在Swift for iOS中沿圆形路径绘制文本

时间:2015-09-24 22:19:20

标签: ios swift swift2 drawrect swift3

我正在寻找一些关于如何使用Swift2iOS9在圆圈边缘绘制简单单行字符串的最新帮助/提示。我看到涉及旧ObjC片段的相当陈旧的例子,并且仅限于OS X。这在iOS中是否可以在自定义UIView子类的drawRect()方法中使用?

5 个答案:

答案 0 :(得分:116)

我打算说“你有什么尝试?”,但这是星期五下午,我提早下班,所以我借机翻译了我的旧ObjC代码。在这里,适合游乐场。把它放在你的UIView中应该是微不足道的。

斯威夫特2
请参阅下面的Swift 3& Swift 4更新......

import UIKit

func centreArcPerpendicularText(str: String, context: CGContextRef, radius r: CGFloat, angle theta: CGFloat, colour c: UIColor, font: UIFont, clockwise: Bool){
    // *******************************************************
    // This draws the String str around an arc of radius r,
    // with the text centred at polar angle theta
    // *******************************************************

    let l = str.characters.count
    let attributes = [NSFontAttributeName: font]

    var characters: [String] = [] // This will be an array of single character strings, each character in str
    var arcs: [CGFloat] = [] // This will be the arcs subtended by each character
    var totalArc: CGFloat = 0 // ... and the total arc subtended by the string

    // Calculate the arc subtended by each letter and their total
    for i in 0 ..< l {
        characters += [String(str[str.startIndex.advancedBy(i)])]
        arcs += [chordToArc(characters[i].sizeWithAttributes(attributes).width, radius: r)]
        totalArc += arcs[i]
    }

    // Are we writing clockwise (right way up at 12 o'clock, upside down at 6 o'clock)
    // or anti-clockwise (right way up at 6 o'clock)?
    let direction: CGFloat = clockwise ? -1 : 1
    let slantCorrection = clockwise ? -CGFloat(M_PI_2) : CGFloat(M_PI_2)

    // The centre of the first character will then be at
    // thetaI = theta - totalArc / 2 + arcs[0] / 2
    // But we add the last term inside the loop
    var thetaI = theta - direction * totalArc / 2

    for i in 0 ..< l {
        thetaI += direction * arcs[i] / 2
        // Call centerText with each character in turn.
        // Remember to add +/-90º to the slantAngle otherwise
        // the characters will "stack" round the arc rather than "text flow"
        centreText(characters[i], context: context, radius: r, angle: thetaI, colour: c, font: font, slantAngle: thetaI + slantCorrection)
        // The centre of the next character will then be at
        // thetaI = thetaI + arcs[i] / 2 + arcs[i + 1] / 2
        // but again we leave the last term to the start of the next loop...
        thetaI += direction * arcs[i] / 2
    }
}

func chordToArc(chord: CGFloat, radius: CGFloat) -> CGFloat {
    // *******************************************************
    // Simple geometry
    // *******************************************************
    return 2 * asin(chord / (2 * radius))
}

func centreText(str: String, context: CGContextRef, radius r:CGFloat, angle theta: CGFloat, colour c: UIColor, font: UIFont, slantAngle: CGFloat) {
    // *******************************************************
    // This draws the String str centred at the position
    // specified by the polar coordinates (r, theta)
    // i.e. the x= r * cos(theta) y= r * sin(theta)
    // and rotated by the angle slantAngle
    // *******************************************************

    // Set the text attributes
    let attributes = [NSForegroundColorAttributeName: c,
        NSFontAttributeName: font]
    // Save the context
    CGContextSaveGState(context)
    // Undo the inversion of the Y-axis (or the text goes backwards!)
    CGContextScaleCTM(context, 1, -1)
    // Move the origin to the centre of the text (negating the y-axis manually)
    CGContextTranslateCTM(context, r * cos(theta), -(r * sin(theta)))
    // Rotate the coordinate system
    CGContextRotateCTM(context, -slantAngle)
    // Calculate the width of the text
    let offset = str.sizeWithAttributes(attributes)
    // Move the origin by half the size of the text
    CGContextTranslateCTM (context, -offset.width / 2, -offset.height / 2) // Move the origin to the centre of the text (negating the y-axis manually)
    // Draw the text
    str.drawAtPoint(CGPointZero, withAttributes: attributes)
    // Restore the context
    CGContextRestoreGState(context)
}

// *******************************************************
// Playground code to test
// *******************************************************
let size = CGSize(width: 256, height: 256)

UIGraphicsBeginImageContextWithOptions(size, true, 0.0)
let context = UIGraphicsGetCurrentContext()!
// *******************************************************************
// Scale & translate the context to have 0,0
// at the centre of the screen maths convention
// Obviously change your origin to suit...
// *******************************************************************
CGContextTranslateCTM (context, size.width / 2, size.height / 2)
CGContextScaleCTM (context, 1, -1)

centreArcPerpendicularText("Hello round world", context: context, radius: 100, angle: 0, colour: UIColor.redColor(), font: UIFont.systemFontOfSize(16), clockwise: true)
centreArcPerpendicularText("Anticlockwise", context: context, radius: 100, angle: CGFloat(-M_PI_2), colour: UIColor.redColor(), font: UIFont.systemFontOfSize(16), clockwise: false)
centreText("Hello flat world", context: context, radius: 0, angle: 0 , colour: UIColor.yellowColor(), font: UIFont.systemFontOfSize(16), slantAngle: CGFloat(M_PI_4))


let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()

输出是: Output

更新的 顺时针/逆时针添加&amp;直接的例子。

更新Swift 3

func centreArcPerpendicular(text str: String, context: CGContext, radius r: CGFloat, angle theta: CGFloat, colour c: UIColor, font: UIFont, clockwise: Bool){
    // *******************************************************
    // This draws the String str around an arc of radius r,
    // with the text centred at polar angle theta
    // *******************************************************

    let l = str.characters.count
    let attributes = [NSFontAttributeName: font]

    let characters: [String] = str.characters.map { String($0) } // An array of single character strings, each character in str
    var arcs: [CGFloat] = [] // This will be the arcs subtended by each character
    var totalArc: CGFloat = 0 // ... and the total arc subtended by the string

    // Calculate the arc subtended by each letter and their total
    for i in 0 ..< l {
        arcs += [chordToArc(characters[i].size(attributes: attributes).width, radius: r)]
        totalArc += arcs[i]
    }

    // Are we writing clockwise (right way up at 12 o'clock, upside down at 6 o'clock)
    // or anti-clockwise (right way up at 6 o'clock)?
    let direction: CGFloat = clockwise ? -1 : 1
    let slantCorrection = clockwise ? -CGFloat(M_PI_2) : CGFloat(M_PI_2)

    // The centre of the first character will then be at
    // thetaI = theta - totalArc / 2 + arcs[0] / 2
    // But we add the last term inside the loop
    var thetaI = theta - direction * totalArc / 2

    for i in 0 ..< l {
        thetaI += direction * arcs[i] / 2
        // Call centerText with each character in turn.
        // Remember to add +/-90º to the slantAngle otherwise
        // the characters will "stack" round the arc rather than "text flow"
        centre(text: characters[i], context: context, radius: r, angle: thetaI, colour: c, font: font, slantAngle: thetaI + slantCorrection)
        // The centre of the next character will then be at
        // thetaI = thetaI + arcs[i] / 2 + arcs[i + 1] / 2
        // but again we leave the last term to the start of the next loop...
        thetaI += direction * arcs[i] / 2
    }
}

func chordToArc(_ chord: CGFloat, radius: CGFloat) -> CGFloat {
    // *******************************************************
    // Simple geometry
    // *******************************************************
    return 2 * asin(chord / (2 * radius))
}

func centre(text str: String, context: CGContext, radius r:CGFloat, angle theta: CGFloat, colour c: UIColor, font: UIFont, slantAngle: CGFloat) {
    // *******************************************************
    // This draws the String str centred at the position
    // specified by the polar coordinates (r, theta)
    // i.e. the x= r * cos(theta) y= r * sin(theta)
    // and rotated by the angle slantAngle
    // *******************************************************

    // Set the text attributes
    let attributes = [NSForegroundColorAttributeName: c,
                      NSFontAttributeName: font]
    // Save the context
    context.saveGState()
    // Undo the inversion of the Y-axis (or the text goes backwards!)
    context.scaleBy(x: 1, y: -1)
    // Move the origin to the centre of the text (negating the y-axis manually)
    context.translateBy(x: r * cos(theta), y: -(r * sin(theta)))
    // Rotate the coordinate system
    context.rotate(by: -slantAngle)
    // Calculate the width of the text
    let offset = str.size(attributes: attributes)
    // Move the origin by half the size of the text
    context.translateBy (x: -offset.width / 2, y: -offset.height / 2) // Move the origin to the centre of the text (negating the y-axis manually)
    // Draw the text
    str.draw(at: CGPoint(x: 0, y: 0), withAttributes: attributes)
    // Restore the context
    context.restoreGState()
}

// *******************************************************
// Playground code to test
// *******************************************************
let size = CGSize(width: 256, height: 256)

UIGraphicsBeginImageContextWithOptions(size, true, 0.0)
let context = UIGraphicsGetCurrentContext()!
// *******************************************************************
// Scale & translate the context to have 0,0
// at the centre of the screen maths convention
// Obviously change your origin to suit...
// *******************************************************************
context.translateBy (x: size.width / 2, y: size.height / 2)
context.scaleBy (x: 1, y: -1)

centreArcPerpendicular(text: "Hello round world", context: context, radius: 100, angle: 0, colour: UIColor.red, font: UIFont.systemFont(ofSize: 16), clockwise: true)
centreArcPerpendicular(text: "Anticlockwise", context: context, radius: 100, angle: CGFloat(-M_PI_2), colour: UIColor.red, font: UIFont.systemFont(ofSize: 16), clockwise: false)
centre(text: "Hello flat world", context: context, radius: 0, angle: 0 , colour: UIColor.yellow, font: UIFont.systemFont(ofSize: 16), slantAngle: CGFloat(M_PI_4))


let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()

Swift 4
然而,又一次微小的变化,这次修复了M_PI的弃用,String放弃.characters.size(withAttributes...中的参数标签更改以及文本属性的更改到NSAttributedStringKey enum ...

import UIKit

func centreArcPerpendicular(text str: String, context: CGContext, radius r: CGFloat, angle theta: CGFloat, colour c: UIColor, font: UIFont, clockwise: Bool){
    // *******************************************************
    // This draws the String str around an arc of radius r,
    // with the text centred at polar angle theta
    // *******************************************************

    let characters: [String] = str.map { String($0) } // An array of single character strings, each character in str
    let l = characters.count
    let attributes = [NSAttributedStringKey.font: font]

    var arcs: [CGFloat] = [] // This will be the arcs subtended by each character
    var totalArc: CGFloat = 0 // ... and the total arc subtended by the string

    // Calculate the arc subtended by each letter and their total
    for i in 0 ..< l {
        arcs += [chordToArc(characters[i].size(withAttributes: attributes).width, radius: r)]
        totalArc += arcs[i]
    }

    // Are we writing clockwise (right way up at 12 o'clock, upside down at 6 o'clock)
    // or anti-clockwise (right way up at 6 o'clock)?
    let direction: CGFloat = clockwise ? -1 : 1
    let slantCorrection: CGFloat = clockwise ? -.pi / 2 : .pi / 2

    // The centre of the first character will then be at
    // thetaI = theta - totalArc / 2 + arcs[0] / 2
    // But we add the last term inside the loop
    var thetaI = theta - direction * totalArc / 2

    for i in 0 ..< l {
        thetaI += direction * arcs[i] / 2
        // Call centerText with each character in turn.
        // Remember to add +/-90º to the slantAngle otherwise
        // the characters will "stack" round the arc rather than "text flow"
        centre(text: characters[i], context: context, radius: r, angle: thetaI, colour: c, font: font, slantAngle: thetaI + slantCorrection)
        // The centre of the next character will then be at
        // thetaI = thetaI + arcs[i] / 2 + arcs[i + 1] / 2
        // but again we leave the last term to the start of the next loop...
        thetaI += direction * arcs[i] / 2
    }
}

func chordToArc(_ chord: CGFloat, radius: CGFloat) -> CGFloat {
    // *******************************************************
    // Simple geometry
    // *******************************************************
    return 2 * asin(chord / (2 * radius))
}

func centre(text str: String, context: CGContext, radius r: CGFloat, angle theta: CGFloat, colour c: UIColor, font: UIFont, slantAngle: CGFloat) {
    // *******************************************************
    // This draws the String str centred at the position
    // specified by the polar coordinates (r, theta)
    // i.e. the x= r * cos(theta) y= r * sin(theta)
    // and rotated by the angle slantAngle
    // *******************************************************

    // Set the text attributes
    let attributes = [NSAttributedStringKey.foregroundColor: c, NSAttributedStringKey.font: font]
    //let attributes = [NSForegroundColorAttributeName: c, NSFontAttributeName: font]
    // Save the context
    context.saveGState()
    // Undo the inversion of the Y-axis (or the text goes backwards!)
    context.scaleBy(x: 1, y: -1)
    // Move the origin to the centre of the text (negating the y-axis manually)
    context.translateBy(x: r * cos(theta), y: -(r * sin(theta)))
    // Rotate the coordinate system
    context.rotate(by: -slantAngle)
    // Calculate the width of the text
    let offset = str.size(withAttributes: attributes)
    // Move the origin by half the size of the text
    context.translateBy (x: -offset.width / 2, y: -offset.height / 2) // Move the origin to the centre of the text (negating the y-axis manually)
    // Draw the text
    str.draw(at: CGPoint(x: 0, y: 0), withAttributes: attributes)
    // Restore the context
    context.restoreGState()
}

// *******************************************************
// Playground code to test
// *******************************************************
let size = CGSize(width: 256, height: 256)

UIGraphicsBeginImageContextWithOptions(size, true, 0.0)
let context = UIGraphicsGetCurrentContext()!
// *******************************************************************
// Scale & translate the context to have 0,0
// at the centre of the screen maths convention
// Obviously change your origin to suit...
// *******************************************************************
context.translateBy (x: size.width / 2, y: size.height / 2)
context.scaleBy(x: 1, y: -1)

centreArcPerpendicular(text: "Hello round  world", context: context, radius: 100, angle: 0, colour: UIColor.red, font: UIFont.systemFont(ofSize: 16), clockwise: true)
centreArcPerpendicular(text: "Anticlockwise", context: context, radius: 100, angle: CGFloat(-M_PI_2), colour: UIColor.red, font: UIFont.systemFont(ofSize: 16), clockwise: false)
centre(text: "Hello flat world", context: context, radius: 0, angle: 0 , colour: UIColor.yellow, font: UIFont.systemFont(ofSize: 16), slantAngle: .pi / 4)


let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()

更新以显示在UIView中使用

评论员@RitvikUpadhyaya询问如何在UIView中做到这一点 - 显而易见的老手,但也许不是初学者。诀窍是使用UIGraphicsGetCurrentContext 获取正确的上下文,而无需调用UIGraphicsBeginImageContextWithOptions(它会覆盖UIView的上下文作为当前上下文) - 因此您的UIView应如下所示:

class MyView: UIView {
    override func draw(_ rect: CGRect) {
        guard let context = UIGraphicsGetCurrentContext() else { return }
        let size = self.bounds.size

        context.translateBy (x: size.width / 2, y: size.height / 2)
        context.scaleBy (x: 1, y: -1)

        centreArcPerpendicular(text: "Hello round world", context: context, radius: 100, angle: 0, colour: UIColor.red, font: UIFont.systemFont(ofSize: 16), clockwise: true)
        centreArcPerpendicular(text: "Anticlockwise", context: context, radius: 100, angle: CGFloat(-M_PI_2), colour: UIColor.red, font: UIFont.systemFont(ofSize: 16), clockwise: false)
        centre(text: "Hello flat world", context: context, radius: 0, angle: 0 , colour: UIColor.yellow, font: UIFont.systemFont(ofSize: 16), slantAngle: CGFloat(M_PI_4))
    }
}

答案 1 :(得分:28)

@IBDesignable对于循环路径上的UILabel

首先,我想我们都同意@Grimxn是男人!他的解决方案踢了屁股。我接受了他的工作,并将其重构为一个自定义的UILabel控件,您可以在Storyboard上进行设置和编辑。如果你们看我的视频,你知道我有多喜欢做这些东西!

自定义UILabel的Swift 3代码

import UIKit

@IBDesignable
class UILabelX: UILabel {
    // *******************************************************
    // DEFINITIONS (Because I'm not brilliant and I'll forget most this tomorrow.)
    // Radius: A straight line from the center to the circumference of a circle.
    // Circumference: The distance around the edge (outer line) the circle.
    // Arc: A part of the circumference of a circle. Like a length or section of the circumference.
    // Theta: A label or name that represents an angle.
    // Subtend: A letter has a width. If you put the letter on the circumference, the letter's width
    //          gives you an arc. So now that you have an arc (a length on the circumference) you can
    //          use that to get an angle. You get an angle when you draw a line from the center of the
    //          circle to each end point of your arc. So "subtend" means to get an angle from an arc.
    // Chord: A line segment connecting two points on a curve. If you have an arc then there is a
    //          start point and an end point. If you draw a straight line from start point to end point
    //          then you have a "chord".
    // sin: (Super simple/incomplete definition) Or "sine" takes an angle in degrees and gives you a number.
    // asin: Or "asine" takes a number and gives you an angle in degrees. Opposite of sine.
    //          More complete definition: http://www.mathsisfun.com/sine-cosine-tangent.html
    // cosine: Also takes an angle in degrees and gives you another number from using the two radiuses (radii).
    // *******************************************************

    @IBInspectable var angle: CGFloat = 1.6
    @IBInspectable var clockwise: Bool = true

    override func draw(_ rect: CGRect) {
        centreArcPerpendicular()
    }

    /**
     This draws the self.text around an arc of radius r,
     with the text centred at polar angle theta
     */
    func centreArcPerpendicular() {
        guard let context = UIGraphicsGetCurrentContext() else { return }
        let str = self.text ?? ""
        let size = self.bounds.size
        context.translateBy(x: size.width / 2, y: size.height / 2)

        let radius = getRadiusForLabel()
        let l = str.characters.count
        let attributes: [String : Any] = [NSFontAttributeName: self.font]

        let characters: [String] = str.characters.map { String($0) } // An array of single character strings, each character in str
        var arcs: [CGFloat] = [] // This will be the arcs subtended by each character
        var totalArc: CGFloat = 0 // ... and the total arc subtended by the string

        // Calculate the arc subtended by each letter and their total
        for i in 0 ..< l {
            arcs += [chordToArc(characters[i].size(attributes: attributes).width, radius: radius)]
            totalArc += arcs[i]
        }

        // Are we writing clockwise (right way up at 12 o'clock, upside down at 6 o'clock)
        // or anti-clockwise (right way up at 6 o'clock)?
        let direction: CGFloat = clockwise ? -1 : 1
        let slantCorrection = clockwise ? -CGFloat(M_PI_2) : CGFloat(M_PI_2)

        // The centre of the first character will then be at
        // thetaI = theta - totalArc / 2 + arcs[0] / 2
        // But we add the last term inside the loop
        var thetaI = angle - direction * totalArc / 2

        for i in 0 ..< l {
            thetaI += direction * arcs[i] / 2
            // Call centre with each character in turn.
            // Remember to add +/-90º to the slantAngle otherwise
            // the characters will "stack" round the arc rather than "text flow"
            centre(text: characters[i], context: context, radius: radius, angle: thetaI, slantAngle: thetaI + slantCorrection)
            // The centre of the next character will then be at
            // thetaI = thetaI + arcs[i] / 2 + arcs[i + 1] / 2
            // but again we leave the last term to the start of the next loop...
            thetaI += direction * arcs[i] / 2
        }
    }

    func chordToArc(_ chord: CGFloat, radius: CGFloat) -> CGFloat {
        // *******************************************************
        // Simple geometry
        // *******************************************************
        return 2 * asin(chord / (2 * radius))
    }

    /**
     This draws the String str centred at the position
     specified by the polar coordinates (r, theta)
     i.e. the x= r * cos(theta) y= r * sin(theta)
     and rotated by the angle slantAngle
    */
    func centre(text str: String, context: CGContext, radius r:CGFloat, angle theta: CGFloat, slantAngle: CGFloat) {
        // Set the text attributes
        let attributes = [NSForegroundColorAttributeName: self.textColor,
                          NSFontAttributeName: self.font] as [String : Any]
        // Save the context
        context.saveGState()
        // Move the origin to the centre of the text (negating the y-axis manually)
        context.translateBy(x: r * cos(theta), y: -(r * sin(theta)))
        // Rotate the coordinate system
        context.rotate(by: -slantAngle)
        // Calculate the width of the text
        let offset = str.size(attributes: attributes)
        // Move the origin by half the size of the text
        context.translateBy(x: -offset.width / 2, y: -offset.height / 2) // Move the origin to the centre of the text (negating the y-axis manually)
        // Draw the text
        str.draw(at: CGPoint(x: 0, y: 0), withAttributes: attributes)
        // Restore the context
        context.restoreGState()
    }

    func getRadiusForLabel() -> CGFloat {
        // Imagine the bounds of this label will have a circle inside it.
        // The circle will be as big as the smallest width or height of this label.
        // But we need to fit the size of the font on the circle so make the circle a little
        // smaller so the text does not get drawn outside the bounds of the circle.
        let smallestWidthOrHeight = min(self.bounds.size.height, self.bounds.size.width)
        let heightOfFont = self.text?.size(attributes: [NSFontAttributeName: self.font]).height ?? 0

        // Dividing the smallestWidthOrHeight by 2 gives us the radius for the circle.
        return (smallestWidthOrHeight/2) - heightOfFont + 5
    }
}

故事板上的用法示例

Text on Path Usage

我所做的改变

  • 我删除了现在可以直接从标签上获取的参数。
  • 我确实不是三角学中最聪明的,并且在我这个年纪已经忘记了很多,所以我包含了所有相关的定义,所以我可以开始理解@Grimxn的光彩。
  • 角度顺时针设置现在是您可以在属性检查器中调整的属性。
  • 我现在从标签的大小创建半径。
  • 将一些标准格式的注释放在函数上,这样就可以获得OPTION + CLICK函数的弹出窗口。

Help Text Example

我见过的问题

我鼓励您编辑以上内容以改进它。

  • 我不知道为什么,但有时标签仍然会在其他控件上呈现,即使它在文档大纲中落后于它们。

答案 2 :(得分:9)

始终采用相同的实施方式,但针对 Swift 4

进行了调整
import UIKit

@IBDesignable
class CircularLabel: UILabel {
    // *******************************************************
    // DEFINITIONS (Because I'm not brilliant and I'll forget most this tomorrow.)
    // Radius: A straight line from the center to the circumference of a circle.
    // Circumference: The distance around the edge (outer line) the circle.
    // Arc: A part of the circumference of a circle. Like a length or section of the circumference.
    // Theta: A label or name that represents an angle.
    // Subtend: A letter has a width. If you put the letter on the circumference, the letter's width
    //          gives you an arc. So now that you have an arc (a length on the circumference) you can
    //          use that to get an angle. You get an angle when you draw a line from the center of the
    //          circle to each end point of your arc. So "subtend" means to get an angle from an arc.
    // Chord: A line segment connecting two points on a curve. If you have an arc then there is a
    //          start point and an end point. If you draw a straight line from start point to end point
    //          then you have a "chord".
    // sin: (Super simple/incomplete definition) Or "sine" takes an angle in degrees and gives you a number.
    // asin: Or "asine" takes a number and gives you an angle in degrees. Opposite of sine.
    //          More complete definition: http://www.mathsisfun.com/sine-cosine-tangent.html
    // cosine: Also takes an angle in degrees and gives you another number from using the two radiuses (radii).
    // *******************************************************

    @IBInspectable var angle: CGFloat = 1.6
    @IBInspectable var clockwise: Bool = true

    override func draw(_ rect: CGRect) {
        centreArcPerpendicular()
    }
    /**
    This draws the self.text around an arc of radius r,
    with the text centred at polar angle theta
    */
    func centreArcPerpendicular() {
        guard let context = UIGraphicsGetCurrentContext() else { return }
        let string = text ?? ""
        let size   = bounds.size
        context.translateBy(x: size.width / 2, y: size.height / 2)

        let radius = getRadiusForLabel()
        let l = string.count
        let attributes = [NSAttributedStringKey.font : self.font!]

        let characters: [String] = string.map { String($0) } // An array of single character strings, each character in str
        var arcs: [CGFloat] = [] // This will be the arcs subtended by each character
        var totalArc: CGFloat = 0 // ... and the total arc subtended by the string

        // Calculate the arc subtended by each letter and their total
        for i in 0 ..< l {
            arcs += [chordToArc(characters[i].size(withAttributes: attributes).width, radius: radius)]
            totalArc += arcs[i]
        }

        // Are we writing clockwise (right way up at 12 o'clock, upside down at 6 o'clock)
        // or anti-clockwise (right way up at 6 o'clock)?
        let direction: CGFloat = clockwise ? -1 : 1
        let slantCorrection = clockwise ? -CGFloat.pi/2 : CGFloat.pi/2

        // The centre of the first character will then be at
        // thetaI = theta - totalArc / 2 + arcs[0] / 2
        // But we add the last term inside the loop
        var thetaI = angle - direction * totalArc / 2

        for i in 0 ..< l {
            thetaI += direction * arcs[i] / 2
            // Call centre with each character in turn.
            // Remember to add +/-90º to the slantAngle otherwise
            // the characters will "stack" round the arc rather than "text flow"
            centre(text: characters[i], context: context, radius: radius, angle: thetaI, slantAngle: thetaI + slantCorrection)
            // The centre of the next character will then be at
            // thetaI = thetaI + arcs[i] / 2 + arcs[i + 1] / 2
            // but again we leave the last term to the start of the next loop...
            thetaI += direction * arcs[i] / 2
        }
    }

    func chordToArc(_ chord: CGFloat, radius: CGFloat) -> CGFloat {
        // *******************************************************
        // Simple geometry
        // *******************************************************
        return 2 * asin(chord / (2 * radius))
    }

    /**
    This draws the String str centred at the position
    specified by the polar coordinates (r, theta)
    i.e. the x= r * cos(theta) y= r * sin(theta)
    and rotated by the angle slantAngle
    */
    func centre(text str: String, context: CGContext, radius r:CGFloat, angle theta: CGFloat, slantAngle: CGFloat) {
        // Set the text attributes
        let attributes : [NSAttributedStringKey : Any] = [
            NSAttributedStringKey.foregroundColor: textColor!,
            NSAttributedStringKey.font: font!
            ]
        // Save the context
        context.saveGState()
        // Move the origin to the centre of the text (negating the y-axis manually)
        context.translateBy(x: r * cos(theta), y: -(r * sin(theta)))
        // Rotate the coordinate system
        context.rotate(by: -slantAngle)
        // Calculate the width of the text
        let offset = str.size(withAttributes: attributes)
        // Move the origin by half the size of the text
        context.translateBy(x: -offset.width / 2, y: -offset.height / 2) // Move the origin to the centre of the text (negating the y-axis manually)
        // Draw the text
        str.draw(at: CGPoint(x: 0, y: 0), withAttributes: attributes)
        // Restore the context
        context.restoreGState()
    }

    func getRadiusForLabel() -> CGFloat {
        // Imagine the bounds of this label will have a circle inside it.
        // The circle will be as big as the smallest width or height of this label.
        // But we need to fit the size of the font on the circle so make the circle a little
        // smaller so the text does not get drawn outside the bounds of the circle.
        let smallestWidthOrHeight = min(bounds.size.height, bounds.size.width)
        let heightOfFont = text?.size(withAttributes: [NSAttributedStringKey.font: self.font]).height ?? 0

        // Dividing the smallestWidthOrHeight by 2 gives us the radius for the circle.
        return (smallestWidthOrHeight/2) - heightOfFont + 5
    }
}

答案 3 :(得分:1)

@IBDesignable对于Swift 2的循环路径上的UILabel

非常感谢@Grimxn和@ mark-moeykens的绝对杀手工作。我已经对Mark的工作做了一个小型的重构,所以我可以在一个没有花时间更新到Swift 3的项目中使用它。想要分享,因为之前的帖子非常有用。

自定义UILabel的Swift 2代码

import UIKit

@IBDesignable
class ArcUILabel: UILabel
{
    // *******************************************************
    // DEFINITIONS (Because I'm not brilliant and I'll forget most this tomorrow.)
    // Radius: A straight line from the center to the circumference of a circle.
    // Circumference: The distance around the edge (outer line) the circle.
    // Arc: A part of the circumference of a circle. Like a length or section of the circumference.
    // Theta: A label or name that represents an angle.
    // Subtend: A letter has a width. If you put the letter on the circumference, the letter's width
    //          gives you an arc. So now that you have an arc (a length on the circumference) you can
    //          use that to get an angle. You get an angle when you draw a line from the center of the
    //          circle to each end point of your arc. So "subtend" means to get an angle from an arc.
    // Chord: A line segment connecting two points on a curve. If you have an arc then there is a
    //          start point and an end point. If you draw a straight line from start point to end point
    //          then you have a "chord".
    // sin: (Super simple/incomplete definition) Or "sine" takes an angle in degrees and gives you a number.
    // asin: Or "asine" takes a number and gives you an angle in degrees. Opposite of sine.
    //          More complete definition: http://www.mathsisfun.com/sine-cosine-tangent.html
    // cosine: Also takes an angle in degrees and gives you another number from using the two radiuses (radii).
    // *******************************************************

    @IBInspectable var angle: CGFloat = 1.6
    @IBInspectable var clockwise: Bool = true

    override func drawRect(rect: CGRect)
    {
        centreArcPerpendicular()
    }

    /**
     This draws the self.text around an arc of radius r,
     with the text centred at polar angle theta
     */
    func centreArcPerpendicular() {
        guard let context = UIGraphicsGetCurrentContext() else { return }
        let str = self.text ?? ""
        let size = self.bounds.size
        CGContextTranslateCTM(context, size.width / 2, size.height / 2)

        let radius = getRadiusForLabel()
        let l = str.characters.count
        let attributes: [String : AnyObject] = [NSFontAttributeName: self.font]

        let characters: [String] = str.characters.map { String($0) } // An array of single character strings, each character in str
        var arcs: [CGFloat] = [] // This will be the arcs subtended by each character
        var totalArc: CGFloat = 0 // ... and the total arc subtended by the string

        // Calculate the arc subtended by each letter and their total
        for i in 0 ..< l {
            arcs += [chordToArc(characters[i].sizeWithAttributes(attributes).width, radius: radius)]
            totalArc += arcs[i]
        }

        // Are we writing clockwise (right way up at 12 o'clock, upside down at 6 o'clock)
        // or anti-clockwise (right way up at 6 o'clock)?
        let direction: CGFloat = clockwise ? -1 : 1
        let slantCorrection = clockwise ? -CGFloat(M_PI_2) : CGFloat(M_PI_2)

        // The centre of the first character will then be at
        // thetaI = theta - totalArc / 2 + arcs[0] / 2
        // But we add the last term inside the loop
        var thetaI = angle - direction * totalArc / 2

        for i in 0 ..< l {
            thetaI += direction * arcs[i] / 2
            // Call centre with each character in turn.
            // Remember to add +/-90º to the slantAngle otherwise
            // the characters will "stack" round the arc rather than "text flow"
            centre(text: characters[i], context: context, radius: radius, angle: thetaI, slantAngle: thetaI + slantCorrection)
            // The centre of the next character will then be at
            // thetaI = thetaI + arcs[i] / 2 + arcs[i + 1] / 2
            // but again we leave the last term to the start of the next loop...
            thetaI += direction * arcs[i] / 2
        }
    }

    func chordToArc(_ chord: CGFloat, radius: CGFloat) -> CGFloat {
        // *******************************************************
        // Simple geometry
        // *******************************************************
        return 2 * asin(chord / (2 * radius))
    }

    /**
     This draws the String str centred at the position
     specified by the polar coordinates (r, theta)
     i.e. the x= r * cos(theta) y= r * sin(theta)
     and rotated by the angle slantAngle
     */
    func centre(text str: String, context: CGContext, radius r:CGFloat, angle theta: CGFloat, slantAngle: CGFloat) {
        // Set the text attributes
        let attributes = [NSForegroundColorAttributeName: self.textColor,
                          NSFontAttributeName: self.font] as [String : AnyObject]
        // Save the context
        CGContextSaveGState(context)
        // Move the origin to the centre of the text (negating the y-axis manually)
        CGContextTranslateCTM(context, r * cos(theta), -(r * sin(theta)))
        // Rotate the coordinate system
        CGContextRotateCTM(context, -slantAngle)

        // Calculate the width of the text
        let offset: CGSize = str.sizeWithAttributes(attributes)
        // Move the origin by half the size of the text
        CGContextTranslateCTM(context, -offset.width / 2, -offset.height / 2)

        // Draw the text
        let txtStr = NSString(string: str)
        txtStr.drawAtPoint(CGPoint(x: 0, y: 0), withAttributes: attributes)

        // Restore the context
        CGContextRestoreGState(context)
    }

    func getRadiusForLabel() -> CGFloat {
        // Imagine the bounds of this label will have a circle inside it.
        // The circle will be as big as the smallest width or height of this label.
        // But we need to fit the size of the font on the circle so make the circle a little
        // smaller so the text does not get drawn outside the bounds of the circle.
        let smallestWidthOrHeight = min(self.bounds.size.height, self.bounds.size.width)
        let heightOfFont = self.text?.sizeWithAttributes([NSFontAttributeName: self.font]).height ?? 0

        // Dividing the smallestWidthOrHeight by 2 gives us the radius for the circle.
        return (smallestWidthOrHeight/2) - heightOfFont + 5
    }
}

答案 4 :(得分:0)

基于Grimxm的代码的C#版本:

private void CenterArcPerpendicular(string text, CGContext context, float radius, double angle, UIColor textColor, UIFont font, bool isClockwise) {
    var characters = text.ToCharArray();

    var arcs = new List<float>() { };
    float totalArc = 0;

    for (var i = 0; i < characters.Length; i++)
    {
        var character = new NSString(new string(new char[] { characters[i] }));
        var charSize = character.StringSize(font);
        var arc = ChordToArc((float)charSize.Width, radius);
        arcs.Add(arc);

        totalArc += arc;
    }

    var direction = isClockwise ? -1 : 1;
    var slantCorrection = (float)(isClockwise ? -(Math.PI / 2) : (Math.PI / 2));
    var thetaI = angle - (direction * (totalArc / 2));

    for (var i = 0; i < characters.Length; i++)
    {
        var character = new NSString(new string(new char[] { characters[i] }));
        thetaI += direction * arcs[i] / 2;
        CenterText(character, context: context, radius: radius, angle: thetaI, textColor: textColor, font: font, slantAngle: thetaI + slantCorrection);
        thetaI += direction * arcs[i] / 2;
    }
}

private float ChordToArc(float chord, float radius) {
    return (float)(2 * Math.Asin(chord / (2 * radius)));
}

private void CenterText(NSString text, CGContext context, float radius, double angle, UIColor textColor, UIFont font, double slantAngle)
{
    var attributes = new UIStringAttributes { Font = font, ForegroundColor = textColor };

    context.SaveState();
    context.ScaleCTM(1, -1);
    var dX = radius * Math.Cos(angle);
    var dY = -(radius * Math.Sin(angle));

    context.TranslateCTM((nfloat)dX, (nfloat)dY);
    context.RotateCTM(-(nfloat)slantAngle);

    var offset = text.StringSize(font);
    context.TranslateCTM(-offset.Width / 2, -offset.Height / 2);
    
    text.DrawString(CGPoint.Empty, attributes);
    context.RestoreState();
}

用于Xamarin iOS应用。