我想制作一个模拟蚂蚁的程序。我们说我有100只蚂蚁,每只蚂蚁都有坐标(2 integers
)。我使用Java Graphics(Graphics2D)。
现在我想要一个读取类似列表的类:
List<List<Integer>> list = new ArrayList();
此列表例如:
[100200],[200100]
作为坐标。现在我想让课程更新时间并删除所有&#34;点&#34; (蚂蚁)之后用列表中的坐标绘制新的。
现在这不起作用。
public class FrameHandler {
Panel panel = new Panel();
public FrameHandler() {
//initialize frame
frame.repaint();
List<List<Integer>> test = new ArrayList();
List<Integer> t1 = new ArrayList();
t1.add(100);
t1.add(200);
test.add(gunther);
frame.add(panel);
panel.setList(test);
//the thread sleeps for 5 seconds
List<Integer> t2 = new ArrayList();
t2.add(100);
t2.add(100);
test.add(gunther2);
panel.removeAll();
panel.setList(olaf);
}
public void setList(List<Integer> list) {
panel.setList(list);
}
public void setSize(int width, int height) {
frame.setSize(width, height);
}
private class Panel extends JPanel {
List<List<Integer>> antList = new ArrayList();
private void doDrawing(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
for(int i = 0; i < antList.size(); i++) {
g2d.fillRect(antList.get(i).get(0), antList.get(i).get(1), 2, 2);
}
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
doDrawing(g);
}
public void setList(List<List<Integer>> list) {
antList = list;
}
}
}
如果您对如何解决问题有另一个想法,可能使用API或其他方法来制作图形,我很乐意听到它。
答案 0 :(得分:1)
现在我想让课程更新时间并删除所有&#34;点&#34; (蚂蚁)之后用列表中的坐标绘制新的。
这基本上是绘画在Swing中的工作方式,在每个绘制周期中,您需要从头开始重新绘制组件的整个状态。有关详细信息,请参阅Painting in AWT and Swing。
问题就变成了,你如何更新List
。虽然有很多方法可以做到这一点,但使用Swing Timer
可能是最简单的(通常是最安全的)。有关详细信息,请参阅How to use Swing Timers。
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class FrameHandler {
public static void main(String[] args) {
new FrameHandler();
}
public FrameHandler() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public static class TestPane extends JPanel {
protected static final Random RANDOM_DELTA = new Random();
private List<List<Integer>> ants;
public TestPane() {
Random rnd = new Random();
ants = new ArrayList<>(25);
for (int index = 0; index < 10; index++) {
List<Integer> ant = new ArrayList<>(2);
// You should also have a look at the java.awt.Point class :P
ant.add(rnd.nextInt(200 - 2)); //x
ant.add(rnd.nextInt(200 - 2)); //y
ants.add(ant);
}
Timer timer = new Timer(40, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
for (List<Integer> ant : ants) {
int xDelta = randomDelta();
int yDelta = randomDelta();
int x = ant.get(0) + xDelta;
int y = ant.get(1) + yDelta;
if (x < 0) {
x = 0;
} else if (x + 2 > getWidth()) {
x = getWidth() - 2;
}
if (y < 0) {
y = 0;
} else if (y + 2 > getHeight()) {
y = getHeight() - 2;
}
ant.set(0, x);
ant.set(1, y);
}
repaint();
}
});
timer.start();
}
protected int randomDelta() {
int delta = 0;
do {
double rnd = Math.random();
delta = rnd < 0.5d ? -1 : 1;
} while (delta == 0);
return delta;
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
for (List<Integer> ant : ants) {
g2d.fillRect(ant.get(0), ant.get(1), 2, 2);
}
g2d.dispose();
}
}
}
这个例子基本上为每个蚂蚁的x&amp; x生成随机增量(方向变化)。 y坐标。我怀疑你可能需要一些更复杂的东西