Unity + Odroid:使用USB Camera的WebCamTexture黑屏问题

时间:2015-10-01 14:21:33

标签: android unity3d odroid

我使用ODROID-XU4(Android 4.4)。

WebCamTextureWebCamDevices在移动设备上正常工作(Galaxy S4),但是当我在ODROID-XU4上安装我的apk时,应用程序正在运行但我没有在USB摄像头上获取帧设备。为什么?如何解决?

我在C#中使用了以下代码

WebCamDevice[] devices;
string resultString;
string deviceName;
WebCamTexture wbTxt;
// Use this for initialization
IEnumerator Start()
{
    resultString = "Start.";
    yield return Application.RequestUserAuthorization(UserAuthorization.WebCam);
    if (Application.HasUserAuthorization(UserAuthorization.WebCam))
    {
        resultString = "Permission";
        devices = WebCamTexture.devices;
        if (devices.Length >= 0)
        {
            deviceName = devices[0].name;
            wbTxt = new WebCamTexture(deviceName, 640, 480, 30);
            GetComponent<Renderer>().material.mainTexture = wbTxt;
            wbTxt.Play();
            resultString = "No Problem";
        }
        else
        {
            resultString = "WebCam not Found";
        }


    }
    else
    {
        resultString = "No permission!";
    }
}


void OnGUI()
{
    for (var i = 0; i < devices.Length; i++)
    {
        GUI.Box(new Rect(100, 100 + (i * 25), 300, 25), devices[i].name);
    }
    GUI.Box(new Rect(100, 100 + 100, 300, 25), resultString);
}

此代码打印到屏幕:权限

1 个答案:

答案 0 :(得分:0)