以下代码有效,但不确定它是否正确。几个问题:
Path
还是PathBuf
?AsRef
吗?PathBuf::from(path)
才能拥有结构所拥有的路径?use std::fmt;
use std::path::PathBuf;
struct Example {
path: PathBuf,
}
impl fmt::Display for Example {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{}", self.path.to_str().unwrap())
}
}
impl Example {
fn new(path: &PathBuf) -> Example {
// Do something here with path.
Example {
path: PathBuf::from(path),
}
}
}
fn main() {
let x = Example::new(&PathBuf::from("test.png"));
println!("{}", x);
}
某些上下文:我试图对应该知道自己路径的文件进行高级抽象。也许设计是完全错误的。
答案 0 :(得分:11)
此问题与var ctx = canvas.getContext('2d'),
img = new Image;
img.onload = draw;
img.crossOrigin = 'anonymous';
img.src = "drawing/templates/drawing-pic4.png";
var outline, origOutline,
outlineCtx;
function draw(color) {
ctx.clearRect(0,0,canvas.width,canvas.height);
// onload
if(typeof color !== 'string') color = 'white';
var dArr = [-1,-1, 0,-1, 1,-1, -1,0, 1,0, -1,1, 0,1, 1,1], // offset array
s = 5, // scale
i = 0, // iterator
x = 5, // final position
y = 5;
// draw images at offsets from the array scaled by s
for(; i < dArr.length; i += 2)
ctx.drawImage(img, x + dArr[i]*s, y + dArr[i+1]*s);
// fill with color
ctx.globalCompositeOperation = "source-in";
ctx.fillStyle = color;
ctx.fillRect(0,0,canvas.width, canvas.height);
// keep only the outline
ctx.globalCompositeOperation = "destination-out";
ctx.drawImage(img, x, y);
origOutline = ctx.getImageData(0,0,canvas.width, canvas.height).data;
// store the imageData in a new Canvas
outline = canvas.cloneNode(true);
outlineCtx = outline.getContext('2d')
outlineCtx.drawImage(canvas,0,0);
// draw image in original mode
ctx.globalCompositeOperation = "source-over";
ctx.drawImage(img, x, y);
}
var w= 10;
canvas.onclick = function(e){
var rect = canvas.getBoundingClientRect();
var x = e.clientX-rect.left,
y = e.clientY-rect.top;
var pixels = ((y*canvas.width)+x)*4;
showLog("pixels: "+pixels);
if(origOutline[pixels+3]!==0)
{
showLog("in out line: "+origOutline[pixels+3]);
}
// not transparent ?
if(outlineCtx.getImageData(x,y,1,1).data[3]!==0){
ctx.strokeStyle = "#0000ff";
ctx.lineWidth = w;
ctx.lineJoin = ctx.lineCap = 'round';
ctx.beginPath();
ctx.moveTo(x,y);
ctx.lineTo(x,y);
ctx.stroke();
ctx.closePath();
}
else{
showLog("else");
}
}
vs String
几乎相同,如果有帮助的话。 &str
为PathBuf
,String
为&Path
。所以:
如果您希望结构拥有它,请存储&str
。如果你不知道自己想要什么,请从这里开始。
如果您只想引用路径,请存储PathBuf
。根据您正在做的事情,这可能是您想要的,但如果您不知道,那可能不正确。