我正在研究AI动态链接库。它将被明确链接,所有这一切都由一个简单的标题包处理。
我正在尝试为DLL创建代码,以便能够调用主EXE中的函数来操纵世界,并且还能够查询函数以了解世界的状态。我现在处于无需参数的情况下可以调用void返回函数(无论是全局函数还是成员函数)。
我现在正在尝试实现在EXE中调用函数并从中获取返回值的功能。 (无效功能)事情进展不顺利。我一直试图寻找实现这一目标的最佳方法。我可以在DLL中使用boost库,但不能在EXE中使用。
我将在这里转发相关代码。我知道这很多但我希望有人能够指出我可以改进的方法。
即使您没有阅读代码(非常容易理解),了解如何以一般术语解决此问题将非常有帮助。
接下来(我试图尽可能多地删除不相关的代码段):
--------------------------------------- EXE标题----- ---------------------------------
typedef void (*Command)();
typedef void (*CommandMF)(int, std::string);
typedef void (*AddEntityFunction)(int&);
typedef void (*AddActionToEntityFunction)(int, Command);
typedef void (*AddActionToEntityFunctionMF)(int, CommandMF, std::string);
typedef void (*UpdateDoubleThinkFunction)();
class MemberFunctionStorageExecute
{
public:
virtual void Execute() const =0;
};
template <class T>
struct MemberFunctionStorage : MemberFunctionStorageExecute
{
typedef void (T::*MemberFunctionWorker)();
MemberFunctionWorker mbw;
T *obj;
virtual void Execute() const
{
(obj->*mbw)();
}
};
typedef std::map<std::string, MemberFunctionStorageExecute*> MemberFunctionsList;
typedef std::map<int, MemberFunctionsList*> ListofLists;
//Template hack to allow static properties inside header
template <class T>
class DoubleThinkInterfaceImpl
{
protected:
static HINSTANCE hinstDLL;
static AddEntityFunction DLLAddEntity;
static AddActionToEntityFunction DLLAddActionToEntity;
static AddActionToEntityFunctionMF DLLAddActionToEntityMF;
static UpdateDoubleThinkFunction DLLUpdateDoubleThink;
static ListofLists m_plistlist;
};
template <class T>
HINSTANCE DoubleThinkInterfaceImpl<T>::hinstDLL;
template <class T>
AddEntityFunction DoubleThinkInterfaceImpl<T>::DLLAddEntity;
template <class T>
UpdateDoubleThinkFunction DoubleThinkInterfaceImpl<T>::DLLUpdateDoubleThink;
template <class T>
AddActionToEntityFunction DoubleThinkInterfaceImpl<T>::DLLAddActionToEntity;
template <class T>
AddActionToEntityFunctionMF DoubleThinkInterfaceImpl<T>::DLLAddActionToEntityMF;
template <class T>
ListofLists DoubleThinkInterfaceImpl<T>::m_plistlist;
class DoubleThinkInterface : protected DoubleThinkInterfaceImpl<int>
{
private:
int m_pid;
MemberFunctionsList m_pmemfunlist;
public:
int ID()
{
return m_pid;
}
DoubleThinkInterface()
{
if(!hinstDLL)
{
hinstDLL = LoadLibrary("DoubleThink.dll");
DLLAddEntity = (AddEntityFunction)GetProcAddress(hinstDLL, "AddEntity");
DLLUpdateDoubleThink = (UpdateDoubleThinkFunction)GetProcAddress(hinstDLL, "Update");
DLLAddActionToEntity = (AddActionToEntityFunction)GetProcAddress(hinstDLL, "AddActionToEntity");
DLLAddActionToEntityMF = (AddActionToEntityFunctionMF)GetProcAddress(hinstDLL, "AddActionToEntityMF");
}
DLLAddEntity(m_pid);
DoubleThinkInterface::m_plistlist.insert(std::pair<int, MemberFunctionsList*>(m_pid, &m_pmemfunlist));
}
~DoubleThinkInterface()
{
//if(hinstDLL != 0)
// FreeLibrary(hinstDLL);
}
void AddAction(Command action)
{
DLLAddActionToEntity(m_pid, action);
}
void Update()
{
DLLUpdateDoubleThink();
}
template <class T>
void AddActionMF(T *object, void (T::*memberfunc)(), std::string actionName)
{
MemberFunctionStorage<T> *store = new MemberFunctionStorage<T>;
store->mbw = memberfunc;
store->obj = object;
m_pmemfunlist.insert(std::pair<std::string, MemberFunctionStorageExecute*>(actionName, store));
DLLAddActionToEntityMF(m_pid, &DoubleThinkInterface::ResolveMF, actionName);
}
static void ResolveMF(int idnum,std::string mfName)
{
ListofLists::iterator lit;
lit = m_plistlist.find(idnum);
MemberFunctionsList::iterator it;
it = lit->second->find(mfName);
it->second->Execute();
}
};
------------------------------- EXE-side示例------------ ------------------------
class BaseEntity
{
public:
DoubleThinkInterface dtInterface;
BaseEntity(){}
virtual ~BaseEntity(){}
};
class Humanoid : public BaseEntity
{
public:
Humanoid(){}
~Humanoid(){}
std::string name;
void Move();
int GetAge(){return 10;}
};
void Humanoid::Move()
{
std::cout << name << ": I'm moving around and such \n";
}
void EndLifeAsWeKnowIt()
{
cout << "Suddenly everything changed... \n";
}
int _tmain(int argc, _TCHAR* argv[])
{
Humanoid *entity = new Humanoid();
entity->name = "Bobby";
entity->dtInterface.AddAction(&EndLifeAsWeKnowIt);
entity->dtInterface.AddActionMF<Humanoid>(entity, &Humanoid::Move, "Move");
entity->dtInterface.Update();
int x; cin >> x;
return 0;
}
------------------------- DLL端代码------------------ ------------------
DTEntityManager* DTEntityManager::Instance()
{
static DTEntityManager instance;
return &instance;
}
template<class T>
void AddAction(int id, void (*comm)(int, std::string), std::string mfid)
{
DTEntity *ent = DTEntityManager::Instance()->GetEntityFromID(id);
CommandMemberFunction<T> *newcomm = new CommandMemberFunction<T>();
newcomm->comm = comm;
newcomm->entityid = id;
newcomm->mfid = mfid;
ent->SetCommandMF(newcomm);
}
extern "C"
{
DLL_EXPORT void AddEntity(int &idnumber)
{
DTEntity *entity = new DTEntity();
idnumber = entity->ID();
DTEntityManager::Instance()->RegisterEntity(entity);
}
DLL_EXPORT void AddActionToEntity(int id, void (*comm)())
{
DTEntity *ent = DTEntityManager::Instance()->GetEntityFromID(id);
CommandGlobal<void> *newcomm = new CommandGlobal<void>();
newcomm->comm = comm;
ent->SetCommand(newcomm);
}
DLL_EXPORT void AddActionToEntityMF(int id, void (*comm)(int, std::string), std::string mfid)
{
AddAction<void>(id, comm, mfid);
}
DLL_EXPORT void AddActionToEntityMF_int(int id, void (*comm)(int, std::string), std::string mfid)
{
AddAction<int>(id, comm, mfid);
}
}
--------------------------用于保存回调的DLL端结构-------------- -------------
class CommandBase
{
public:
virtual void Execute() const =0;
};
template<class T>
struct CommandGlobal : CommandBase
{
typedef boost::function<T ()> Command;
Command comm;
virtual T Execute() const
{
return comm();
}
};
template<class T>
struct CommandMemberFunction : CommandBase
{
typedef boost::function<T (int, std::string)> Command;
Command comm;
int entityid;
std::string mfid;
virtual T Execute() const
{
return comm(entityid, mfid);
}
};
目前DLL因为这一行而无法编译:
AddAction<int>(id, comm, mfid);
因为它试图覆盖
virtual void Execute() const =0;
使用返回int的函数。给出了非协方差错误。我知道我一直在咆哮错误的树,但我现在也看不到任何其他解决方案。
有没有人对如何做得更好有任何建议?即使它只是一个模糊的方向,我应该引导我的注意力,我会很感激。如果你懒得阅读这一切,非常感谢!
答案 0 :(得分:1)
我认为你太复杂了。见:
/*************** both ***************/
typedef void (*Prototype1)();
typedef void (*Prototype2)(int);
typedef int (*Prototype3)();
struct FuncList {
Prototype3 func1;
Prototype1 func2;
Prototype1 func3;
Prototype2 func4;
Prototype1 func5;
// ...
};
/*************** dll ***************/
FuncList func_list;
Prototype3 &func1 = func_list.func1;
Prototype1 &func2 = func_list.func2;
Prototype1 &func3 = func_list.func3;
Prototype2 &func4 = func_list.func4;
Prototype1 &func5 = func_list.func5;
/* DLLEXPORT */ void SetFuncList(const FuncList &list) { func_list = list; }
void UsageExample()
{
/* Just call the function */
func2();
}
/*************** exe ***************/
/* declarations (functions must be defined somewhere) */
int func1();
void func2();
void func3();
void func4(int);
void func5();
const FuncList func_list = {
func1,
func2,
func3,
func4,
func5
};
typedef void (*SetFuncListProc)(const FuncList &list);
SetFuncListProc SetFuncList;
void Init()
{
/* ... load the DLL, load "SetFuncList" ... */
SetFuncList(func_list);
}
答案 1 :(得分:0)
快速&amp;脏回答:传递给void*
执行对结果类型的引用,并使Execute
为私有。然后将Execute
包装在非虚拟包装器中,该包装器按值返回T并执行转换。