T是常数,不能用作变量

时间:2015-09-19 18:35:35

标签: debugging common-lisp

我正在为编码挑战编写常见的lisp代码,它是一个rpg-esque拼图,你需要计算战士所造成的总矫枉过度伤害。因为我对普通的lisp很新,我的代码可能非常糟糕。除非与错误相关,否则请不要发布常见的常见lisp编码提示。我计划在错误修复后将此代码发布到codereview

代码运行正常,直到if not xclass == '1' or xclass == '2' or xclass == '3': print 'Invalid' 内部(底部)条件import java.util.Scanner; public class GradeValues { private static Scanner scanner; public static void main(String[] args) { boolean keepGoing = true; String grade; // initializing variable for grade while(keepGoing = true){ System.out.println("What percentage did you get? "); //Ask User the question scanner = new Scanner(System.in); //starting the scanner grade = scanner.nextLine(); //storing user input of percentage int percentage = Integer.parseInt(grade); //converting string to a int if(percentage >= 80 && percentage <= 100){ System.out.println("Your grade is an A! Awesome job!"); }else if(percentage >= 70 && percentage <= 79){ System.out.println("Your grade is an B! Nice work!"); }else if(percentage >= 60 && percentage <= 69){ System.out.println("Your grade is an C! That's average. =( "); }else if(percentage >= 50 && percentage <= 59){ System.out.println("Your grade is an D! Come on man, you can do better."); }else if(percentage < 50){ System.out.println("Your grade is an F! You need to hit the books again and try again."); }else{ System.out.println("I think you type the wrong value."); } System.out.println("Would you like to check another grade?"); //Asking user if they want to do it again Scanner choice = new Scanner(System.in); //Gets user input String answer = choice.nextLine(); // Stores input in variable "answer" if(answer == "yes"){ keepGoing = true; //While loop should keep going }else{ keepGoing = false; //While loop should stop break; //this should stop program } } } } 为真。我使用GNU Clisp 2.49来运行此代码。

keepGoing

最重要的部分是代码底部的var html = ""; for(y = 1; y <= 10; y++){ for (x = 1; x <= 10; x++) { var imgId = "imgXY"+ "_" + x + "_" + y; console.log("appending " + imgId); html += '<img id="'+ imgId + '" src="gray.png" />'; //add positioning and css code inline } } $('#game').append(html); 函数。运行此代码后,我收到错误tick

这是执行时打印的内容:

when (> overkill-damage 0)

(defun timer (initialization-time interval) (list :init initialization-time :interval interval :ready nil :time-passed 0)) (defun tick-timer (timer) (let ((newtime (1+ (getf timer :time-passed)))) (when (and (not (getf timer :ready)) (>= newtime (getf timer :init))) (setf (getf timer :ready) t)) (setf (getf timer :time-passed) newtime))) (defun timer-ready? (timer) (and (getf timer :ready) (= 0 (mod (getf timer :time-passed) (getf timer :interval))))) (defun weapon (damage timer) (list :damage damage :timer timer)) (defun weapon-attack (weapon) (tick-timer (getf weapon :timer)) (if (timer-ready? (getf weapon :timer)) (getf weapon :damage) 0)) (defun attack (character) (reduce #'(lambda (total weapon) (+ (weapon-attack weapon) total)) (getf character :weapons) :initial-value 0)) (defun attack-monster (monster damage) (- monster damage)) (defun calculate-overkill-damage (health) (if (> health 0) 0 (abs health))) (defparameter *warrior* `(:weapons ,(list (weapon 35 (timer 0 4))))) (defparameter *mage* `(:weapons ,(list (weapon 80 (timer 2 8))))) (defparameter *rogue* `(:weapons ,(list (weapon 20 (timer 0 3)) (weapon 30 (timer 0 4))))) (defparameter *monsters* '(300 600 850 900 1100 3500)) (defparameter *current-monster* 0) (defparameter *overkill* 0) (defparameter *game-over* nil) ; I assume, for now, that when a monster dies, they will miss the rest of their attacks (defun tick () (sleep .1) (let* ((monster (nth *current-monster* *monsters*)) (new-health (attack-monster monster (attack *warrior*))) (overkill-damage (calculate-overkill-damage new-health))) (format t "Attacking~%-------~%Attacking monster ~a, which has ~a health." *current-monster* monster) (format t "~%Dealt ~a overkill damage!" overkill-damage) (when (> overkill-damage 0) (do (format t "Dealt ~a overkill damage!" overkill-damage) (setf *overkill* (+ *overkill* overkill-damage)) (format t "Total overkill damage is now ~a" *overkill*) (setf *current-monster* (1+ *current-monster*)) (format t "Moving to next monster, ~a" *current-monster*) (when (= *current-monster* (1- (length *monsters*))) (setf *game-over* t)))) (let* ((new-health (attack-monster monster (attack *mage*))) (new-health (attack-monster monster (attack *rogue*)))) (setf (nth *current-monster* *monsters*) new-health) (format t "~%Monster is now at ~a health~%" (nth *current-monster* *monsters*))))) (loop for x from 1 until (equal *game-over* t) do (tick)) 命令显示的代码甚至不存在,我真的不明白那里发生了什么。 即使我在tick上调用macroexpand,代码*** - LET: T is a constant, may not be used as a variable也不会显示在任何地方。

有谁知道发生了什么?或者,如果您有任何CLISP调试技巧来帮助我查明错误,请告诉我们!

2 个答案:

答案 0 :(得分:6)

好吧,我不明白代码应该做什么,但你的错误来自DOhttp://www.lispworks.com/documentation/HyperSpec/Body/m_do_do.htm

正如文档所说,这是一个循环,其第一个参数是变量列表:

(do (format t "Dealt ~a overkill damage!" overkill-damage)

这会尝试将formatt"Dealt ~a overkill damage!"overkill-damage用作变量。

如果您只想在when的正文中使用多个表单,则无需执行任何特殊操作。 when支持开箱即用:

(when (> overkill-damage 0)
    (format t "Dealt ~a overkill damage!" overkill-damage)
    (setf *overkill* (+ *overkill* overkill-damage))
    (format t "Total overkill damage is now ~a" *overkill*)
    ...)

答案 1 :(得分:2)

do的第一个参数定义了循环的局部变量,如let所做的那样;你正在使用它作为身体的起点。