编写一个函数,在给定的年数后,计算具有给定初始余额和利率的银行账户余额。假设每年的利息复杂化。
我有错误" ValueError:不支持的格式字符'我' (0x49)在索引28"
到目前为止,这是我的代码。
def BankBalance():
InputB = 1000
return InputB
print("Your initial balance is $1000")
def Interest():
InputI = 0.05
return InputI
print("The rate of interest is 5%")
def CountNumber():
InputN = float(input("Please enter the number of times per year you would like your interest to be compounded: "))
return InputN
def Time():
InputT = float(input("Please enter the number of years you need to compund interest for:"))
return InputT
def Compount_Interest(InputB, InputI, InputT, InputN):
Cinterest = (InputB*(1+(InputI % InputN))**(InputN * InputT))
print("The compound interest for %.InputT years is %.Cinterest" %Cinterest)
B = BankBalance()
I = Interest()
N = CountNumber()
T = Time()
Compount_Interest(B, I, N, T)
答案 0 :(得分:2)
您将如何做到这一点。
def main():
# Getting input for Balance
balance = float(input("Balance: $ "))
# Getting input for Interest Rate
intRate = float(input("Interest Rate (%) : "))
# Getting input for Number of Years
years = int(input("Years: "))
newBalance = calcBalance(balance, intRate, years)
print ("New baance: $%.2f" %(newBalance))
def calcBalance(bal, int, yrs):
newBal = bal
for i in range(yrs):
newBal = newBal + newBal * int/100
return newBal
# Program run
main()
答案 1 :(得分:1)
您正在尝试将变量用作函数。 试试这个:
Cinterest = (InputB * (1+(InputI % InputN))**(InputN * InputT))
答案 2 :(得分:1)
public class Dungeon1 implements Screen {
public Texture tiles;
public TextureRegion floor, wall, wallLeft, wallRight, tlCorn, trCorn, blCorn, brCorn, c1, c2, c3, c4;
float wh = Gdx.graphics.getWidth();
float ht = Gdx.graphics.getHeight();
private SpriteBatch batch;
private OrthographicCamera camera;
private int[][] fg = Dungeon.fg;
private int[][] bg = Dungeon.bg;
public Dungeon1(NanoRealms game) {
Dungeon d = new Dungeon();
tiles = new Texture(Gdx.files.internal("Map/tiles.png"));
floor = new TextureRegion(tiles, 2 * 64, 0, Dungeon.tileSIZE, Dungeon.tileSIZE);
wall = new TextureRegion(tiles, 64, 64, Dungeon.tileSIZE, Dungeon.tileSIZE);
wallLeft = new TextureRegion(tiles, 0, 2 * 64, Dungeon.tileSIZE, Dungeon.tileSIZE);
wallRight = new TextureRegion(tiles, 2 * 64, 2 * 64, Dungeon.tileSIZE, Dungeon.tileSIZE);
tlCorn = new TextureRegion(tiles, 0, 64, Dungeon.tileSIZE, Dungeon.tileSIZE);
trCorn = new TextureRegion(tiles, 2 * 64, 64, Dungeon.tileSIZE, Dungeon.tileSIZE);
blCorn = new TextureRegion(tiles, 0, 3 * 64, Dungeon.tileSIZE, Dungeon.tileSIZE);
brCorn = new TextureRegion(tiles, 2 * 64, 3 * 64, Dungeon.tileSIZE, Dungeon.tileSIZE);
c1 = new TextureRegion(tiles, 3 * 64, 64, Dungeon.tileSIZE, Dungeon.tileSIZE);
c2 = new TextureRegion(tiles, 4 * 64, 64, Dungeon.tileSIZE, Dungeon.tileSIZE);
c3 = new TextureRegion(tiles, 3 * 64, 2 * 64, Dungeon.tileSIZE, Dungeon.tileSIZE);
c4 = new TextureRegion(tiles, 4 * 64, 2 * 64, Dungeon.tileSIZE, Dungeon.tileSIZE);
batch = new SpriteBatch();
camera = new OrthographicCamera(30, 30 * (Gdx.graphics.getHeight()/Gdx.graphics.getWidth()));
camera.position.set(3000, 3000, 0);
camera.zoom = 300;
}
public void render(float delta) {
cameraInput();
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT);
////
batch.begin();
batch.setProjectionMatrix(camera.combined);
batch.enableBlending();
for (int x = 0; x < bg.length; x++) {
float w = x * 64;
for (int y = 0; y < bg[x].length; y++) {
float h = y * 64;
if (bg[x][y] == 1) {
batch.draw(floor, w, h);
}
}
}
for (int x2 = 0; x2 < fg.length; x2++) {
float w2 = x2 * 64;
for (int y2 = 0; y2 < fg[x2].length; y2++) {
float h2 = y2 * 64;
if (fg[x2][y2] == 2) {
batch.draw(wall, w2, h2);
} else if (fg[x2][y2] == 3) {
batch.draw(wallLeft, w2, h2);
} else if (fg[x2][y2] == 4) {
batch.draw(wallRight, w2, h2);
} else if (fg[x2][y2] == 5) {
batch.draw(tlCorn, w2, h2);
} else if (fg[x2][y2] == 6) {
batch.draw(trCorn, w2, h2);
} else if (fg[x2][y2] == 7) {
batch.draw(blCorn, w2, h2);
} else if (fg[x2][y2] == 8) {
batch.draw(brCorn, w2, h2);
} else if (fg[x2][y2] == 9) {
batch.draw(c1, w2, h2);
} else if (fg[x2][y2] == 10) {
batch.draw(c2, w2, h2);
} else if (fg[x2][y2] == 11) {
batch.draw(c3, w2, h2);
} else if (fg[x2][y2] == 12) {
batch.draw(c4, w2, h2);
}
}
}
batch.end();
////
}
public void cameraInput() {
if (Gdx.input.isKeyPressed(Keys.Q))
camera.zoom += 0.5;
if (Gdx.input.isKeyPressed(Keys.E))
camera.zoom -= 0.5;
if (Gdx.input.isKeyPressed(Keys.A))
camera.translate(-10, 0, 0);
if (Gdx.input.isKeyPressed(Keys.D))
camera.translate(10, 0, 0);
if (Gdx.input.isKeyPressed(Keys.S))
camera.translate(0, -10, 0);
if (Gdx.input.isKeyPressed(Keys.W))
camera.translate(0, 10, 0);
}
}
与表达式其余部分之间的乘法运算符(*
):
InputB