我自己做了一个快速的挑战;制作通用的XML(反)序列化程序。我遇到了I / O部分的问题。代码如下:
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Xml.Serialization;
using UnityEngine;
public static class XML
{
static readonly Dictionary<string, XmlSerializer> PathSerializers = new Dictionary<string, XmlSerializer>();
public static T DeserializeXML<T>(string xmlPath)
{
var serializer = GetSerializer<T>(xmlPath);
var xml = File.ReadAllText(GetFullPath(xmlPath));
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(xml)))
{
return (T) serializer.Deserialize(stream);
}
}
public static void SerializeXML<T>(T obj, string xmlPath, bool append)
{
using (var text = new StreamWriter(GetFullPath(xmlPath), append, Encoding.ASCII))
{
GetSerializer<T>(xmlPath).Serialize(text, obj);
}
}
private static XmlSerializer GetSerializer<T>(string relativePath)
{
return PathSerializers.ContainsKey(relativePath) ? PathSerializers[relativePath] : AddSerializer<T>(relativePath);
}
private static string GetFullPath(string relativePath)
{
return Path.Combine(Application.dataPath, relativePath);
}
private static XmlSerializer AddSerializer<T>(string relativePath)
{
if (File.Exists(GetFullPath(relativePath)))
{
File.Create(GetFullPath(relativePath));
}
if (PathSerializers.ContainsKey(relativePath))
{
Debug.Log("Loaded cached serializer");
return GetSerializer<T>(relativePath);
}
var serializer = new XmlSerializer(typeof(T));
PathSerializers.Add(relativePath, serializer);
return serializer;
}
}
可能是我做了一些疯狂的菜鸟错误,但我根本看不到它。
从另一个脚本调用这些方法,并在我知道设置正确的类上调用。
澄清:
如果我序列化然后反序列化相同的数据,我会收到如下错误:
IOException:在路径上共享违规 C:\开发\ C#\项目\ XML \资产\ leaderboard.xml System.IO.FileStream..ctor(System.String路径,FileMode模式, FileAccess访问,FileShare共享,Int32 bufferSize,布尔值 匿名,FileOptions选项)(at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.IO/FileStream.cs:320) System.IO.FileStream..ctor(System.String路径,FileMode模式, FileAccess访问,FileShare共享,Int32 bufferSize)(包装器 remoting-invoke-with-check)System.IO.FileStream:.ctor (字符串,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,INT) System.IO.File.Create(System.String path,Int32 bufferSize)(at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.IO/File.cs:135) System.IO.File.Create(System.String path)(at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.IO/File.cs:130) XML.AddSerializer [Leaderboard](System.String relativePath)(at Assets / XMLLoader.cs:43)XML.GetSerializer [Leaderboard](System.String relativePath)(在Assets / XMLLoader.cs:31) XML.SerializeXML [排行榜](.Leaderboard obj,System.String xmlPath,Boolean append)(在Assets / XMLLoader.cs:25)XMLTest.Start() (在Assets / XMLTest.cs:14)
答案 0 :(得分:2)
我认为这是一个简单的疏忽。您正在尝试创建该文件(如果存在)!只需扭转条件就可以了:
if (!File.Exists(GetFullPath(relativePath)))
{
File.Create(GetFullPath(relativePath));
}
答案 1 :(得分:1)
为了澄清这是我用于序列化/反序列化xml的内容。
也许通过修改它会对你有帮助。
/// <summary>
/// Class containing a load and store method to store a datafile as XML format.
/// </summary>
/// <typeparam name="T">The root object containing the data</typeparam>
public class DataFile<T> where T : new()
{
/// <summary>
/// Load the XML from Path
/// </summary>
/// <param name="path">Path to a XML file containing the data for object of type T</param>
/// <returns>An object of type T as represented by the XML. Will return default(T) when the </returns>
public static T Load(string path)
{
if (!File.Exists(path)) return default(T);
var ser = new XmlSerializer(typeof(T));
using (var stream = File.OpenRead(path))
{
var reader = new XmlTextReader(stream);
if (!ser.CanDeserialize(reader))
return default(T); // return null indicating the file can not be loaded
return (T) ser.Deserialize(reader);
}
}
/// <summary>
/// Stores an object of type T as XML into a file
/// </summary>
/// <param name="path">A path to a file which should be written.</param>
/// <param name="data">The object to be written to the given file</param>
public static void Store(string path, T data)
{
var ser = new XmlSerializer(typeof(T));
using (var stream = File.OpenWrite(path))
{
// Clear the file and write new contents.
stream.SetLength(0);
ser.Serialize(stream, data);
}
}
}