我希望能够展示一个" X"在(50,0,0)使用DirectXTK并跟随一篇关于广告牌的文章。但是我似乎没有正确的。 有人可以帮助我。
XMVECTOR textPosition = XMVectorSet(50, 0, 0, 0);
unique_ptr<BasicEffect> basicEffect(new BasicEffect(m_pd3dDevice));
unique_ptr<CommonStates> commonStates(new CommonStates(m_pd3dDevice));
/*basicEffect->SetWorld(XMMatrixScaling(1,-1, 1) * XMMatrixTranslationFromVector(textPosition));*/
/* basicEffect->SetWorld( XMMatrixTranslationFromVector(textPosition));
basicEffect->SetView(m_View);*/
basicEffect->SetProjection(m_Projection);
basicEffect->SetTextureEnabled(true);
basicEffect->SetVertexColorEnabled(true);
basicEffect->Apply(m_pImmediateContext);
wstring message = L"X";
XMFLOAT2 textOrigin;
XMStoreFloat2(&textOrigin, m_font->MeasureString(message.c_str()));
const float textSize = 1.0f;
m_spriteBatch->Begin(SpriteSortMode_Deferred, nullptr, nullptr, commonStates->DepthRead(), commonStates->CullNone());
m_font->DrawString(m_spriteBatch.get(), message.c_str(), XMFLOAT2(0, 0), Colors::White, 0, textOrigin, XMFLOAT2(textSize, textSize), SpriteEffects_None, 0.0f);
m_spriteBatch->End();
这似乎很有希望
XMVECTOR textPosition = XMVectorSet(50, 0, 0, 0);
wstring message = L"X";
textPosition = XMVector3Transform(textPosition, m_View);
textPosition = XMVector3Transform(textPosition, m_Projection);
XMFLOAT3 pos;
XMStoreFloat3(&pos, textPosition);
pos.x /= pos.z;
pos.y /= pos.z;
pos.x = (pos.x + 1.0) * GetViewPort().Width / 2.0;
pos.y = (-pos.y + 1.0) * GetViewPort().Height / 2.0;
m_spriteBatch->Begin();
m_font->DrawString(m_spriteBatch.get(), message.c_str(), XMFLOAT2(pos.x, pos.y), Colors::White, 0.0f, XMFLOAT2(0, 0), XMFLOAT2(0.5f, 0.5), SpriteEffects_None);
m_spriteBatch->End();
答案 0 :(得分:0)
我认为可以使用以下内容。
XMVECTOR mp = XMVector4Transform(textPosition, m_World);
XMVECTOR pt = XMVector3Project(mp, 0, 0, GetViewPort().Width, GetViewPort().Height, 0, 1, m_Projection, m_View, m_World);
XMFLOAT3 pos;
XMStoreFloat3(&pos, pt);
m_spriteBatch->Begin();
m_font->DrawString(m_spriteBatch.get(), message.c_str(), XMFLOAT2(pos.x, pos.y), Colors::LightGreen, 0.0f, XMFLOAT2(0, 0), XMFLOAT2(0.6f, 0.6));
m_spriteBatch->End();