我使用了像这样的视图
<FrameLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/container"
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.animation.ScenarioView
android:id="@+id/bg_view"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:baselineAlignBottom="true">
</com.animation.ScenarioView>
</FrameLayout>