我试着在我的第一个cocossharp游戏中写一个启动画面,因为在android应用程序中写了一下。然而,它显示黑屏然后直接转到gameplayscene。那么我应该改变什么呢?非常感谢你!
public class SplashScene : CCScene
{
CCSprite splashImage1;
CCSprite splashImage2;
CCLayer splashLayer;
public SplashScene (CCWindow mainWindow) : base(mainWindow)
{
splashLayer = new CCLayer ();
this.AddChild (splashLayer);
splashImage1 = new CCSprite ("Splash1");
splashImage1.Position = ContentSize.Center;
splashImage1.IsAntialiased = false;
splashImage2 = new CCSprite ("Splash2");
splashImage2.Position = ContentSize.Center;
splashImage2.IsAntialiased = false;
}
public void PerformSplash()
{
splashLayer.AddChild (splashImage1);
Thread.Sleep(3000);
splashLayer.RemoveChild(splashImage1);
splashLayer.AddChild (splashImage2);
Thread.Sleep(2000);
splashLayer.RemoveChild (splashImage2);
GameAppDelegate.GoToGameScene ();
}
}
答案 0 :(得分:1)
游戏循环必须运行,以及任何要显示和更新的游戏框架。调用Thread.Sleep
暂停执行该线程。
如果要在一段时间内显示启动画面,最好的方法是简单地按原样创建启动场景,然后安排一个动作序列
这样的东西会等待2秒,然后移除splashLayer并转到游戏场景。
auto seq = Sequence::create(
DelayTime::create(2.0),
CallFunc::create([=](){
splashLayer->removeFromParent();
GameAppDelegate.GoToGameScene();
}),
nullptr);
runAction(seq);