沿着Arc定位CATextLayers

时间:2015-10-05 22:46:12

标签: ios swift cgaffinetransform catextlayer

我正在尝试构建一个可能看起来像这个Inkscape模型的自定义控件:

enter image description here

我正在使用drawRect()做事,但我需要为某些元素设置动画,所以我决定切换到CALayer s的组合。我一直使用CGContextRef函数绘制文本,但是对于每个角色切换到CATextLayer,我似乎无法正确转换它们。

我的一般方法是为每个角色创建一个CATextLayer。我我可以使用每个图层的preferredFrameSize()来获取角色的最终大小。然后我想我会在我的对照layoutSubviews()方法中调整它们的位置和旋转。

“我尝试了什么?”我觉得我一直坐在旋转,蒙着眼睛,投掷飞镖。你说它,我试过了。

我可以通过以下方式确定每个角色的旋转角度:

let baseline = (self.ringBox.width * 3 / 8) // radius out to the baseline arc
let circumference = baseline * Tau
var advance = wordWidth.half.negated // wordWidth was summed from the width of each character earlier
let angle = 0.75.rotations
for each in self.autoCharacters {
    let charSize = each.bounds.size
    advance += charSize.width.half
    let charRotation = (advance / circumference - 0.75).rotations + angle
    ...
}

我注意到layoutSubviews()似乎被调用了两次。为什么?我注意到第二次,preferredFrameSize()似乎更薄了。为什么?是因为我设置affineTransform并且它有累积效应。我试图最初将图层的位置设置为父框的中心,并且边界为preferredFrameSize,希望将其置于中心。然后应用转换。尽管多次尝试,但我得到了奇怪的位置,以及奇怪的剪辑。

所以我只是在寻找一个简单/直接的方法,将CATextLayer定位在距离视图中心的给定半径/角度。

1 个答案:

答案 0 :(得分:0)

最后,我为所有人编写了一个单独的应用程序:

  • frame origin
  • 框架尺寸
  • bounds origin
  • 界限大小
  • 位置
  • anchorPoint
  • 预旋转变换翻译
  • 变换轮换
  • 后旋转变换翻译

以及显示图层preferredFrameSize()的一些调试信息。有了这个,能够操纵事物并看到效果,我实际上能够很简单地解决它。

为给定单词(键入CATextLayer)中的每个字符创建一个[CATextLayer]后,我使用以下方法来定位单词的字符:

// pass 1 to:
// - baseline each characters rotation
// - size it and center it
// - accumulate the length of the whole word
var wordWidth:CGFloat = 0.0
for letter in word {
    // baseline the transform first, because preferredFrameSize() is affected by any latent rotation in the current transform
    letter.setAffineTransform(CGAffineTransformIdentity)
    // the preferredFrameSize will now be the un rotated size of the single character
    let size = letter.preferredFrameSize()
    // move the letter to the center of the view
    letter.frame = CGRect(origin: center - size.half, size: size)
    // accumulate the length of the word as the length of characters
    wordWidth += size.width
}
let Tau = CGFloat(M_PI * 2)
// the length of the circle we want to be relative to
let circumference = radius * Tau
// back up the "advance" to half of the word width
var advance = wordWidth.half.negated
for letter in word {
    // retrieve the character dimensions
    let charSize = letter.bounds.size
    // advance half of the character, so we're at its center
    advance += charSize.width.half
    // determine the angle to rotate off of the nominal (which is 270 degrees)
    let charRotation = (advance / circumference * Tau - (Tau * 3 / 4)) + angle
    // start with an identity transform now
    var transform = CGAffineTransformIdentity
    // rotate it. this will rotate about the center of the character
    transform = transform.rotated(charRotation)
    // translate outwards to the ring
    transform = transform.translated(CGPoint(x: 0, y: radius.negated))
    // apply the transform
    letter.setAffineTransform(transform)
    // move the advance the other half of this character
    advance += charSize.width.half
}