我正在构建一个游戏,我一直在遇到这个错误。我似乎无法修复它。我认为问题出在底部的“main”函数或“Level”和“Level01”类中。如果您发现有一种方法可以改进我的代码,您也可以告诉我,因为我只是在学习如何使用OOP构建游戏。
File "C:/Users/fabma/Documents/PythonGames/RPG/Scroller!.py", line 148, in main
currentLevel.drawer(display)
TypeError: drawer() missing 1 required positional argument: 'display1'
这是我的代码:
import pygame
# Colours + Global constants
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
WIDTH = 800
HEIGHT = 600
SIZE = (WIDTH, HEIGHT)
# CLASSES
# Block is the common platform
class Block(pygame.sprite.Sprite):
def __init__(self, length, height, colour):
super().__init__()
# Making image
self.image = pygame.Surface([length, height])
self.image.fill(colour)
self.rect = self.image.get_rect()
# Setting Y coordinates
self.rect.y = HEIGHT * 0.95
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
# Is it touching the floor?
self.velocity = 0
self.standing = True
# Rendering image and creating some variables
self.height = 40
self.length = 40
self.sprite_x_change = 0
self.sprite_y_change = 0
self.image = pygame.Surface([self.height, self.length])
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.y = HEIGHT * 0.884
self.level = None
# Mobility: Left, right, up and stop
def move_right(self):
self.sprite_x_change = 15
def move_left(self):
self.sprite_x_change = -15
def move_up(self, platform):
# Seeing if we hit anything if so then we can jump!
self.rect.y -= 2
hit_list = pygame.sprite.spritecollide(self, platform, False)
if len(hit_list) > 0 or self.rect.bottom >= HEIGHT - Block.height:
self.change_y = -10
def stop(self):
self.sprite_x_change = 0
def updater(self):
self.gravity()
platforms_hit = pygame.sprite.spritecollide(self, self.level.platforms, False)
for blocks in platforms_hit:
self.sprite_y_change = 0
# Going down
if self.sprite_y_change > 0:
self.rect.bottom = blocks.rect.top
self.velocity = 0
self.standing = True
# Going up
if self.sprite_y_change < 0:
self.rect.top = blocks.rect.bottom
self.standing = False
if self.sprite_x_change > 0:
self.rect.right = blocks.rect.left
if self.sprite_x_change < 0:
self.rect.left = blocks.rect.right
if self.sprite_x_change == 0 and self.sprite_y_change == 0:
self.rect.y = HEIGHT * 0.884
if self.standing == False:
self.velocity += 1
self.rect.x += self.sprite_x_change
self.rect.y += self.sprite_y_change
def gravity(self):
self.sprite_y_change += 0.980665*self.velocity
class Level:
def __init__(self):
# Creating groups
self.sprites = pygame.sprite.Group()
self.all_things = pygame.sprite.Group()
self.platforms = pygame.sprite.Group()
def drawer(self, display1):
display1.fill(BLUE)
self.all_things.draw(display1)
class Level01(Level):
def __init__(self, player1):
# Initialise level1
Level.__init__(self)
# Level01 things
block = Block(WIDTH, HEIGHT * 0.05, RED)
Level.all_things = self.all_things
self.sprites.add(player1)
self.platforms.add(block)
self.all_things.add(player1, block)
def main():
# Init pygame
pygame.init()
# Set screen
display = pygame.display.set_mode(SIZE)
# Creating FPS thingy
clock = pygame.time.Clock()
# Making levels + Player
player = Player()
level_1 = Level01(player)
# Choosing level
levelList = []
levelList.append(Level01)
currentLevelNumber = 0
currentLevel = levelList[currentLevelNumber]
# Game loop
loop = True
while loop == True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
player.move_right()
if event.key == pygame.K_LEFT:
player.move_left()
if event.key == pygame.K_UP:
player.move_up(currentLevel.platforms)
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT and player.sprite_x_change < 0:
player.stop()
if event.key == pygame.K_RIGHT and player.sprite_x_change > 0:
player.stop()
# Update things
currentLevel.all_things.update()
currentLevel.drawer(display)
# Refresh screen
clock.tick(30)
pygame.display.update()
pygame.quit()
if __name__ == "__main__":
main()
答案 0 :(得分:1)
您需要创建关卡级别的实例,而不是仅仅将类本身附加到列表中:
<?php
echo "abc";
echo $_SESSION['akknum'];
?>
应该是......
levelList.append(Level01)
就目前而言,你正在使用类对象而不是它的实例,这意味着你传递的levelList.append(level_1)
被放入display
参数中(因为类对象)不会传递实例,因为它不是一个实例。一旦你在类的实例上调用它,self
参数将自动传递,因此你的self
参数将被传递到正确的位置。