我有一个Cirle imageview。我正在从相机和图库中将图像设置为ImageView。问题是,当我从相机设置图像时,图像在圆形图像视图中看起来过于拉伸。
Iam调整图像大小以避免任何内存泄漏。
这就是我的所作所为:
CircleImageView.cs
public class CircleImageView : ImageView
{
private int borderWidth;
private int canvasSize;
private Bitmap image;
private Paint paint;
private Paint paintBorder;
public CircleImageView(Context context)
: this(context, null)
{
}
public CircleImageView(Context context, IAttributeSet attrs)
: this(context, attrs, Resource.Attribute.circularImageViewStyle)
{
}
public CircleImageView(Context context, IAttributeSet attrs, int defStyle)
: base(context, attrs, defStyle)
{
// init paint
paint = new Paint();
paint.AntiAlias = true;
paintBorder = new Paint();
paintBorder.AntiAlias = true;
// load the styled attributes and set their properties
TypedArray attributes = context.ObtainStyledAttributes(attrs, Resource.Styleable.CircularImageView, defStyle, 0);
if (attributes.GetBoolean(Resource.Styleable.CircularImageView_border, true))
{
int defaultBorderSize = (int)(4 * context.Resources.DisplayMetrics.Density+ 0.5f);
BorderWidth = attributes.GetDimensionPixelOffset(Resource.Styleable.CircularImageView_border_width, defaultBorderSize);
BorderColor = attributes.GetColor(Resource.Styleable.CircularImageView_border_color, Color.White);
}
if (attributes.GetBoolean(Resource.Styleable.CircularImageView_shadow, false))
{
addShadow();
}
}
public void addShadow()
{
SetLayerType(LayerType.Software, paintBorder);
paintBorder.SetShadowLayer(4.0f, 2.0f, 2.0f, Color.ParseColor("#82C341"));
}
public virtual int BorderWidth
{
set
{
this.borderWidth = 10;
this.RequestLayout();
this.Invalidate();
}
}
public virtual int BorderColor
{
set
{
if (paintBorder != null)
{
paintBorder.Color = Color.Gray;
}
this.Invalidate();
}
}
protected override void OnDraw(Canvas canvas)
{
// load the bitmap
image = drawableToBitmap(Drawable);
// init shader
if (image != null)
{
canvasSize = canvas.Width;
if (canvas.Height < canvasSize)
{
canvasSize = canvas.Height;
}
BitmapShader shader = new BitmapShader(Bitmap.CreateScaledBitmap(image, canvasSize, canvasSize, false), Shader.TileMode.Clamp, Shader.TileMode.Clamp);
paint.SetShader(shader);
// circleCenter is the x or y of the view's center
// radius is the radius in pixels of the cirle to be drawn
// paint contains the shader that will texture the shape
int circleCenter = (canvasSize - (borderWidth * 2)) / 2;
canvas.DrawCircle(circleCenter + borderWidth, circleCenter + borderWidth, ((canvasSize - (borderWidth * 2)) / 2) + borderWidth - 4.0f, paintBorder);
canvas.DrawCircle(circleCenter + borderWidth, circleCenter + borderWidth, ((canvasSize - (borderWidth * 2)) / 2) - 4.0f, paint);
}
}
protected override void OnMeasure(int widthMeasureSpec, int heightMeasureSpec)
{
int width = measureWidth(widthMeasureSpec);
int height = measureHeight(heightMeasureSpec);
SetMeasuredDimension(width, height);
}
private int measureWidth(int measureSpec)
{
int result = 0;
var specMode = MeasureSpec.GetMode(measureSpec);
var specSize = MeasureSpec.GetSize(measureSpec);
if (specMode == MeasureSpecMode.Exactly)
{
// The parent has determined an exact size for the child.
result = specSize;
}
else if (specMode == MeasureSpecMode.AtMost)
{
// The child can be as large as it wants up to the specified size.
result = specSize;
}
else
{
// The parent has not imposed any constraint on the child.
result = canvasSize;
}
return result;
}
private int measureHeight(int measureSpecHeight)
{
int result = 0;
var specMode = MeasureSpec.GetMode(measureSpecHeight);
int specSize = MeasureSpec.GetSize(measureSpecHeight);
if (specMode == MeasureSpecMode.Exactly)
{
// We were told how big to be
result = specSize;
}
else if (specMode == MeasureSpecMode.AtMost)
{
// The child can be as large as it wants up to the specified size.
result = specSize;
}
else
{
// Measure the text (beware: ascent is a negative number)
result = canvasSize;
}
return (result + 2);
}
public virtual Bitmap drawableToBitmap(Drawable drawable)
{
if (drawable == null)
{
return null;
}
else if (drawable is BitmapDrawable)
{
return ((BitmapDrawable)drawable).Bitmap;
}
Bitmap bitmap = Bitmap.CreateBitmap(drawable.IntrinsicWidth, drawable.IntrinsicHeight, Bitmap.Config.Argb8888);
Canvas canvas = new Canvas(bitmap);
drawable.SetBounds(0, 0, canvas.Width, canvas.Height);
drawable.Draw(canvas);
return bitmap;
}
}
BitmapHelper.cs
public static Bitmap LoadAndResizeBitmap(this string fileName, int width, int height)
{
// First we get the the dimensions of the file on disk
BitmapFactory.Options options = new BitmapFactory.Options { InJustDecodeBounds = true };
BitmapFactory.DecodeFile(fileName, options);
// Next we calculate the ratio that we need to resize the image by
// in order to fit the requested dimensions.
int outHeight = options.OutHeight;
int outWidth = options.OutWidth;
int inSampleSize = 1;
if (outHeight > height || outWidth > width)
{
inSampleSize = outWidth > outHeight
? outHeight / height
: outWidth / width;
}
// Now we will load the image and have BitmapFactory resize it for us.
options.InSampleSize = inSampleSize;
options.InJustDecodeBounds = false;
Bitmap resizedBitmap = BitmapFactory.DecodeFile(fileName, options);
return resizedBitmap;
}
mylayout.xml
<Utilities.CircleImageView
android:layout_width="180dp"
android:layout_height="180dp"
android:id="@+id/imgProfileCircleImage"
android:src="@drawable/rapidicon"
custom:border="true"
custom:border_color="#d5d5d5"
custom:border_width="4dp"
custom:shadow="true"
android:layout_gravity="center"
android:minHeight="80dp"
android:minWidth="80dp" />
MainActivity
int imgheight = Resources.DisplayMetrics.HeightPixels;
int circleImgWidth = imgProfileCircleImage.Height;
AppHelper._bitmap = AppHelper._file.Path.LoadAndResizeBitmap(circleImgWidth, imgheight);
如何设置图像以使其看起来非常适合图像视图?